Artemis



The Artemis is a demonic gun which fires arrows imbued with demonic energy. It has the ability to fire multiple shots at either one or many enemies at a time. Its shots are able to stun most enemies, and its slow reload time can be overcome by using multi-locked shots. Upgrading it raises its max number of lock-on targets.

History
The Artemis first appears as part of the Mute Goddess' statue located within the central Temen-ni-gru, where it is aimed at a door blocked by rubble. During Mission 6: Family Ties of Dante's scenario, Dante must obtain two of the three Essences and use them on the statue in order to activate it and destroy the rubble, though if he obtains all three the statue will compress and allow him to take the Artemis. The three Essences are hidden within the Trial rooms of the Tri-Sealed Antechamber.
 * The Essence of Fighting, which represents the fighting spirit of the ancients, lies within the Trial of the Warrior, and Dante must defeat a horde of Devil Triggered Hell demons to obtain it. The demons can be taken out of Devil Trigger by activating the crests on the walls.
 * The Essence of Technique, which represents the masterful techniques of the ancients, lies within the Trial of Skill, and Dante must jump, dodge, and air dash in order to make it through a chamber filled with approaching spikes.
 * The Essence of Intelligence, which represents the impalpable knowledge of the ancients, lies within the Trial of Wisdom, and Dante must solve a riddle given on the pillar outside to enter the chamber with the Essence in it.

Background
In Greek mythology, Artemis was the daughter Of Zeus and Leto, twin sister to Apollo and goddess of the forest and hills.

The riddle of the Trial of Wisdom is based on the riddle of the Sphinx in Oedipus Rex: "What is the creature that walks on four legs in the morning, two legs at noon, and three in the evening?" The answer is "Man" — who crawls on all fours as a baby, then walks on two feet as an adult, and walks with a cane in old age.