Mega Buster

The Mega Buster is a DLC Devil Breaker that can be equipped by Nero in Devil May Cry 5.

Description
The Mega Buster is a bulbous blue arm-cannon with a tapered muzzle and a yellow charge indicator on the side.

While it is equipped, several animations change. Nero's basic jump animation will change to the classic one-arm-raised Mega Man jump pose (though Air Hike and Flap Top will not unless Nero fires the Mega Buster after performing them), and his side-roll dodge will change to the Mega Man X slide move. This appears to be purely cosmetic. In addition, if Nero's equipped weapon at the start of a stage is the Mega Buster, he will appear in a column of light in classic Mega Man fashion.

There is also a unique effect for charging the Mega Buster's Break Age move: Nero will draw in yellow-orange energy to his body, and when the move is fully charged there will be a "charge" sound and Nero will trail glowing blue particles behind him as he walks.

File

 * Mega Buster
 * A weapon that recreates Mega Man's legendary Mega Buster. Boasting a unique silhouette, it's designed for long-range attacks. Equipping it activates special variations on the side roll and jump moves.

Gameplay
The Mega Buster is added to Nico's store menu if the DLC is purchased, and can be manually equipped at the start of Mission 02: Qliphoth. However, if the player has the DLC it can randomly spawn as early as Mission 01: Nero. In the store it costs 1000 in the store.

The Mega Buster's primary fire is difficult to use effectively, since it cannot lock on. If Nero is moving, it will fire in whatever direction he is going in: if he stands still, his aim will snap to the nearest enemy on his horizontal level. The Mega Shot cannot aim vertically, however: it only fires straight forwards, most likely in reference to classic 2D Mega Man. As with Dante's Gunslinger Style with Ebony & Ivory, not firing the Mega Buster for a short time will allow it to build up a charge, making the next shot fired a more powerful beam attack that deals multiple hits. The full-charge shot does about 7.5-8 times more damage than the rapid fire shots.

The Break Age move, Mega Charge Shot, builds up energy to fire a super-powered version of the charged Mega Shot. This huge ball of energy will force enemies backwards while dealing constant damage. Unlike the regular fire, this attack can be fired with a lock-on.

Like all DLC weapons, it cannot be equipped in Bloody Palace mode.