User blog comment:Davidhater/On Devil triggers, Devil modes and Devil forms/@comment-6769189-20190417213503/@comment-39037298-20190418091423

I see you making this 'english dub' point again as earlier in talk abut Sparda's alleged 'knighthood', but you are mistaken.

Devil May Cry is a japanese game, made by japanese, and written in japanese. Japan is its primary market. DMC, Resident Evil and other games using primary english dub are made like foreign movies, meant to be played with subtitles. English script is translated from japanese one, then cutscenes and voiceover are recorded, and sometimes in that process changes could be made to original japanese script (as in case with Agnus' stuttering ad-lib, which made it to japanese subs, and to Deadly Fortune, and later became part of Nico's character in 5), but that is the part of very development process, NOT the localisation - ad-libs are not the result of translation.

And terms that is being discussed don't have anything to do with DUB anyway. One thing that english dub more directly influences is japanese DUB, which exists only in 4SE and 5, because they have to adjust lines' length and such accordance to english actors lip-syncing and performance. Japanese DUB and SUB script are different in terms of exact lines, but still convey the same meaninf, and the former is not necessarily is result of reverse translation.

What's important for western players is the work of localization team and it doesn't live up to task. There are numerous relatively not harmful inconsistencies throughout the series (as makai being translated as Underworld in 1 and 5 and as Demon World in 3 and 4) and there're errors which can completle change the meaning and characters' perception (Dante's line 'I don't have a father' in 3).

Resident Evil (which you continue to bring up) fanom wiki template in fact has dedicated subpage for translation errors in games.