Air Hike

The Air Hike is a technique in which the user concentrates magical energy into the area beneath their feet, creating a temporary platform that they can jump off of for an effective "double jump". It is performed by pressing in mid-air. The visual effect of the technique is an intricate mandala with a Bonji symbol inscribed within. The actual color of the mandala generally varies between users (Dante's is red, Lucia's is white, Trish's is yellow, and Nero's is blue), though in Devil May Cry 3 it is dependent on the equipped Devil Arm (Rebellion's is red, Agni & Rudra's is orange, and Beowulf's is white).

The method of obtaining the technique varies between the games. In Devil May Cry, the technique is only usable with the Alastor, and must be purchased from a Divinity Statue with 4000 Red Orbs. In Devil May Cry 2, it is a default ability available from the beginning of the game. In Devil May Cry 3, it is only usable by Dante with the Rebellion/Force Edge, Agni & Rudra, or Beowulf, and must be purchased for each weapon with 20000 Red Orbs. In Devil May Cry 4, it is a default ability, but must be purchased from a Divinity Statue for both Dante and Nero. If it is performed while in Devil Trigger you are able to perform another jump after the first one.

The Air Hike also makes an appearance in Dante's cameo in Viewtiful Joe, as Dante's version of the double jump.