Board Thread:DmC Rebooted/@comment-5647070-20170503021620/@comment-6769189-20170504010817

2. Studies show they are smarter but nothing NTDante showed that he was particularly smart. He knew demons were everywhere but no clue about what exactly was going on, who was in charge, etc etc. His approacg to tge demon problem was swords and bullets, something he himself admitted. He never did anything trickster like in his cutscenes. In fact he was very direct in his fights and didnt horse around. DmC's lack of a taunt shows reflects this and NT said that taunting would break the narrative/character they were going for.

OGDante at worst was "i dont like my dad"

NTDante at worst was ripping holes in his chest, and at best cursing constantly and whoring because thats the edgiest thing NT could come up with.

OGDante never went into the emo or vulgarity levels NTDante did.

3. NTDante talked about when he was younger that he was unsire of who or what he was but by the start of the game he was that "i am who i am and you can piss off if you dont like" type.

4. The game did not flow better. The lack of lock-on made it difficult to attack certain enemies in crowds, the platforming was uncreative and slow, dodging created to large a distance to keep the enemy within decent range, the double-tilt-control-stick inputs really were a huge pause in the combo inputs. Its 3 sequential actions for 1 attack. Certain weapon switches required letting go of the movement control stick. Boss fights also had this irritating problem of cutting your combo for a short, unskippable cutscene, horrible breaks in the action. DmC did 1 thing right in terms of flow and that was making it easier to close the distance between enemies.