User blog comment:Devilmaycry01/Devil May Cry still lives!/@comment-3060460-20141222135306/@comment-6769189-20141226032654

Actually it was laziness. From the very beginning with the engine. They chose the Unreal Engine because NT was more familiar with it, dispite MT Framework was way stronger. Then insteadof acually being Devil May Cry it tried to be Heavenly Sword, which most fans said was a terrible idea. Then the demo came out and a lot of people pointed out the glitches and crap AI and they said they weren't gonna bother fixing it. Vergils DLC was crap short and didn't have real cutscenes. I think he means without new DLC