The Seven Sins

Netherworld jailors who are referred to as hellkeepers. They exist to punish their sinner flock but have recently been called to the Human world to hunt even the innocent. Appears in Devil May Cry 3

1'st Hell: Pride
Netherworld jailor who governs souls sent to hell for the sin of Pride. Sand is the medium he uses to materialize in the Human world. He carries a giant sickle to judge his prey.

Strategy
Avoid and attack. This one is really easy enemy.

2'nd Hell: Envy
Netherworld jailor who governs souls sent to hell for the sin of Envy. Differs from other jailors in the fact that he materializes via a fluid which severely limits his movement.

Strategy
Avoid and attack. Can't be thrown into air. Appear only inside Leviathan. Just easy like pride.

3'rd Hell: Wrath
Netherworld jailor who governs souls sent to hell for the sin of Wrath. He materializes via sand. The massive bomb he carries often obliterates both friend and foe.

Strategy
Shoot from afar until it explodes. Cannot be hurt by melee weapons. Try to blow it up inside large groups of enemies.

4'th Hell: Sloth
Netherworld jailor who governs souls sent to hell for the sin of Sloth. His body is made of sand which he uses to quickly teleport to any nearby location.

Strategy
Avoid and attack. Have more hitpoints than other hells. Also pay attention to when it teleports.

5'th Hell: Greed
Netherworld jailor who governs souls sent to hell for the sin of Greed. He is another sand-based hell keeper. He uses his beloved coffin to call upon his disciples for help.

Strategy
Avoid and attack. Most vulnerable when it put its coffin into the ground. When it prepare to swing its coffin, it will bend forward, so pay attention.

6'th Hell: Gluttony
Netherworld jailor who governs souls sent to hell for the sin of Gluttony. He is sand-based like other hell keepers. He fires a high powered sand mist damaging his foes.

Strategy
Avoid and attack. Any melee attack will interrupt its charge.

7'th Hell: Lust
Netherworld jailor who governs souls sent to hell for the sin of Lust. Sand-based jailor who leads confused sheep to hell with his amazing speed and deadly sickle.

Strategy
Avoid and attack. Always scout before its own attack, so pay attention.

Background
The seven deadly sins, also known as the capital vices or cardinal sins, are a classification of vices that were originally used in early Christian teachings to educate and instruct followers concerning (immoral) fallen man's tendency to sin. The Roman Catholic Church divided sin into two principal categories: "venial", which are relatively minor, and could be forgiven through any sacramentals or sacraments of the church, and the more severe "capital" or mortal sin. Mortal sins destroyed the life of grace, and created the threat of eternal damnation unless either absolved through the sacrament of confession, or forgiven through perfect contrition on the part of the penitent. Beginning in the early 14th century, the popularity of the seven deadly sins as a theme among European artists of the time eventually helped to ingrain them in many areas of Christian culture and Christian consciousness in general throughout the world. One means of such ingraining was the creation of the mnemonic "SALIGIA" based on the first letters in Latin of the seven deadly sins: superbia, avaritia, luxuria, invidia, gula, ira, acedia.