User blog comment:Anobi/If I made a DMC game.../@comment-12.213.112.55-20111224231739

Peter has returned! Phew! Got everything done sooned than I expected. Thought I'd give a few more ideas before I forget them...

Not sure I'm crazy about giving him a rifle, but I thought of a way to further individualize his shotgun. Instead of standard shells, it can fire deer slugs! In case you don't know what that is, a deer slug is a shotgun shell that, instead of buckshot, contains a single, heavy, high-powered bullet. In this game, depending on the size and weight of the enemy, it could strike targets with such force that it sends them flying backwards, slamming them against the wall (or bowling over a group of enemies!), stunning them for a moment.

I even envisioned a cutscene that would showcase this ability...

After aquiring the Calamity Jane (I decided to go with that for the handgun) from the evidence locker in Police Headquarters, Django heads for his apartment building to retrieve the beloved shotgun he stashed there. Upon reaching his room, he finds the shotgun hidden in his closet and begins loading it. We see a close-up of the label on the box that contains the ammo, which reads "40kg Deer Slugs." Django steps out into the hallway to find more demons. They charge at him in single file since the hall is so narrow. Django simply smirks and raises the shotgun, saying, "Demons check in...", then he pumps, takes aim, and BAM! In slow motion, we see the slug fly and strike the demon unlucky enough to be first in line, then at normal speed, the remaining demons stack up on the bullet and slam into the end of the hall, tumbling down the stairs. Django then says, "...But they don't check out."

You also suggested I make an account. How would I go about doing that? Seriously, for all my talent with video games and electronics in general, I'm not particularly computer-savvy.