Devil Breaker

The Devil Breaker is one of the weapons used by Nero in Devil May Cry 5. It was built by Nico and replaces the Devil Bringer that was ripped off of Nero by an unknown figure.

The Devil Breaker can carry up to four cartridges by default, with five being the total number available.

Overview
The Devil Breaker is a specialized artificial appendage that has five different types of which Nero is able to use. Each Devil Breaker connects to the base of his arm, making them easily replaceable. The base Devil Breaker contains the Wire Snatch ability, which behaves exactly as the Snatch moves from the Devil Bringer, it pulls small enemies onto Nero but pushes Nero onto larger enemies. This move is available by default even if Nero has no Devil Breaker part equipped.

All types contain one "Break Away" move that instantly breaks the arm, however this Break Away move can allow Nero to evade certain enemy attacks. Another way the arm breaks is by getting hit while performing any Devil Breaker attack or using a charged Devil Breaker attack.

In each mission, Nico has scattered several Devil Breakers throughout the stage for Nero, but he can also obtain them by answering the red telephone booth, which prompts Nico to show up on her Devil May Cry van and sell Nero items.

Overture
The first Devil Breaker built by Nico. An orthodox weapon compared to the other arms, damaging enemies with electric bursts. Its name is derived from this straightforward functionality. It is a user-friendly Devil Breaker with average power and take out weaker demons in one hit by creating demolishing shockaves.undefined
 * Battery: An Overture skill that allows the user to fire electricity from the Devil Breaker's palm. Its effectiveness varies depending on whenever the enemy is airborne, knocked down, or near a wall.undefined
 * Exploder: Overture's Break Age technique. Nero can overload the energy inside Overture to turn it into a bomb that explodes after a set amount of time. He can shove it into enemies or in the ground. Up to three can be place and can be manually detonated by shooting or attacking.undefined

Gerbera
A Devil Breaker that launches shockwaves from its petal-shaped complex reverberatory furnace. The recoil can be used for instantaneous movement, and converging the shockwaves makes it fire a high-output energy beam. Beautiful design belies tremendous firepower. Provides airborne movement and piercing beam attacks. Good against strong flying opponents.undefined
 * Jocky: A Gerbera skill that allows the user to release a powerful shockwave from the palm of their hand. Good for evading and stopping enemy projectiles in mid air.undefined
 * Petal Ray: Gerbera's mid-air Break Age. By focusing shockwaves into his fingertips, Nero can fire piercing, ricocheting lasers that are most effective in small spaces.undefined
 * Stamen Ray: Gerbera's ground-based Break Age in which Nero fires a blast of concentrated energy.undefined

Ragtime
This arm was crafted from special materials obtained from a powerful enemy. It creates special force fields that warp and slow the flow of time enemies caught between them. It is convenient for taking on multiple enemies, but the utility of this Devil Breaker varies based on your play style.undefined

Punch Line
Rare demonic minerals give this Devil Breaker jet propulsion power, packing incredible destructive force behind each blow. The arm can detach to fly around autonomously, during which Nero can ride it. Slam into demons in this mode for even more damage.undefined

Buster Arm
Allows Nero to throw enemies with devastating force.

Trivia

 * Written on the edge of the arm are the words "Devil Breaker System".