Thread:KrytenKoro/@comment-1191892-20190506104054/@comment-134861-20190507203225

"You only really need a "the" on weapon names that are generic (the Shotgun) or sound like descriptions (the Grenadegun or Needlegun)."
 * ...like the Rebellion? Which sounds like a common noun?

"it's way too technical-sounding and "function" seems the wrong word: the function of a sword is hitting things."
 * It's a critical plot point of the game that that is not the primary function of the Rebellion. It's not merely a power or ability, either -- it is the purpose and primary feature of the sword.

"all that having "the" on the front does is make you go "what, as opposed to some other Kalina Ann which is a rocket launcher?""
 * You keep claiming this, and it's yet to ring true for me, and doesn't fit with the countless examples of "the" being used in front of weapons and ships both within DMC and in the wider culture.

"You can say "We set sail tomorrow on Titanic" and it's not going to confuse anyone"
 * That's a really weak argument to use, considering what results you get if you actually google "Set sail on Titanic" vs. "set sail on the Titanic", including the content of those results. The context illustrates that "the Titanic" is treated as the more natural phrasing.

You keep trying to claim that it's unnecessary and confusing, but the game (when referring to the sword in prose, not mechanical descriptions) and the wider English language both illustrate that using "the" is not only natural, but preferred.

I'll freely agree that the game does omit the "the" in prose occasionally, and that it is not unacceptable to write it without the "the". But if you're trying to make an argument that the article as written was wrong or needed to be corrected, you're not accomplishing that. The fact that the in-game script frequently uses "the Rebellion" should have illustrated from the beginning that this was an irrational quibble to make, and it's boggling my mind that the argument so far has been "there are a few cases where the prose, as well as the technical text, does not use the, therefore it's wrong to use it at all". Clearly the game is comfortable referring to the sword by stating "the Rebellion". Why are we trying to tell the game that it is wrong about itself?

"The rule you're talking about re: repetition is for creative writing, not documenting things."
 * We're documenting a fictional story in the first place, and describing the events therein. It should have a similar tone to creative writing.
 * They were not the same concept. At all. They were both using entirely different connotations of the word "power", and that is the specific reason why repeatedly using that word in the same paragraph leads to confusion. It's the opposite of clear on the concepts being communicated.