User blog comment:GalaxiaWild/What if I made an RPG with Devil May Cry-style gameplay?/@comment-976055-20120106173009/@comment-976055-20120106191308

Ha, actually, it sorta does. "Player Controlled combos" would be the two different launching abilities you can use to extend combos from ground-to-air, hitting Square while in the midst of a combo. There's no "Just" actions, aside from your normal blocking, and "DT" = Transformation Drives. Six different forms - one a penalty for using it too much. Then there's also Reaction Commands, which can make boss battles way more intense, which end up being like those specialized "Buster" moves from DMC4.

It might not have the exact quality of action you get from DMC, but I'll be damned if it doesn't do a great job of being one of the best action/RPG created.