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Balrog (Devil Arm)

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Kick Mode somewhat resembles capoeira, incorporating a lot of flips and cartwheel-kicks. This mode is slower, but performs attacks with better reach and stronger impact, and is much better for rapidly moving around. The basic attacks are a series of powerful kicks, while the air move is the classic dive-kick which can be used to rapidly move around the battlefield. There is also a flip-kick launcher, Updraft, and the "Heat Up" move which can be used to build Ignition. Heat Up renders Dante more vulnerable to damage, though the breakdance sweep of the animation does actually score a weak hit to keep enemies away.
 
Kick Mode somewhat resembles capoeira, incorporating a lot of flips and cartwheel-kicks. This mode is slower, but performs attacks with better reach and stronger impact, and is much better for rapidly moving around. The basic attacks are a series of powerful kicks, while the air move is the classic dive-kick which can be used to rapidly move around the battlefield. There is also a flip-kick launcher, Updraft, and the "Heat Up" move which can be used to build Ignition. Heat Up renders Dante more vulnerable to damage, though the breakdance sweep of the animation does actually score a weak hit to keep enemies away.
   
Kick Mode's Swordmaster moves are more situational than Blow Mode: the basic attack, Break Spiral, is a breakdance move that scores continuous weak hits to all enemies around Dante, and can be good for building up Style when surrounding by less dangerous enemies. The air move is a short combo that launches enemies higher. Flint Wheel is a backward flip that can function as both an attack and an evasive move. Finally, Pyromania is a powerful kick combo somewhat reminiscent of the DT Kick 13 combo of Ifrit: it is a fixed series of moves rather a kick version of [[Rebellion]]'s Dance Macabre, though unlike Dance Macabre it cannot be interrupted by the player and does not prevent enemies from dying before the final hit.
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Kick Mode's Swordmaster moves are more situational than Blow Mode: the basic attack, Break Spiral, is a breakdance move that scores continuous weak hits to all enemies around Dante, and can be good for building up Style when surrounding by less dangerous enemies. The air move is a short combo that launches enemies higher. Flint Wheel is a backward flip that can function as both an attack and an evasive move. Finally, Pyromania is a powerful kick combo somewhat reminiscent of the DT Kick 13 combo of Ifrit: it is a fixed series of moves rather a kick version of [[Rebellion]]'s Dance Macabre, though unlike Dance Macabre it cannot be interrupted and does not prevent enemies from dying before the final hit.
   
 
===Moveset===
 
===Moveset===
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