User blog comment:Anobi/If I made a DMC game.../@comment-775152-20120401234747/@comment-775152-20120402043843

Well, more like weapons that turn into tattoos. I'm glad you guys like the idea as much as I do. It'd be a perfect fit with Django, considering I wanted to give him tattoos from the beginning. Love the idea of moving tattoos, btw. Maybe he could have a half sleeve (elbow and up) on his right arm and some tribal bands on his left. Then when he gets Python, it would look like he had two full sleeves of tattoos. Maybe the face of the left arm could be on his hand, even: such that when he opens his hand it's like the snake opening its mouth!

I hadn't thought about squishing. I was more imagining smashing, going back to the original concept of the weapon as a gauntlet. One would wrap around his fist like a giant (demonic) boxing glove, and then he'd smash them with a massive punch. But squishing works, too. We could do a little of both, I suppose. Nothing says he can't gain more "buster" moves after he gets Python.

I'm hung up on the color, though. I keep wanting to Python (weapon) blue in color, but I'm worried that may be too much like Nero's Devil Bringer. The next best option is green, I'd think. But, here's my logic for making it blue: I want Python's color scheme to be green, maybe with some brown/orange thrown in. Green's two components are blue and yellow, so Python could be yellow while Onikirimaru could be yellow (at least on the handle or something.) But, is blue too overused? Should Python the weapon be green or some other color?