Board Thread:General Discussion/@comment-26516813-20190409183852/@comment-6769189-20191201185718

Thier mistake was constantly including him and Dante in the same game. Again. They have Dante's moveset pimped out. Half the fanbase complained that 4Nero was too basic and in 5 he was still the casual friendly character. Devil Breakers are cool but why didnt we get to switch at will? Why didnt Nero have styles? Why didnt he have any more melee weapons or guns?? Devil Breakers could have been implemented on the Dpad as if they were styles. Weapon switching could have been like Bayonetta where R2 would switch weapon sets. There are like, 4 different ways off the top of my head that Nero's gameplay could have been more efficient/optimized to give him more depth to help put him mechanically on par with Dante.

Honestly the Dante-Vergil "rivalry" was dead before DMC5. Its one of the reasons i didnt want Capcom to bring Vergil back. What used to be a story about 2 brothers clashing over ideologies that brought them to the extreme opposite ends of a spectrum became an overblown literal sibling rivalry. It was borderline shonen by mission 19. Their whole fight should have been over after Vergil "resurrected" because he wasnt trying to destroy the world after that. Going back to DMC3 the twins were rivals becaise their life paths conflicted, but DMC5 made it seem like they fought because they were rivals. V said Vergil couldnt let himself die because he HAD to beat Dante, but that wasnt the case in 3. IMO 3Vergil would never ever fight Dante if Dante didnt challenge him and Dante wouldnt fight Vergil if Vergil didnt threaten the world in pursuit of his goals.

Sorry for the hardcore tangent, and i love 5, but there was A LOT(especially narratively) that i feel Itsuno and the team just went in the wrong direction with.