Shotgun

The Shotgun is a hunting firearm that has been customized for combat against demonic foes. It fires buckshot across a wide area, making it most powerful at close range. It is wielded by Dante in all instalments of the Devil May Cry series. Like Ebony & Ivory, the Shotgun retains the same basic design throughout all of its appearances. In Devil May Cry 4, the shotgun is named Coyote-A.

Devil May Cry
The Shotgun is found under a desk in the Castle library during Mission 2: Judge of Death.

Devil May Cry 2
The Shotgun is found in the garage, after defeating Jokatgulm, during Mission 4 of Dante's scenario.

Devil May Cry 3
The Shotgun is found in the Bullseye Bar during Mission 3: The Devil's Tower of Dante's scenario. Upgrading it raises its max bullet output.

Devil May Cry 4
The Coyote-A is one of Dante's default weapons.

Gameplay
The Coyote-A's shot can hit targets at any distance, but is only truly effective at close range. The Coyote-A is extremely useful for destroying the protecting gas of the Mephisto & Faust, as well as the shield of the Assault. It is generally useful for crowd control, as its normal shot can cause stun and knockback at close range. Fireworks, especially, comes in handy when surrounded by many enemies. Also, the Gun Stinger attack is one of the few that can stun a Chimera Seed that is attached to a Scarecrow. Also it is a one hit kill for a Chimera Seed. If you are up against a Basilisk they automatically knock it over for a fast combo.

In Devil May Cry, it's possible to quicken the Shotgun's rate of fire a little by performing a glitch often referred to as the "Shotgun Twitch," wherein you aim the gun with R1 and shoot, and then quickly strafe to one side, which cancels out the animation of Dante breaking the chamber to eject the spent shells, and allowing for you to immediately fire again.

Other Appearances
The Shotgun is also used in Marvel vs. Capcom 3: Fate of Two Worlds. Fireworks is its only move, which acts as a followup to Reverb Shock, Revolver and Jet-Stream.