User blog comment:MochiMustache/DmC First Impressions, officially./@comment-5053772-20130225220628/@comment-5053772-20130226005755

@KrytenKoro:

The Castlevania Series is one of the foundation stones of hack and slash. DMC's architectural and creature designs also have a lot in common wit Castlevaina's. Lord's of Shadow can draw from a ton of it's own original sources.

Dante Alighieri's Divinia Commedia is a hugeinfluence for Devil May Cry. Another game using that as a source does not make it bad.

Dante's personality is not even consitent throughout the series. He's more or less just muscles burbling some "gritty" one-liners.

Now that we dealt with the design part let's get over to gamplay.The battle speed is slowed down, at first glance: The Ophion speeds it up a loot, since you can easily zip from demon to demon.

Your styles are more or less merged with weapons and represented the angel and demon modes. This reduces the complexity of the game, they could have made that part of the game a lot better (I miss my royal guard). The aformentioned Ophion helps a bit to dampen this.

For newer players it is more suitable, since nobody nowadays wants to sit down an learn all moves. Unless you're aiming for high rankings, your no gonna use many of them anyways.

And that's the game's biggest problem: The rankign system seems to favour damage done a lot more than variation. Again this might only be a problem for series- veterans.

My point is that a lot of criticism is really subjective.

DMC1 was an innovation, 2 apparently does not exist, 3 made some radical changes to the formular of 1 and 4 is more of 3. There was never so much consistency between the titles, so I don't get how "it's not a dmc" alone could fuel any argument.

@Supahbadmarine:

The whole thing feels like a prequel to DMC. They basically set up a foundation for what looks like the classic series.