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Balrog (Devil Arm)

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Also unlike those weapons, Balrog has two complete movesets, one for punches (Blow Mode) and one for kicks (Kick Mode). These are toggled between using back + melee attack, which will change the selection icon in the lower-right to highlight which is selected. Switching modes is a single quick attack, and the player can instantly switch back after one hit to vary up their combos. Balrog also has an associated set of Swordmaster moves for each mode, making it an extremely flexible weapon.
 
Also unlike those weapons, Balrog has two complete movesets, one for punches (Blow Mode) and one for kicks (Kick Mode). These are toggled between using back + melee attack, which will change the selection icon in the lower-right to highlight which is selected. Switching modes is a single quick attack, and the player can instantly switch back after one hit to vary up their combos. Balrog also has an associated set of Swordmaster moves for each mode, making it an extremely flexible weapon.
   
A special mechanic known as "Ignition" allows the weapon to light up on fire and deal additional fire damage to enemies: it is also a prerequisite for using the Swordmaster moves Real Impact and Pyromania. It also governs whether there is a visible fire trail to Rolling Blaze, though Rolling Blaze still deals damage even without Ignition. Balrog will enter the Ignition state if Dante scores ten sequential hits in Blow Mode (getting hit, evading or jumping will reset the count, dodging with Welter Move will not) or performs the "Heat Up" dance move in Kick mode for a short time. If the weapon is inactive for a period of time, the fire will fade away, and it will have to be ignited again. Balrog will voice a countdown as Ignition runs out. The duration before it expires can be upgraded.
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A special mechanic known as "Ignition" allows the weapon to light up on fire and deal additional fire damage to enemies: it is also a prerequisite for using the Swordmaster moves Real Impact and Pyromania. It also governs whether there is a visible fire trail to Rolling Blaze, though Rolling Blaze still deals damage even without Ignition. Balrog will enter the Ignition state if Dante scores ten sequential hits in Blow Mode (getting hit, evading or jumping will reset the count, dodging with Welter Move will not) or performs the "Heat Up" dance move in Kick modefor a short time. If the weapon is inactive for a period of time, the fire will fade away, and it will have to be ignited again. Balrog will voice a countdown as Ignition runs out. The duration before it expires can be upgraded.
   
 
Blow Mode is a style resembling boxing: it is highly focused, short-ranged, and the less mobile of the two modes, with inferior ability to move between enemies. The basic attack is an infinitely repeatable machine-gun jab which triggers Ignition after ten hits: holding the button allows Dante to enter "Welter Move" which allows small side dodges that do not break the Ignition count as normal dodges do, with the option to end a dodge with a powerful counter-blow. The forward attack is a strong straight which does not knock enemies away, which can be followed with an uppercut that does. The air combo is three hits, the last of which is a down-strike that sends enemies to the ground.
 
Blow Mode is a style resembling boxing: it is highly focused, short-ranged, and the less mobile of the two modes, with inferior ability to move between enemies. The basic attack is an infinitely repeatable machine-gun jab which triggers Ignition after ten hits: holding the button allows Dante to enter "Welter Move" which allows small side dodges that do not break the Ignition count as normal dodges do, with the option to end a dodge with a powerful counter-blow. The forward attack is a strong straight which does not knock enemies away, which can be followed with an uppercut that does. The air combo is three hits, the last of which is a down-strike that sends enemies to the ground.
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