Board Thread:Classic DMC/@comment-189.78.245.102-20151213235744/@comment-189.78.245.102-20151214054408

Thanks for the reply. Althought you did put some aspects to consider in the second topic, i doubt that Vergil would actually care if Arkham killed his wife, his daughter or his entire family for power since he sees humans as inferior to demons and he is more focused in his quest for "completeness" (his only concern is the fact that Arkham didn't killed Lady). He even consider himself as such, which motivated him to start his power-seeking journey. Actually, Arkham and Dante did ask Vergil why he is so desperate to gain power, where Dante also says he will never be like Sparda and Arkham saying that he's imcomplete as well (referencing the murder of his wife). Both of those statements angers Vergil, showing how self-centered he is. Now seriously, if the actual reason for him to obtain power was to protect everyone and no longer be a weakling wouldn't be better if he said that already? Or the game lampshaded that somehow? It's just seems that they want him to be a straight one-dimensional rival.

On the third topic i would say that is a result of the developers lazyness, focusing on epic sword fights and forgetting about the remaining weapons the characters has with then (Dante other weapons and Vergil summoned swords). Something they avoided in the sequel, where Dante and Nero uses at least they main weapons during  the cutscenes (Specially on the mission "Birds of A Feather").

Unfortunately, DMC games are that sort of games where its reputation comes from the gameplay experience and not from how well-written the plot is. The developers won't trully mind about giving they characters a considerable backstory. And thanks to that, characters like Vergil and many others out there suffer from a shallow story, full of plotholes, whose fans try desperate to understand by either creating they own theories about it or by collecting the little amount of info that the creators may or may not make to fill those holes left behind.