User blog comment:Hulksmash003/DA WAND OF DOOM!/@comment-775152-20130713023627

My version of Jester resembles a purple wand but with Jester's face, complete with that two-pointed, floppy-hat thing, for the knob at the end. As an added bonus, it jingles when swung, and occasionally makes kazoo sounds.

Jester Combo A: - : Two quick smacks followed by an uppercut. The final can be held to increase the power of the final blow.

Jester Combo B: ...: Smack the living daylights out of an enemy! As long as you keep mashing, you keep attacking, but be careful as you are left exposed to other enemies.

Jester Combo C: -  -  - : Dance around an enemy while battering them senseless! The penultimate blow knocks them to the ground, while the final blow kicks them across the room!

Pyrotechnics: +  + : Cause the end of Jester to erupt in flames! Level 2 increases the range.

Ball Buster: +  + : Summon a large ball that will bounce around, knocking enemies towards you. Level One will cause the ball to disappear after one hit. Level Two increases this to three hits, and increases the size of enemies that are affected.

Walk Which Way: Press when near a wall to walk up it. Pressing again will end the effect. Height limits do exist, but this is the Jester's take on Air Hike.

Swordmaster Style Level 1: Wait Wait Wait!: + / + : Teleport instantly away from the enemy you just hit. Levels 2 and 3 allows you to teleport repeatedly.

Level 2: Surprise!: Hold : Charge Jester up and release a cannon-blast of confetti!

Cracker Jack:  (mid-air): Use Jester like a party popper to repel enemies.

Level 3: Last Laugh: + / + : Summon a horde of bouncing balls to confound and overwhelm enemies. Holding will increase the ferocity of the attack.