User blog comment:Eskapist19/Devil May Cry 5/@comment-24.113.145.201-20091217082610

One of the main pitfalls of Devil May Cry is that, up until #4, the puzzles were predominantly fetch & carry type puzzles, and they all were quite simple. The timed missions alway give you too much time. The Final Bosses, although cool looking, tend to be anticlimactic because of the fact that they are easier than even some of the earlier bosses. The puzzles don't even have to be what we narrow-minded people usually think of as puzzles, just as long as they're a bit more varied and a bit trickier, because constant combat, stylish or not, inevitably gets boring. This is why i dumped #4 in favor of Assassin's Creed 2, because there's lots of stuff to do in AC2 besides killing, although you still do alot of killing.