User blog comment:Cpt Crimson/DmC sales way lower than dmc4's/@comment-2068382-20130207064908/@comment-5053772-20130301223710

DMC's camera was shit as well. Fast demons' strongest ability was to hop out of camera view.

Now would you please stop trying to call the "strawman" argument everytime something unpleasant comes up? People complain about stuff I listed in the very same comment section.

You can attack offscreen monsters witht he ophion. I won't deny that the lock on function is missing.

Limbo? They created an enviroment that gives you the feeling, that the world itself wants to kill you. You get a twisted mirror of the real world and enough indicators that there are humans "on the other side" (there's plenty of shades around). Mundus messages and the signs that start showing the demonis messages are good mood makers as well. You get the feeling that you want to do your job in there and get out as fast as possible after that.

As for the settings: Why does Temen-ni-gru, for example, need an arena, an opera and a huge demonic whale flying around it? DMC suffers from the Castlevania effect, where different settings are stapled  together in a small enviroment.

Your answer to backtracking is really REALLY subjective. For me it felt more like they had to tack on some content and the "incontrivertable effects of whatever demonic force was perverting the landscape" felt more like they needed more cannon fodder to make dante stand out.

They didn't do a good job with the order HQ that's right.

DMC 3&4 encouraged different playstyles via Styles with different advantages to each. NT tried to do that with Angelic and Demonic mode in DmC, but since both are available all the time, they had to retool some aspects.

Restriction breeds creativity as well. Instead of playing down your usual combos, you now have to quickly find ways to deal with the "colored ones" or try to avoid them until you wiped out the other demons. It's there to stop players from finding one tactic and sticking to it.

Is there some kind of Hack & Slash ruleset, because how can you say that it doesn't fit the genre?

The Agnia Rudra example is not about friendly fire (strawman!). It's about the logic that you can defet demons that are supposed to be the masters of their elements with devil arms utilizing the very same elements just as easy as with any other weapon (specific weaknessess excluded).

So I can control these weird sequences where dante jumps into the depths and kills populations of demons? Am I allowed to throw Nero the Yamato to get help with finish off the Savior? No. The game allows me to bounce around between enemies like a rubberball and that's fine as it is, but that's about it.

Unskippable cutscenes are a huge minus for DmC, there is no excuse.

The sales give you right, but I'd hate to base quality on sales. We have CoD as the posterchild for very good selling mediocre game for example. Critics rated both game about the same

Also I never got any bigger bugs at all (I hope playing throught hat thing 6 times is enough to have some credibility). Can't say the control system is hard to master.

What are unorigianl combos? Do you mean the effects or the combination inputs themselves?

Why mentioning the whole fan base thing? I do because the reactions immediatly after DMC2 came out would be something to compare to DmC. Do you know how people reacted just after DMC2's release? I don't, so I can not say that fans pointed out the flaws in a civil way at that time.

Now there is a somewhat of a shared opinion that is is the worst game of the series. Eventually the public oppinion of DmC will gravitate towards one result as well.

It's impossible to judge a game by normal standarts anymore if you're too long into it's genre. A Counter Strike veteran would find modern shooters  insult the very same why only difficult hach & slash games can please you.

http://www.urbandictionary.com/define.php?term=fanboy

Nobody said that all the veterans are fanboys.I just pointed out that DMC has it's radical fans. People that make multiple accounts to spam forums, go on to vandalize wiki pages, or write to the white house (I'm sure you want to tell me this one is a troll). People that would rather see their series die than being developed by another studio.

"If you can't address the actual points being brought up, be silent." -- You wish. By making bolt statements your points don't become facts.

Limbo is essentially the same thing we've been getting since DMC1, except that there's no other type of setting (no forest, castle, etc.), and the platforming is more dynamic."

--- that is your personal opinion not a valid point.

It also show when you get this nice universally usable criticism one-liners such as: "Buggy, repetative, graphics are bad and gamplay sucks".

It doesn't help that console graphics did not move forward much for years and that multiplatform games have to use the smalles divider (Xbox360) as maximum they can work with.

I'm sure you don't mind to tell me what the graphic engine's main problems are.

NT need it's time to show because they made a REBOOT, not a continuation of the series. It's about introducing new elements that may or may not work and removing old baggage. It is not the continuation of the series in a traditional way. (Kind of like Dante is a Son of Sparda, but not Sparda himself.)

About the story: Yeah I meant game based chronology. DMC3 is the earliest in the "DMC-game timeline". Tie-in books and movies are great additions as long as they don't introduce major parts of the story.

"It's been a year brother". If there wasn't a manga nobody would know what that meant at all. There's lots of space left for times before DMC3.

That or they attempt to explain where Nero came from. Good luck with that one.