Board Thread:DmC Rebooted/@comment-5647070-20170503021620/@comment-6769189-20170504100427

2. "Dark soul with light" was not edgy. Dramatic, maybe even over-dramatic but not edgy. The things that NTDante says and does to be edgy just makes him come off as a try-hard douche because he is supposed to be this damaged guy who has "seen things, done things" but tries to be funny and tries too hard to "not care," but goes too far out of his way to be an asshole about everything to pass off as the guy who has "been through too much/too cool to care"

There is nothing trickster-esque about his combos. Athough i feel like that can be said about any combo. Trickster is about behaviour, and except for a few select moves that is hard to reflect. If anything NTDantes combos say "inexperience" considering how often he stumbles under the momentum of his own swing.

3. NTDante was anaplogetically himself in the game. His 3way is again a contradiction in his character by your interpretation. If he was a "leave me alone" type of guy he wouldnt bother going to the club(a very social place full of people) and pick up strippers and he would not live on the boardwalk casually throwing the door open butt naked.

4. Up until the Definitive Edition there was no manual locking, leaving the player little control over what enemy they were targeting and there was no indicator to tell you what you were aiming at. And the "3 action for one" attack i am talking about are the "forward forward triangle" attacks. One of the least efficient technique inputs in any Devil May Cry game.

Boss battles are combat so they are valid and some of them force platforming into the fight so in terms of flow, they are all valid.

DMC3 and 4 required no letting go of the controller for weapon switching. Style switch in 4 needed it, yes, but changing weapons has always been more crucial than a style change, especially in DmC with its mix and match pause combos. A weapon change in DmC leaves a huge gap in manueverability. DMC4 weapon switching required a finger flick while allowing the player full movement control of Dante. DmC creates an opening by requiring sacrifice of mobility.