User blog comment:Cpt Crimson/DmC sales way lower than dmc4's/@comment-203.115.140.130-20130328141735

NT is not to blame because they themselves said that they wanted to continue Dante's story, but Capcom (in all its glorified "wisdom") wanted it to be different from the old (and very loved) franchise. And so Capcom pushed NT to make it a reboot.

Now, I've seen a lot of situations like this and they don't usually end well. Telling develepors what they should do is a big NO-NO. Developers know what they're doing (as most, if not all, are gamers themselves) and NT are fans too, just like us. They wanted to continue Original Dante's adventure with Vergil finally in the loop. But Capcom intervened and wanted it remade the way they wanted it without even asking us fans (which is probably one of the biggest problems with game companies nowadays, not just Capcom). Capcom is like NT's mother telling them to read books when they wanted to play outside.

The point is, if only NT was given more freedom and less restriction with DMC, I'm sure they would've been more enthusiastic with developing the game. Instead, Capcom forced them a hand. When the first trailer came out for DMC, the backlash from fans are so ridiculous you'd have to be a person with a Down syndrom who's blind, deaf and mute not to realize that a reboot of the franchise would be stepping on a fresh, morning dog-shit. We fans know that and hell, even NT themselves know that, but Capcom pushed it still despite the obvious outcome (I'm guessing most of those guys-in-fancy-suits that financed this game have never played a DMC or even played a videogame themselves and are mere D.O.M. who only after the KASHIING!).

The thing is, NT's job is to make the game, it is their job and Capcom should've known better than to intervene with it. Capcom's job is just to simply oversee how their product is turing out to be, to promote it, to sell it and get rich and fatter themselves.

The moment Capcom said reboot the DMC franchise, and this is just a guess, NT probably lost all that flare and motivation to make a super kickass game that will topple DMC3 and DMC4. How can I be confident with my analysis of this? Well, have you watched Spider-man 3, 2 and 1? If so, then you'd know that 3 was simply crap compared to the escalating quality of 1 and 2. You know why? Sam Raimi (the director) had his own vision of what 3 was going to be (and I'm confident it would've been Godly beautiful) but Sony dealt him a hand; they wanted venom and sandman in, and they wanted it done as quickly as possible. Sam Raimi was no longer a director making art, he was a director being dictated to make money (yes, greedy Sony). And we all know how Spiderman 3 turned out... And then Sam threw the towel, left his beloved movie franchise, only to be replaced by Web who was ordered to reboot it; Amazing Spider-man was good, but it'll never be as good and nostalgic as Sam Raimi's 1 and 2.

See, that case is eerily familiar with the DMC reboot, Capcom was vying that with the commercial success of the past DMCs to sell the rebooted DmC, giving a deaf ear to the majority of us fans--A.K.A. the consumers--that we don't need a reboot but an improved and refreshing continuation of Original Dante's adventures (a coop game with Vergil, anyone?). Which is why I'm not surprised of the low sales of DmC despite the more-than-double rise of console gamers around the world since 2008.

And then Capcom would ask themselves, "Is the move to reboot the franchise a wrong move and should we just give our consumers what they want, a DMC5? Or should we just box the franchise because of its financial failure?"

Well, they decide...