Thread:JayAaerow/@comment-164802-20150329185821/@comment-164802-20150424041704

KrytenKoro wrote: I guess I'm not communicating well -- did the changes you make make the image more accurate to Vergil's in-game model? If so, why was the render so badly off? It sounds like you're saying that the official render had a "thematic" shading to the image -- is this correct? I did use screen shots of Vergil's in game appearance for the basis of my color enhancements yes. Such mainly this for adjusting the contrast of the pants. As for why the model seemed off, I honestly have no idea. It was a large render, so you think it would be high quality, but it seemed like it had some sort of grey filter placed on it giving all the colors a very dulled look, at least thats how it appeared on my screen. It could be due to the fact that the original image was a .jpg, and those almost never look all that great regardless if its high quality or not.

KrytenKoro wrote: If so, I believe the standard policy would be to keep the cleaned image as an infobox image, and keep a copy of the original image as a promotional art image - although I'm not super-bothered about keeping all the promotional art, so we can discard that one if needed. However, the image description page will need to clearly state where the image was taken from, and how it was modified.

I'm fine with that.