Removed content

Machine Gun
In the Devil May Cry HD Collection, there is concept art for a Machine Gun-type of weapon that was made during the development of Devil May Cry.

G Crow
The G Crow is an enemy that was planned to appear on the first stage of the game as a mid-size monster.

G Leech
The G Leech is an enemy that was planned to appear on the second stage of the game as a small monster.

Griffon Baby
The Griffon Baby is an enemy that was removed from the game at a late stage, it went as far as the modeling stage, but was eventually cut due to it "looking too cute".

Kraken
The Kraken is an enemy that was planned to appear on the third stage of the game as a boss.

Macrophage
The Macrophage is an enemy that was planned to appear on the fifth stage of the game as a small monster.

Undead Dog
The Undead Dog is an enemy that was planned to appear on the fourth stage of the game as a mid-size monster.

Undead Human
The Undead Human is an enemy that was planned to appear on the fourth stage of the game as a mid-size monster.

Uroboros
The Uroboros is an enemy that was planned to appear on the fifth stage of the game as a boss.

Witch
The Witch is an enemy that was planned to appear on the first stage of the game as a mid-tier monster.

Devil May Cry 3 Trial Ver.
The Devil May Cry 3 Trial Ver. has a few mechanics that were changed or removed for the final game:
 * Wild Stomp was not tied to the Gunslinger Style.
 * Dante's hair and coat, among other things, had its own physics.
 * The Rebellion has a Quick Drive move, similar to the one present in Devil May Cry 4.
 * Using the Sword Pierce with Rebellion would result in Dante using the Beowulf's moves, instead of the one kick move in the final version.
 * There is a cutscene that's played after the Cerberus is defeated, which shows Dante entering the Temen-ni-gru, this scene is remained unused in the full game.

Devil Bringer
The Devil Bringer used to have an orange color to it, with a fiery-like effect coming out of it when used. This concept was kept in the game for quite a long time, but it was eventually changed by the time the Devil May Cry 4 2008 TRIAL Ver. released, however, this trial version has one screen where the orange Devil Bringer is still displayed when a tutorial is shown to the player.

Sealed Doors
Sealed Doors had a different design in the game in early footage.

Stylish Ranking
In early footage of the game, the rankings were as follow :
 * Do it!
 * Come on!
 * Big up!
 * All that!
 * Slammin' Beat!
 * SmaSh Hit!!
 * StyliSh Showtime!!!

Enemies
Pages 128-135 of the Devil May Cry 5 Official Art Works artbook display various designs of unused enemies.

Cutscenes
Pages 248-249 of the Devil May Cry 5 Official Art Works artbook display two storyboards that were replaced for the final game.

Files
The game code for Devil May Cry 5 includes several unused files.
 * ??? Nero (possibly Super Nero)
 * Some people talk about conquering their inner demons. Nero awakens his and grows wings!?


 * What kind of power has he tapped into here? What if there's no limiter on this stuff? The armies of the underworld had better watch their asses!


 * Still, with great power comes great screw-ups. Let's hope Nero can keep his head and not get drunk on his new power.


 * ??? Dante (possibly Super Dante)
 * No limits, no barriers, no contest! Dante with access to unlimited power is enough to make Hell itself shudder.


 * With this Dante on the scene, you can bet your buns some devils may cry.


 * ??? V (possibly Super V)
 * What happens when V finds that his usually unstable power is suddenly unlimited?


 * You ask me, it'll make it easier for him to stay alive out there.


 * Then again, he's still so physically weak he can hardly stand. If he gets carried away, he could be settin' himself up for a smackdown.


 * Mega Buster
 * When I was a kid, there was this superhero who'd fight evil by changing his arm into all kinds of weapons. Man, I loved that little fella! Heck, I might not even be here helping ya today if not for that scrappy little guy.


 * Anyway, this arm is a tribute to the arm of that noble hero. A spitting image, if I do say so myself. Think you got what it takes to rock it, man?


 * Gerbera GP01
 * This bad boy's something else. I upgraded the Gerbera at the request of another legendary artisan, Kawamori.


 * This guy has a flair for flash, let me tell ya. The color scheme was all his idea.


 * Something like this doesn't come along every day. You best treat it with respect.


 * Pasta Breaker
 * Say, remember that time I saw you fumbling all over yourself trying to chow down on some pasta? Man, I couldn't believe my eyes. Like, who has trouble with a freaking bowl of noodles!?


 * ...Anyway, you best do a better job with the newest dish I've cooked up. Take a "stab" at it, if ya get my drift.


 * Unknown (possibly either Sweet Surrender or Monkey Business)
 * .........No comment.

Items
The game code for Devil May Cry 5 includes the following item names:
 * Goliath Shard
 * Artemis Orb
 * Geryon Splinter
 * Gilgamesh Plate

All of these are shown to be picked up by the characters during cutscenes.

Loading Screen
Page 246 of the Devil May Cry 5 Official Art Works artbook displays all loading screen images, however, there is one of the Qliphoth, which is unseen in the game.

Other
The game code for Devil May Cry 5 includes files related to modes or mechanics that are unseen in the game, such as:
 * In the file that displays the texts related to new modes unlocked, there is a mode called "Online Bloody Palace".
 * In the file that displays the texts related to the Stylish Rank, there is a letter and word that remained unused, being the letter "E" with the word "Edgelord" tied to it.
 * In the file that displays the texts related to the Cameo System, there are texts that allude to an invite system and searching mechanic.
 * In the file that displays the texts related to the evaluation menu given to a player after a co-op mission, there is a text that states "Times fought together".