MT Framework

MT Framework is a game engine developed by Capcom for Devil May Cry 4. The acronym "M.T." may stand for several things, like; Multi-Thread, Multi-Target, and Meta Tools. Games on PS3 and XBOX360 with this kind of engine were first made in the PC, then ported on these consoles.

Development
After Onimusha 3, Capcom decided to make a more-powerful rendering engine due to the increased strength and complexity of newer consoles like the PS3 and XBOX360

Technology
Rendering is done at 720P. 4x Multi-Sample Anti-Aliasing is used, and the game runs at 30fps, but if the engine detects that the framerate is falling below 30, it will switch to 2x Multi-Sample Anti-Aliasing or turn MSAA off entirely. The amount of textures in memory at any one time is about 160MB, with 60-80MB being used for the background.

Results
As of now, 10 games were rendered into this engine, including Devil May Cry 4.