DmC: Devil May Cry

DmC: Devil May Cry is an upcoming video game developed by Ninja Theory and published by Capcom for the PlayStation 3 and Xbox 360. The game is said to be a retelling of Dante's origin and later exploits, and will not follow, nor change, the already-existing canon of Devil May Cry 1-4. This in turn makes DmC: Devil May Cry more like a side-series, rather than the next installment in the Devil May Cry universe as a whole.

Development & Reception
The initial trailer had an overwhelmingly negative reception, primarily for the drastic redesign of Dante. Apart from altered clothes, weapons, and a sadistic streak, the new 'Dante' featured in the TGS 2010 trailer had primarily black hair with a tuft of white on top, red eyes, and a leaner, gaunter build as compared to the classic Dante. Concerns were also voiced about this version of Dante apparently having acquired a smoking habit, in contrast to the old Dante who its creator, Hideki Kamiya, deemed "too cool to smoke". The new 'Dante' in fact looked so different from the previous games that fans are still divided as to whether to consider this the original Dante or just another character within the Devil May Cry world who shares the same name. It should be noted, however, that Capcom handed down directives to Ninja Theory, especially about Dante's new look. Originally, Ninja Theory's redesign was still somewhat similar to the "classic Dante," but Capcom told them to keep going further away from that design to something new, and the ebony-haired rebel was the end result.

Ninja Theory confirmed that they will use the Unreal Engine for the new game and not the MT Framework of Capcom (used for Devil May Cry 4), as this game places an emphasis on the environment's animations in contrast to the other games' mostly static worlds.

In the E3 2011 trailer the new Dante transforms with white hair during what appears to be his Devil Trigger, which seems to slow down time, reduce gravity, and change his hair and clothing color. The trailer showed other aspects such as finishing moves and close-ups similar to Ninja Theory's previous game Enslaved.

At Gamescom 2011, a new gameplay teaser was released. It shows that Dante can transform his sword into an axe, a scythe, and a spine-like grappling hook which works like Nero's Snatch ability. It was also revealed that Dante is retconned to be an angel/demon hybrid, instead of being a demon/human one. Because of this, game mechanics were also changed: there will be three modes available during combat, "angel", "demon" and "normal". "Demon" and "Angel" modes are activated by holding one of the trigger buttons, which then allow different functions of the normal face buttons to be used. There will be a variety of angelic and demonic weapons available for Dante, the scythe being one of the angelic weapons, and a battle axe one of the demonic. There will also be two different sets of pistols. With Dante's weapons and utilities changeable on the fly, creative combination attacks will be easier to string together. There will be a bigger emphasis on the aerial combat, juggling enemies defenselessly in the air as players string together long and varied combination attacks. Dante's Devil Trigger-like state also plays off the new aerial combat, which launches all enemies into the air, where he can attack them all defenselessly for as long as necessary, although it will end when he sets foot on the ground. His character design was also altered again greatly: he looks more muscular, has a thicker face more like the classic Dante's, his white hair is much less visible, and his eyes are a darker silver color.

The game also has a heavier emphasis on the environment, with a preview from Game Informer telling that the city itself is one of his greatest adversaries. At any point a CCTV camera sees him within the city limits, Dante is pulled into Limbo, where demons attack fiercely and the world itself is no longer safe. With roads giving way to nothingness, and alleyways closing off, Dante must fight not only the demons that appear, but also to escape Limbo. One of the easiest ways to do so is by destroying the CCTV cameras that spot him, which have turned into demonic eye stalks while in Limbo. Other times, Dante will be forced to traverse through the twisted city in order to escape, only to have his exits cut off or moved just out of reach.

At TGS 2011, A new Gameplay Video was shown of DmC. As it is shown Dante in state with his famous red coat and white hair. The trailer also shows more gameplay.mechanics, such as pulling the demonized CCTV cameras from their sockets to defeat them, and using his twin pistols, confirmed to be named Ebony & Ivory by Dante himself, to fire magic bullets that ricochet off countless enemies. Upon a closer look of the combat, the game seems to still use a time-based input mechanic for combos, where during a scythe combo, Dante delayed his next input mid-combo, where a white glint flashed on the weapon itself, performing a different attack than what he had normally done so before. This keeps in line with all the past Devil May Cry games, instead of the "dial-a-combo" mechanic that was feared to take precedence because of its use in Ninja Theory's past titles.

Trailers
TGS Announcement

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E3 2011 Trailer

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GamesCom Trailer

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TGS 2011 Extended Gameplay Trailer

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thumb|left|300px|"And don't fuck with a god..."