Devil May Cry Trial Edition

The Devil May Cry Trial Edition is a demo of the original Devil May Cry. It came with copies of Resident Evil CODE:Veronica X when it was re-released on the PlayStation 2 in 2001.

Content
Mission 01: Curse of the Bloody Puppets, Mission 02: Judge of Death, Mission 03: Destroyer of Ardor and Mission 04: Black Knight are the playable stages in the demo, though Mission 01 is only playable in the Japanese version of the demo. The weapons available in the demo include the following:


 * Alastor (named "Air" in the JP version) - Dante starts out with it instead of the Force Edge.
 * Terra (JP version only) - A sword that looks like Alastor, however, it is fire-based. It can't be equipped.
 * Ebony & Ivory - Dante also starts out with this.
 * Shotgun - This weapon is located in the same location as in the full game.
 * Devil Trigger - Dante starts out with DT.

JP version

 * Dante doesn't have his coat.
 * Alastor is named "Air".
 * A fire-based sword named "Terra" is present in the weapon menu.
 * The flag present just outside the castle entrance is missing.
 * Dante can move during the cutscene that plays out when he enters the castle.
 * The UI is different, this goes for the Red Orb counter, HP bar and Devil Trigger gauge.
 * There is a door present on the second floor, east of the Mundus statue in the first room of the castle.
 * When a Red Orb is picked up for the first time, it doesn't display a screen stating what the Red Orb is.
 * Only 9 Red Orbs are needed to open the locked door.
 * Locked doors do not have the "hand breaking" animation.
 * In the room with the armor statues in the full game (where a Blue Orb Fragment is present), there are no armor to be found, but instead a door.
 * The lighting of the room where the Marionettes are present is different, the room now has a blue tone to it.
 * On the second floor, before facing the Marionette on the third floor, there is a hanging Marionette on the ceiling.
 * There is a door present in the third floor, where the first Marionette is fought.
 * The Marionette comes to life immediately when the Rusty Key, instead of having a cutscene play.
 * Devil Trigger doesn't make Dante move faster.
 * When Dante attacks with DT active, he performs different animations not present in the final game.
 * Dante regenerates HP over time without DT being active.
 * The room with a Divity Statue next to the main corridor has a a slight different soundtrack. There are also Red Orbs floating around inside it.
 * In order to enter the room where the Shotgun is located, Dante needs 30 Red Orbs to unlock door.
 * The table immediately to the right when entering this room does not give Red Orbs when destroyed.
 * Only one Sin Scissor is fought in this room.

NA/PAL versions

 * There is an additional UI element in the Divinity Statue menus.