User blog comment:MochiMustache/So it happened one Wednesday... (DmC First Impressions)/@comment-87.164.175.225-20121126180217

Just finished the demo on Son Of Sparda (hardest) difficulty, and I have to say that, at its core, the game is still the same. You run around and kill enemies. The combo system, with all the pulling enemies towards you/pulling yourself to them is incredibly fun once you get used to them (I once got an enemy so high into the air that the camera could no longer follow), though the lack of a lock-on button can be annoying when the game seems to somewhat randomly decide "No, your attack doesn't hit today." They should rectify that, if it's still possible this close to the release date. I agree that having two buttons for dodging seems redundant, especially since I only ever use R1, probably due to my familiarity with Bayonetta.

Gameplay aside, the story of the game seems pretty meh-ish, though the story was never DMC's strong point in the first place. Dante himself is less of the hilarious troll towards his enemies he was in the previous games, and seems to prefer to straight-up insult them instead, which is somewhat disappointing, though Poison's rather... innovative ragerants were hilarious.

Also, the difficulty is severely toned down compared to the previous games due to the fact that you can easily get lots of airtime, and thus be out of reach for about 80% of the enemies. After eliminating all airbourne enemies, it is downright trivial to mop up the rest via DEATH FROM ABOVE. Even on the highest difficulty, I could easily get close to a no-damage-run on my second playthrough.

Overall, the game's strong point is its combo system, which you can have a lot of fun with once you get used to it. I think I'll buy it, though not before the price has fallen to somewhere below 30 bucks.