User blog comment:GalaxiaWild/What if I made an RPG with Devil May Cry-style gameplay?/@comment-976055-20120106173009/@comment-976055-20120107002942

To be completely fair, DMC is already pretty close to being an action/RPG.

Brave Souls/Red Orbs are totally EXP, because they're needed to get abilities and upgrades. The only difference is there's no "Level" threshold that nets you that new upgrade, you just purchase it with "experience" yourself. It even scales itself to make things more expensive the more upgrades you get, which is like the scaling done in most RPGs, needing more "experience" till your next upgrade.

The only thing it's missing is armor/accessories, tactical companion communications, and I guess an open world :p