Devil May Cry Wiki
Register
(Distortion mechanic has been removed in DMC 5)
(30 intermediate revisions by 12 users not shown)
Line 1: Line 1:
  +
{{RelatedTitles|Balrog}}
{{Youmay|the Devil Arm|[[Balrog|the demon]] for which it is named}}
 
 
{{InfoWeapon
 
{{InfoWeapon
 
|name = Balrog
 
|name = Balrog
 
|image = DMC5 Balrog.png
 
|image = DMC5 Balrog.png
|japname =
+
|title1 =
 
|alt1 =
 
|katakana = バルログ
 
|katakana = バルログ
 
|romaji = Barurogu
 
|romaji = Barurogu
|alternate name =
+
|jname1 =
|titles =
+
|type1 = [[Devil Arm]]
|type = [[Devil Arm]]
+
|creator1 =
|creator =
+
|user1 = [[Dante]]
|user = [[Dante]]
+
|form1 = Gauntlets, Grieves, and Shoulder Pads
|appearance =
 
|form = Gauntlets, Grieves, and Shoulder Pads
 
 
|drops from =
 
|drops from =
|element = Fire
+
|element1 = Fire
|game1 = [[Devil May Cry 5: Before the Nightmare]] <br> [[Devil May Cry 5]]
+
|game1 = [[Devil May Cry 5: Before the Nightmare]]
  +
|game2 = [[Devil May Cry 5]]
 
}}
 
}}
The '''Balrog''' is one of [[Dante]]'s [[Devil Arm]]s in ''[[Devil May Cry 5]]''.<sup><ref>[http://www.devilmaycry5.com/us/character/dante.html CAPCOM: Devil May Cry 5 Official Site]</ref></sup>
+
'''Balrog''' is one of [[Dante]]'s [[Devil Arm]]s in ''[[Devil May Cry 5]]''.<sup><ref>[http://www.devilmaycry5.com/us/character/dante.html CAPCOM: Devil May Cry 5 Official Site]</ref></sup>
   
 
==Appearance and Description==
 
==Appearance and Description==
Line 24: Line 24:
 
Kick Mode unleashes powerful kicks, while Blow Mode allows for nimble maneuvers. Make use of either mode to crush demons with ease.</ref></sup>
 
Kick Mode unleashes powerful kicks, while Blow Mode allows for nimble maneuvers. Make use of either mode to crush demons with ease.</ref></sup>
   
All of Balrog's components are metal and plated in such a way that they look like magma once fire starts flowing through them. The gauntlets have yellow eyes on the back of the hands that have black slit pupils. The shoulder pads have to large spikes that curve out to the sides of Dante before curving upwards. During certain attacks, the gauntlets increase in size.
+
All of Balrog's components are metal and plated in such a way that they look like magma once the fire starts flowing through them. The gauntlets have yellow eyes on the back of the hands that have black slit pupils. The shoulder pads have two large spikes that curve out to the sides of Dante before curving upwards. During certain attacks, the gauntlets increase in size.
   
 
==File==
 
==File==
Line 39: Line 39:
   
 
==Gameplay==
 
==Gameplay==
[[File:44748254262 0698edddd2 o.jpg|thumb|left|200px|The Balrog's "Blow Mode".]]
+
[[File:44748254262 0698edddd2 o.jpg|thumb|left|200px|Dante performs an uppercut in Blow Mode.]]
Balrog is analogous to the Devil Arms [[Ifrit]], [[Beowulf (Devil Arm)|Beowulf]] and [[Gilgamesh]] from previous games, being a set of greaves and gauntlets that allow for short-range punches and sweeping kicks. Unlike all previous iterations of this weapon type, Balrog does ''not'' charge up its attacks if the attack button is held.
+
Balrog is analogous to the Devil Arms [[Ifrit]], [[Beowulf (Devil Arm)|Beowulf]], and [[Gilgamesh]] from previous games, being a set of greaves and gauntlets that allow for short-range punches and sweeping kicks. Unlike all previous iterations of this weapon type, Balrog does ''not'' charge up its attacks if the attack button is held.
   
Also unlike those weapons, Balrog has two complete movesets, one for punches (Blow Mode) and one for kicks (Kick Mode). These are toggled between using back + melee attack, which will change the selection icon in the lower-right to highlight which is selected. Switching modes is a single quick attack, and the player can instantly switch back after one hit to vary up th. Balrog also has an associated set of Swordmaster moves for each mode, making it an extremely flexible weapon.
+
Also, unlike those weapons, Balrog has two complete movesets, one for punches (Blow Mode) and one for kicks (Kick Mode). These are toggled between using back + melee attack, which will change the selection icon in the lower-right to highlight which is selected. Switching modes is a single quick attack, and the player can instantly switch back after one hit to vary up their combos. Balrog also has an associated set of Swordmaster moves for each mode, making it an extremely flexible weapon.
   
 
A unique mechanic known as "Ignition" allows the weapon to light up on fire and deal additional fire damage to enemies: it is also a prerequisite for using the Swordmaster moves Real Impact and Pyromania. It also governs whether there is a visible fire trail to Rolling Blaze, though Rolling Blaze still deals damage even without Ignition. Balrog will enter the Ignition state if Dante scores ten sequential hits in Blow Mode (getting hit, evading or jumping will reset the count, dodging with Welter Move will not) or performs the "Heat Up" dance move in Kick mode for a short time. If the weapon is inactive for some time, Balrog will start the countdown from the three to zero; the fire will fade away, and it will have to be ignited again. The duration before it expires can be extended.
Kick Mode lets Dante perform powerful kicks on enemies. Dante seems to use a style similar to capoeira, incorporating a lot of flips and cartwheel-kicks. While using Balrog, Dante can perform a breakdance windmill, kicking any enemies around him. It has a backflip-kick rising launcher and a dive kick.
 
   
  +
Blow Mode is a style resembling boxing: it is highly focused, short-ranged, and the less mobile of the two modes, with inferior ability to move between enemies. The primary attack is an infinitely repeatable machine-gun jab which triggers Ignition after ten hits: holding the button allows Dante to enter "Welter Move" which enables small side dodges that do not break the Ignition count as normal evades do, with the option to end an evasion with a powerful counter-blow. The forward attack is a steady straight that does not knock enemies away, which can be followed with an uppercut that does. The air combo is three hits, the last of which is a down-strike that sends enemies to the ground.
Blow Mode focuses on boxing-like punching and allows Dante to execute short dodges. Balrog has a quick jabbing attack while on the ground. It also has an attack where-in Dante dashes forward and delivers a large straight that can be followed with a powerful uppercut. Dante can also execute a full spin into a backfist. While in the air, it has a three hit aerial combo that ends with a downward punch that sends enemies to the ground.
 
   
  +
The Swordmaster moves in this mode are mostly the same as previous gauntlet weapons. Middle Break is a powerful forward punch that will leave a brief swirl of wind in the air that stun locks and inflicts damage over time: with Ignition, it will be a more powerful swirl of flames. The classic ground-slam punch is still present, but now only accessible in the air. Rising Dragon returns but is implemented a little differently: by default it is just a lunging uppercut called Minimum Dragon, but if the player repeatedly hits the style button, it can be performed at two additional levels of power, called Rising Dragon and Divine Dragon. In short, rather than being hold-to-charge, it functions rather like a [[Crazy Combo]] now. Balrog also has Real Impact: as in the previous games, it is a short-range punch with a long windup, which will launch into a mighty jumping uppercut, which scores two additional hits if the first hit connects.
A special mechanic known as "Ignition" allows the weapon to light up on fire and deal additional fire damage to enemies: it is also a prerequisite for using the Swordmaster moves Real Impact and Pyromania.. It also governs whether there is a visible fire trail to Rolling Blaze, though Rolling Blaze still deals damage even without Ignition. Balrog will enter the Ignition state if Dante scores ten sequential hits in Blow Mode (getting hit, evading or jumping will reset the count, dodging with Welter Move will not) performs the "Heat Up" dance move in Kick mode. If the weapon is inactive for a period of time, the fire will fade away, and it will have to be ignited again. Balrog will voice a countdown as Ignition runs out. The duration before it expires can be upgraded.
 
  +
  +
Kick Mode somewhat resembles capoeira, incorporating a lot of flips and cartwheel-kicks. This mode is slower, but performs attacks with better reach and more substantial impact, and is much better for rapidly moving around. The basic attacks are a series of powerful kicks, while the air move is the classic dive-kick, which can be used to quickly move around the battlefield. There is also a flip-kick launcher, Updraft, and the "Heat Up" move, which can be used to build Ignition. Heat Up renders Dante more vulnerable to damage, though the breakdance sweep of the animation does score a weak hit to keep enemies away.
  +
  +
Kick Mode's Swordmaster moves are more situational than Blow Mode: the primary attack, Break Spiral, is a breakdance move that scores continuous weak hits to all enemies around Dante and can be useful for building up Style when surrounding by less dangerous enemies. The air movement is a short combo that launches enemies higher. Flint Wheel is a backward flip that can function as both an attack and an evasive move that gives a brief invulnerability frame. Finally, Pyromania is a powerful kick combo somewhat reminiscent of the DT Kick 13 combo of Ifrit: it is a fixed series of moves instead of a kick version of [[Rebellion]]'s Dance Macabre, though unlike Dance Macabre it cannot be interrupted by the player and does not prevent enemies from dying before the final hit.
   
 
===Moveset===
 
===Moveset===
Line 61: Line 65:
 
! Description
 
! Description
 
{{!}}-
 
{{!}}-
{{!}} '''Count to Ten''' {{!}}{{!}} Make 10 successful Balrog attacks in Blow Mode {{!}}{{!}} Series of punches activate Balrog, triggering ignition. {{!}}{{!}}[[File:BalHeat.gif|thumb|225px|Activating Count to Ten and showing moves with Ignition.]]
+
{{!}} '''Ten Counts''' {{!}}{{!}} Make 10 successful Balrog attacks in Blow Mode {{!}}{{!}} Series of punches activate Balrog, triggering ignition. {{!}}{{!}}[[File:BalHeat.gif|thumb|225px|Activating Ten Counts and showing moves with Ignition.]]
 
{{!}}-
 
{{!}}-
{{!}} '''Ignition''' {{!}}{{!}} Triggered by "Count to ten" {{!}}{{!}} Activated by rapid tappings. Lets out an impulse of Balrog's overheated energy, temporarily increasing your attacks{{!}}{{!}}
+
{{!}} '''Ignition''' {{!}}{{!}} Triggered by "Ten Counts" {{!}}{{!}} Activated by rapid tappings. Lets out an impulse of Balrog's overheated energy, temporarily increasing your attacks{{!}}{{!}}
 
{{!}}-
 
{{!}}-
 
{{!}} '''Ignition 2 and 3 ''' {{!}}{{!}} Passive ability {{!}}{{!}} Increases the duration of ignition.
 
{{!}} '''Ignition 2 and 3 ''' {{!}}{{!}} Passive ability {{!}}{{!}} Increases the duration of ignition.
 
{{!}}-
 
{{!}}-
{{!}}'''Light Blow''' {{!}}{{!}} On ground, press {{button|y|360}},{{button|y|360}},{{button|y|360}}... {{!}}{{!}} Make a quick combination of punches.{{!}}{{!}}[[File:BalLP.gif|thumb|225px|Series of Light Blows]]
+
{{!}}'''Light Blow''' {{!}}{{!}} On ground, press {{button|y|xbone}},{{button|y|xbone}},{{button|y|xbone}}... {{!}}{{!}} Make a quick combination of punches.{{!}}{{!}}[[File:BalLP.gif|thumb|225px|Series of Light Blows]]
 
{{!}}-
 
{{!}}-
{{!}}'''Heavy Jolt''' {{!}}{{!}} On ground, press {{button|rb|360}} + (forward) + {{button|y|360}} {{!}}{{!}} Quickly overcome the enemy's defence and strike it with a powerful punch.{{!}}{{!}}[[File:BalQP.gif|thumb|225px|Heavy Jolt and Fly Dragon]]
+
{{!}}'''Heavy Jolt''' {{!}}{{!}} On ground, press {{button|rb|xbone}} + (forward) + {{button|y|xbone}} {{!}}{{!}} Quickly overcome the enemy's defence and strike it with a powerful punch.{{!}}{{!}}[[File:BalQP.gif|thumb|225px|Heavy Jolt and Fly Dragon]]
 
{{!}}-
 
{{!}}-
{{!}}'''Fly Dragon''' {{!}}{{!}}After "Power Push" press {{button|y|360}} {{!}}{{!}} After charging forward with Heavy Jolt, send out your left fist to pound enemies into the air.{{!}}{{!}}
+
{{!}}'''Fly Dragon''' {{!}}{{!}}After Heavy Jolt, press {{button|y|xbone}} {{!}}{{!}} After charging forward with Heavy Jolt, send out your left fist to pound enemies into the air.{{!}}{{!}}
 
{{!}}-
 
{{!}}-
{{!}} '''Welter Move ''' {{!}}{{!}}On ground, while holding {{button|y|360}}, move {{button|ls|360}} left or right {{!}}{{!}}Ride your own momentum after an attack to keep yourself clear of enemy counters. Tilt Left joystick left or right to dodge in that direction. {{!}}{{!}}[[File:BalDodge.gif|thumb|225px|Three dodges from Welter Move]]
+
{{!}} '''Welter Move ''' {{!}}{{!}}On ground, while holding {{button|y|xbone}}, move {{button|ls|xbone}} left or right {{!}}{{!}}Ride your own momentum after an attack to keep yourself clear of enemy counters. Tilt Left joystick left or right to dodge in that direction. {{!}}{{!}}[[File:BalDodge.gif|thumb|225px|Three dodges from Welter Move]]
 
{{!}}-
 
{{!}}-
{{!}} '''Bantam Revenge ''' {{!}}{{!}} After "Welter Move", press {{button|y|360}} {{!}}{{!}} Execute a counter in the direction you dodged with Welter Move. Slip through enemy attacks and lay on the pain. {{!}}{{!}}
+
{{!}} '''Bantam Revenge ''' {{!}}{{!}} After "Welter Move", press {{button|y|xbone}} {{!}}{{!}} Execute a counter in the direction you dodged with Welter Move. Slip through enemy attacks and lay on the pain. {{!}}{{!}}
 
{{!}}-
 
{{!}}-
{{!}} '''Feather Combo ''' {{!}}{{!}} In mid-air, press {{button|y|360}},{{button|y|360}},{{button|y|360}} {{!}}{{!}} Perform a rapid three-hit aerial combo. {{!}}{{!}}[[File:BalAC.gif|thumb|225px|Feather Combo]]
+
{{!}} '''Feather Combo ''' {{!}}{{!}} In mid-air, press {{button|y|xbone}},{{button|y|xbone}} {{!}}{{!}} Perform a rapid three-hit aerial combo. {{!}}{{!}}[[File:BalAC.gif|thumb|225px|Feather Combo]]
 
{{!}}-
 
{{!}}-
 
{{!}}'''Rolling Blaze'''{{!}}{{!}}Automatically triggered by jumping {{!}}{{!}}Jumping discharges a blast wave that damages nearby enemies{{!}}{{!}}
 
{{!}}'''Rolling Blaze'''{{!}}{{!}}Automatically triggered by jumping {{!}}{{!}}Jumping discharges a blast wave that damages nearby enemies{{!}}{{!}}
Line 89: Line 93:
 
! Description
 
! Description
 
{{!}}-
 
{{!}}-
{{!}} '''Balrog Combo A''' {{!}}{{!}} On ground, press {{button|y|360}}, {{button|y|360}}, {{button|y|360}} {{!}}{{!}} Whip yourself into a spin to deliver a whirlwind of three hard kicks{{!}}{{!}}[[File:BalLC.gif|thumb|225px|Balrog Combo A]]
+
{{!}} '''Balrog Combo A''' {{!}}{{!}} On ground, press {{button|y|xbone}}, {{button|y|xbone}}, {{button|y|xbone}} {{!}}{{!}} Whip yourself into a spin to deliver a whirlwind of three hard kicks{{!}}{{!}}[[File:BalLC.gif|thumb|225px|Balrog Combo A]]
 
{{!}}-
 
{{!}}-
{{!}} '''Balrog Combo B''' {{!}}{{!}} On ground, press {{button|y|360}}, {{button|y|360}}, then {{button|y|360}}, {{button|y|360}}, {{button|y|360}}, {{button|y|360}} {{!}}{{!}} A stylish Balrog Combo A spin-off. Your high speed spin kicks will pull in nearby enemies for more punishment{{!}}{{!}}
+
{{!}} '''Balrog Combo B''' {{!}}{{!}} On ground, press {{button|y|xbone}}, {{button|y|xbone}}, then {{button|y|xbone}}, {{button|y|xbone}}, {{button|y|xbone}}, {{button|y|xbone}} {{!}}{{!}} A stylish Balrog Combo A spin-off. Your high speed spin kicks will pull in nearby enemies for more punishment{{!}}{{!}}
 
{{!}}-
 
{{!}}-
{{!}}'''Friction''' {{!}}{{!}} In mid-air, press {{button|y|360}} {{!}}{{!}} Slam downward with a powerful kick from mid-air {{!}}{{!}}[[File:BalKB.gif|thumb|225px|Friction]]
+
{{!}}'''Friction''' {{!}}{{!}} In mid-air, press {{button|y|xbone}} {{!}}{{!}} Slam downward with a powerful kick from mid-air {{!}}{{!}}[[File:BalKB.gif|thumb|225px|Friction]]
 
{{!}}-
 
{{!}}-
{{!}}'''Updraft''' {{!}}{{!}} On ground, press {{button|rb|360}} + (forward) + {{button|y|360}} {{!}}{{!}} A high-flying flip kick that launches enemies upward. Great for intercepting airborne foes{{!}}{{!}}[[File:BalRing.gif|thumb|225px|Updraft]]
+
{{!}}'''Updraft''' {{!}}{{!}} On ground, press {{button|rb|xbone}} + (forward) + {{button|y|xbone}} {{!}}{{!}} A high-flying flip kick that launches enemies upward. Great for intercepting airborne foes{{!}}{{!}}[[File:BalRing.gif|thumb|225px|Updraft]]
 
{{!}}-
 
{{!}}-
{{!}}'''Heat Up''' {{!}}{{!}} Hold {{button|y|360}} after an attack {{!}}{{!}} Dazzlke the dance floor and trigger Ignition. You take additional damage while Heat Up is active{{!}}{{!}}
+
{{!}}'''Heat Up''' {{!}}{{!}} Hold {{button|y|xbone}} after an attack {{!}}{{!}} Dazzlke the dance floor and trigger Ignition. You take additional damage while Heat Up is active{{!}}{{!}}
 
{{!}}-
 
{{!}}-
 
{{!}}'''Rolling Blaze'''{{!}}{{!}}Automatically triggered by jumping {{!}}{{!}}Jumping discharges a blast wave that damages nearby enemies{{!}}{{!}}
 
{{!}}'''Rolling Blaze'''{{!}}{{!}}Automatically triggered by jumping {{!}}{{!}}Jumping discharges a blast wave that damages nearby enemies{{!}}{{!}}
Line 114: Line 118:
 
{{!}}{{!}}{{!}}{{!}}{{!}}'''Level 1'''
 
{{!}}{{!}}{{!}}{{!}}{{!}}'''Level 1'''
 
{{!}}-
 
{{!}}-
{{!}}'''Middle Break'''{{!}}{{!}}On ground, press {{button|b|360}} {{!}}{{!}}Spin up a high velocity punch attack that slams into the enemy with powerful cyclone winds.{{!}}{{!}}[[File:BalGrab.gif|thumb|225px|Middle Break]]
+
{{!}}'''Middle Break'''{{!}}{{!}}On ground, press {{button|b|xbone}} {{!}}{{!}}Spin up a high velocity punch attack that slams into the enemy with powerful cyclone winds.{{!}}{{!}}[[File:BalGrab.gif|thumb|225px|Middle Break]]
 
{{!}}-
 
{{!}}-
{{!}}'''Cruiser Dive'''{{!}}{{!}}In mid-air, press {{button|b|360}}{{!}}{{!}}Deliver a brutal falling punch to a grounded enemy, coupled with an earthshaking shockwave that'll leave nearby enemies reeling{{!}}{{!}}[[File:BalVolc.gif|thumb|225px|Cruiser Dive]]
+
{{!}}'''Cruiser Dive'''{{!}}{{!}}In mid-air, press {{button|b|xbone}}{{!}}{{!}}Deliver a brutal falling punch to a grounded enemy, coupled with an earthshaking shockwave that'll leave nearby enemies reeling{{!}}{{!}}[[File:BalVolc.gif|thumb|225px|Cruiser Dive]]
 
{{!}}-
 
{{!}}-
 
{{!}}{{!}}{{!}}{{!}}{{!}}'''Level 2'''
 
{{!}}{{!}}{{!}}{{!}}{{!}}'''Level 2'''
 
{{!}}-
 
{{!}}-
{{!}}'''Minimum Dragon'''{{!}}{{!}}On ground, press {{button|rb|360}} + (forward) + {{button|b|360}} {{!}}{{!}}Penetrate the enemy's defenses with a defiant uppercut that'll launch them skyward.{{!}}{{!}}
+
{{!}}'''Minimum Dragon'''{{!}}{{!}}On ground, press {{button|rb|xbone}} + (forward) + {{button|b|xbone}} {{!}}{{!}}Penetrate the enemy's defenses with a defiant uppercut that'll launch them skyward.{{!}}{{!}}
 
{{!}}-
 
{{!}}-
{{!}}'''Rising Dragon'''{{!}}{{!}}On ground, press {{button|rb|360}} + (forward) + rapidly tap {{button|b|360}} {{!}}{{!}}Focus your power into your fist, then release an uppercut so strong, it'll launch you like a missile.{{!}}{{!}}[[File:BalDragons.gif|thumb|225px|Balrog "dragons"]]
+
{{!}}'''Rising Dragon'''{{!}}{{!}}On ground, press {{button|rb|xbone}} + (forward) + rapidly tap {{button|b|xbone}} {{!}}{{!}}Focus your power into your fist, then release an uppercut so strong, it'll launch you like a missile.{{!}}{{!}}[[File:BalDragons.gif|thumb|225px|Balrog "dragons"]]
 
{{!}}-
 
{{!}}-
{{!}}'''Divine Dragon'''{{!}}{{!}}On ground, press {{button|rb|360}} + (forward) + tap {{button|b|360}} even more{{!}}{{!}} With maximum power, launch yourself at full force drilling through an enemy like a drill.{{!}}{{!}}
+
{{!}}'''Divine Dragon'''{{!}}{{!}}On ground, press {{button|rb|xbone}} + (forward) + tap {{button|b|xbone}} even more{{!}}{{!}} With maximum power, launch yourself at full force drilling through an enemy like a drill.{{!}}{{!}}
 
{{!}}-
 
{{!}}-
 
{{!}}{{!}}{{!}}{{!}}{{!}}'''Level 4'''
 
{{!}}{{!}}{{!}}{{!}}{{!}}'''Level 4'''
 
{{!}}-
 
{{!}}-
{{!}}'''Real Impact'''{{!}}{{!}}On ground, in "Ignition", press {{button|rb|360}} + (back) + tap {{button|b|360}} {{!}}{{!}} Stop an enemy with the hit of your body, then rip them by making a combo of uppercut and knee strike. {{!}}{{!}}[[File:BalRI.gif|thumb|225px|Real Impact ]]
+
{{!}}'''Real Impact'''{{!}}{{!}}On ground, in "Ignition", press {{button|rb|xbone}} + (back) + tap {{button|b|xbone}} {{!}}{{!}} Stop an enemy with the hit of your body, then rip them by making a combo of uppercut and knee strike. {{!}}{{!}}[[File:BalRI.gif|thumb|225px|Real Impact ]]
 
{{!}}}
 
{{!}}}
 
{{!}}-{{!}}
 
{{!}}-{{!}}
Line 140: Line 144:
 
{{!}}{{!}}{{!}}{{!}}{{!}}'''Level 1'''
 
{{!}}{{!}}{{!}}{{!}}{{!}}'''Level 1'''
 
{{!}}-
 
{{!}}-
{{!}}'''Break Spiral'''{{!}}{{!}}On ground, press {{button|b|360}} {{!}}{{!}}Spin around lightning fast to deliver attacks over a wide area. Extend your spin by tapping {{button|b|360}} repeatedly, and move around during the spin with L joystick.{{!}}{{!}}[[File:BalBD.gif|thumb|225px|Break Spiral]]
+
{{!}}'''Break Spiral'''{{!}}{{!}}On ground, press {{button|b|xbone}} {{!}}{{!}}Spin around lightning fast to deliver attacks over a wide area. Extend your spin by tapping {{button|b|xbone}} repeatedly, and move around during the spin with L joystick.{{!}}{{!}}[[File:BalBD.gif|thumb|225px|Break Spiral]]
 
{{!}}-
 
{{!}}-
{{!}}'''Firestorm'''{{!}}{{!}}In mid-air, press {{button|b|360}}, {{button|b|360}}{{!}}{{!}} Go from a spin into a speedy one-two kick combo that launches enemies into the air.{{!}}{{!}}[[File:BalLAC.gif|thumb|225px|Firestorm]]
+
{{!}}'''Firestorm'''{{!}}{{!}}In mid-air, press {{button|b|xbone}}, {{button|b|xbone}}{{!}}{{!}} Go from a spin into a speedy one-two kick combo that launches enemies into the air.{{!}}{{!}}[[File:BalLAC.gif|thumb|225px|Firestorm]]
 
{{!}}-
 
{{!}}-
 
{{!}}{{!}}{{!}}{{!}}{{!}}'''Level 2'''
 
{{!}}{{!}}{{!}}{{!}}{{!}}'''Level 2'''
 
{{!}}-
 
{{!}}-
{{!}}'''Flint Wheel'''{{!}}{{!}}On ground, press {{button|rb|360}} + (back) + {{button|b|360}} {{!}}{{!}} Make the battlefield your playground, back flipping to get around enemies. {{!}}{{!}}[[File:BalSC.gif|thumb|225px|Flint Wheel]]
+
{{!}}'''Flint Wheel'''{{!}}{{!}}On ground, press {{button|rb|xbone}} + (back) + {{button|b|xbone}} {{!}}{{!}} Make the battlefield your playground, back flipping to get around enemies. {{!}}{{!}}[[File:BalSC.gif|thumb|225px|Flint Wheel]]
 
{{!}}-
 
{{!}}-
 
{{!}}{{!}}{{!}}{{!}}{{!}}'''Level 4'''
 
{{!}}{{!}}{{!}}{{!}}{{!}}'''Level 4'''
 
{{!}}-
 
{{!}}-
{{!}}'''Pyromania'''{{!}}{{!}}On ground, in "Ignition", press {{button|rb|360}} + (forward) + {{button|b|360}}, {{button|b|360}}, {{button|b|360}}...{{!}}{{!}}Maul your enemy with series of molten kicks and sway them away.{{!}}{{!}}[[File:BalLW.gif|thumb|225px|Pyromania]]
+
{{!}}'''Pyromania'''{{!}}{{!}}On ground, in "Ignition", press {{button|rb|xbone}} + (forward) + {{button|b|xbone}}, {{button|b|xbone}}, {{button|b|xbone}}...{{!}}{{!}}Maul your enemy with series of molten kicks and sway them away.{{!}}{{!}}[[File:BalLW.gif|thumb|225px|Pyromania]]
 
{{!}}-
 
{{!}}-
 
{{!}}}
 
{{!}}}
Line 158: Line 162:
 
==Trivia==
 
==Trivia==
 
[[File:SFV Nostalgia Balrog.png|thumb|150px|Balrog, with the "Nostalgia" outfit in ''Street Fighter V''.<ref>[https://www.reddit.com/r/StreetFighter/comments/7gepqd/renders_holiday_2017_nostalgia_karinbirdiebalrog/ (Renders) Holiday 2017, Nostalgia Karin/Birdie/Balrog, Chun 3x, Suzaku Chun - Reddit]</ref>]]
 
[[File:SFV Nostalgia Balrog.png|thumb|150px|Balrog, with the "Nostalgia" outfit in ''Street Fighter V''.<ref>[https://www.reddit.com/r/StreetFighter/comments/7gepqd/renders_holiday_2017_nostalgia_karinbirdiebalrog/ (Renders) Holiday 2017, Nostalgia Karin/Birdie/Balrog, Chun 3x, Suzaku Chun - Reddit]</ref>]]
*The name of the weapon is a reference to [[w:c:streetfighter:Balrog|Balrog]] (known as M. Bison in Japan), a character in the ''Street Fighter'' series<sup><ref>[https://game.watch.impress.co.jp/docs/news/1144346.html (Translated): "By the way, "Balrog" is taken from the overseas name of the Street Fighter character. (M. Bison in Japan)" - GAME Watch]</ref></sup>. The name originally comes from an ancient creature in [[wikipedia:J. R. R. Tolkien|J. R. R. Tolkien]]'s work, using the power of fire.
+
*The name of the weapon is a reference to [[w:c:streetfighter:Balrog|Balrog]] (known as M. Bison in Japan), a character in the ''Street Fighter'' series.<sup><ref>[https://game.watch.impress.co.jp/docs/news/1144346.html (Translated): "By the way, "Balrog" is taken from the overseas name of the Street Fighter character. (M. Bison in Japan)" - GAME Watch]</ref></sup> The name originally comes from an ancient creature in [[wikipedia:J. R. R. Tolkien|J. R. R. Tolkien]]'s work, using the power of fire.
  +
**While the weapon's namesake is based off of Balrog, both movesets resemble [[w:c:streetfighter:Dudley|Dudley]] and [[w:c:streetfighter:Elena|Elena's]] movesets. Notable examples include Middle Break and [[w:c:streetfighter:Corkscrew Blow|Corkscrew Blow]] and Dante's "Shall we dance?" quote being taken from [[w:c:streetfighter:Brave Dance|Brave Dance]].
 
*The Balrog was the first weapon the development team worked on.<ref name="Dengeki Online 23/9">[http://dengekionline.com/elem/000/001/803/1803411/ 『DMC5』開発者インタビューでダンテの新武器“キャバリエーレ”と“バルログ”の特徴に迫る - Dengeki Online]</ref>
 
*The Balrog was the first weapon the development team worked on.<ref name="Dengeki Online 23/9">[http://dengekionline.com/elem/000/001/803/1803411/ 『DMC5』開発者インタビューでダンテの新武器“キャバリエーレ”と“バルログ”の特徴に迫る - Dengeki Online]</ref>
 
*Director [[Hideaki Itsuno]] wanted two different weapons for punching and kicking, but he couldn't extend the weapon number that far, hence the weapon doing both at once.<ref name="Dengeki Online 23/9"/>
 
*Director [[Hideaki Itsuno]] wanted two different weapons for punching and kicking, but he couldn't extend the weapon number that far, hence the weapon doing both at once.<ref name="Dengeki Online 23/9"/>
*Producer [[Michiteru Okabe]] stated that he loves the Balrog, when he saw Dante performing the "Blow Mode" attacks with it he thought: "[[Devil May Cry 5|This game]] will sell well!".<ref>[http://dengekionline.com/elem/000/001/803/1803411/ 『DMC5』開発者インタビューでダンテの新武器“キャバリエーレ”と“バルログ”の特徴に迫る - Dengeki Online]</ref>
+
*Producer [[Michiteru Okabe]] stated that he loves the Balrog. When he saw Dante performing the "Blow Mode" attacks with it, he thought: "[[Devil May Cry 5|This game]] will sell well!".<ref>[http://dengekionline.com/elem/000/001/803/1803411/ 『DMC5』開発者インタビューでダンテの新武器“キャバリエーレ”と“バルログ”の特徴に迫る - Dengeki Online]</ref>
*Balrog is the king of Fire Hell, suggesting that it might have been [[Berial]]'s successor.
 
 
*Balrog's voice is provided by [[Michael Schwalbe]].<ref>
 
*Balrog's voice is provided by [[Michael Schwalbe]].<ref>
[https://twitter.com/WhatHeSaidVO/status/1104087684987838464 FINALLY!!! MY LONGEST NDA (almost two years) IS FINALLY EXPIRED! I'M IN DEVIL MAY CRY 5! I CAN SAY ITTTTT I'm the voice of a few random soldiers, as well as Balrog! #balrog #DMC5 #voiceover #DevilMayCry5]</ref>
+
[https://twitter.com/WhatHeSaidVO/status/1104087684987838464 FINALLY!!! MY LONGEST NDA (almost two years) IS FINALLY EXPIRED! I'M IN DEVIL MAY CRY 5! I CAN SAY ITTTTT. I'm the voice of a few random soldiers, as well as Balrog! #balrog #DMC5 #voiceover #DevilMayCry5]</ref>
 
*As confirmed by Michael Schwalbe, Balrog is the default [[Stylish Rank]] announcer in ''Devil May Cry 5''.
 
*As confirmed by Michael Schwalbe, Balrog is the default [[Stylish Rank]] announcer in ''Devil May Cry 5''.
  +
*Break Spiral has Dante use the same "I'm on fire" he used in his youth with [[Spiral]]'s "Sniper" move, said in precisely the same way.
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
 
44748257142 5bb784e266 o.jpg
 
44748257142 5bb784e266 o.jpg
 
Balrog concept DMC5.png|Balrog's concept art for DMC5
 
Devil May Cry 5 - Balrog
 
Devil May Cry 5 - Balrog
Balrog_concept_DMC5.png|Balrog's concept art for DMC5
 
 
</gallery>
 
</gallery>
   
Line 186: Line 191:
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 
[[Category:Devil May Cry 5]]
 
[[Category:Devil May Cry 5]]
[[Category:DMC 5 Weapons]]
+
[[Category:Devil May Cry 5 weapons]]
[[Category:DMC 5 Devil Arms]]
+
[[Category:Devil May Cry 5: Before the Nightmare weapons]]

Revision as of 00:23, 2 July 2020

Balrog is one of Dante's Devil Arms in Devil May Cry 5.[1]

Appearance and Description

Balrog is a set of gauntlets, greaves, and shoulder pads (Blow Mode only) created with the sealed power of the king of Fire Hell.[2]

All of Balrog's components are metal and plated in such a way that they look like magma once the fire starts flowing through them. The gauntlets have yellow eyes on the back of the hands that have black slit pupils. The shoulder pads have two large spikes that curve out to the sides of Dante before curving upwards. During certain attacks, the gauntlets increase in size.

File

Devil May Cry 5 promo site[3]
A Devil Arm made for melee combat, brimming with the sealed power of the king of Fire Hell.
Kick Mode unleashes powerful kicks, while Blow Mode allows for nimble maneuvers. Make use of either mode to crush demons with ease.
Nico's Weapon Report - Balrog
There's an area in the underworld called Fire Hell, once ruled over by a big nasty beast named Berial. After he bit the dust, they say this even bigger badass, Balrog, inherited the burning throne.
Bad luck for him, he ran into our boy Dante, who whooped him like a rented mule and added his power to his collection of Devil Arms.
The way this thing builds up heat to unleash powerful attacks— there's no doubt this is the power of the king of flames. Anyone else would burn to a crisp wielding this beast, but Dante's a seasoned vet' when it comes to handling hot stuff.

Gameplay

44748254262 0698edddd2 o

Dante performs an uppercut in Blow Mode.

Balrog is analogous to the Devil Arms Ifrit, Beowulf, and Gilgamesh from previous games, being a set of greaves and gauntlets that allow for short-range punches and sweeping kicks. Unlike all previous iterations of this weapon type, Balrog does not charge up its attacks if the attack button is held.

Also, unlike those weapons, Balrog has two complete movesets, one for punches (Blow Mode) and one for kicks (Kick Mode). These are toggled between using back + melee attack, which will change the selection icon in the lower-right to highlight which is selected. Switching modes is a single quick attack, and the player can instantly switch back after one hit to vary up their combos. Balrog also has an associated set of Swordmaster moves for each mode, making it an extremely flexible weapon.

A unique mechanic known as "Ignition" allows the weapon to light up on fire and deal additional fire damage to enemies: it is also a prerequisite for using the Swordmaster moves Real Impact and Pyromania. It also governs whether there is a visible fire trail to Rolling Blaze, though Rolling Blaze still deals damage even without Ignition. Balrog will enter the Ignition state if Dante scores ten sequential hits in Blow Mode (getting hit, evading or jumping will reset the count, dodging with Welter Move will not) or performs the "Heat Up" dance move in Kick mode for a short time. If the weapon is inactive for some time, Balrog will start the countdown from the three to zero; the fire will fade away, and it will have to be ignited again. The duration before it expires can be extended.

Blow Mode is a style resembling boxing: it is highly focused, short-ranged, and the less mobile of the two modes, with inferior ability to move between enemies. The primary attack is an infinitely repeatable machine-gun jab which triggers Ignition after ten hits: holding the button allows Dante to enter "Welter Move" which enables small side dodges that do not break the Ignition count as normal evades do, with the option to end an evasion with a powerful counter-blow. The forward attack is a steady straight that does not knock enemies away, which can be followed with an uppercut that does. The air combo is three hits, the last of which is a down-strike that sends enemies to the ground.

The Swordmaster moves in this mode are mostly the same as previous gauntlet weapons. Middle Break is a powerful forward punch that will leave a brief swirl of wind in the air that stun locks and inflicts damage over time: with Ignition, it will be a more powerful swirl of flames. The classic ground-slam punch is still present, but now only accessible in the air. Rising Dragon returns but is implemented a little differently: by default it is just a lunging uppercut called Minimum Dragon, but if the player repeatedly hits the style button, it can be performed at two additional levels of power, called Rising Dragon and Divine Dragon. In short, rather than being hold-to-charge, it functions rather like a Crazy Combo now. Balrog also has Real Impact: as in the previous games, it is a short-range punch with a long windup, which will launch into a mighty jumping uppercut, which scores two additional hits if the first hit connects.

Kick Mode somewhat resembles capoeira, incorporating a lot of flips and cartwheel-kicks. This mode is slower, but performs attacks with better reach and more substantial impact, and is much better for rapidly moving around. The basic attacks are a series of powerful kicks, while the air move is the classic dive-kick, which can be used to quickly move around the battlefield. There is also a flip-kick launcher, Updraft, and the "Heat Up" move, which can be used to build Ignition. Heat Up renders Dante more vulnerable to damage, though the breakdance sweep of the animation does score a weak hit to keep enemies away.

Kick Mode's Swordmaster moves are more situational than Blow Mode: the primary attack, Break Spiral, is a breakdance move that scores continuous weak hits to all enemies around Dante and can be useful for building up Style when surrounding by less dangerous enemies. The air movement is a short combo that launches enemies higher. Flint Wheel is a backward flip that can function as both an attack and an evasive move that gives a brief invulnerability frame. Finally, Pyromania is a powerful kick combo somewhat reminiscent of the DT Kick 13 combo of Ifrit: it is a fixed series of moves instead of a kick version of Rebellion's Dance Macabre, though unlike Dance Macabre it cannot be interrupted by the player and does not prevent enemies from dying before the final hit.

Moveset

Action Command Description
Ten Counts Make 10 successful Balrog attacks in Blow Mode Series of punches activate Balrog, triggering ignition.
BalHeat

Activating Ten Counts and showing moves with Ignition.

Ignition Triggered by "Ten Counts" Activated by rapid tappings. Lets out an impulse of Balrog's overheated energy, temporarily increasing your attacks
Ignition 2 and 3 Passive ability Increases the duration of ignition.
Light Blow On ground, press Button xbone y,Button xbone y,Button xbone y... Make a quick combination of punches.
BalLP

Series of Light Blows

Heavy Jolt On ground, press Button xbone rb + (forward) + Button xbone y Quickly overcome the enemy's defence and strike it with a powerful punch.
BalQP

Heavy Jolt and Fly Dragon

Fly Dragon After Heavy Jolt, press Button xbone y After charging forward with Heavy Jolt, send out your left fist to pound enemies into the air.
Welter Move On ground, while holding Button xbone y, move Button xbone ls push left or right Ride your own momentum after an attack to keep yourself clear of enemy counters. Tilt Left joystick left or right to dodge in that direction.
BalDodge

Three dodges from Welter Move

Bantam Revenge After "Welter Move", press Button xbone y Execute a counter in the direction you dodged with Welter Move. Slip through enemy attacks and lay on the pain.
Feather Combo In mid-air, press Button xbone y,Button xbone y Perform a rapid three-hit aerial combo.
BalAC

Feather Combo

Rolling Blaze Automatically triggered by jumping Jumping discharges a blast wave that damages nearby enemies

Action Command Description
Balrog Combo A On ground, press Button xbone y, Button xbone y, Button xbone y Whip yourself into a spin to deliver a whirlwind of three hard kicks
BalLC

Balrog Combo A

Balrog Combo B On ground, press Button xbone y, Button xbone y, then Button xbone y, Button xbone y, Button xbone y, Button xbone y A stylish Balrog Combo A spin-off. Your high speed spin kicks will pull in nearby enemies for more punishment
Friction In mid-air, press Button xbone y Slam downward with a powerful kick from mid-air
BalKB

Friction

Updraft On ground, press Button xbone rb + (forward) + Button xbone y A high-flying flip kick that launches enemies upward. Great for intercepting airborne foes
BalRing

Updraft

Heat Up Hold Button xbone y after an attack Dazzlke the dance floor and trigger Ignition. You take additional damage while Heat Up is active
Rolling Blaze Automatically triggered by jumping Jumping discharges a blast wave that damages nearby enemies

Action Command Description
Level 1
Middle Break On ground, press Button xbone b Spin up a high velocity punch attack that slams into the enemy with powerful cyclone winds.
BalGrab

Middle Break

Cruiser Dive In mid-air, press Button xbone b Deliver a brutal falling punch to a grounded enemy, coupled with an earthshaking shockwave that'll leave nearby enemies reeling
BalVolc

Cruiser Dive

Level 2
Minimum Dragon On ground, press Button xbone rb + (forward) + Button xbone b Penetrate the enemy's defenses with a defiant uppercut that'll launch them skyward.
Rising Dragon On ground, press Button xbone rb + (forward) + rapidly tap Button xbone b Focus your power into your fist, then release an uppercut so strong, it'll launch you like a missile.
BalDragons

Balrog "dragons"

Divine Dragon On ground, press Button xbone rb + (forward) + tap Button xbone b even more With maximum power, launch yourself at full force drilling through an enemy like a drill.
Level 4
Real Impact On ground, in "Ignition", press Button xbone rb + (back) + tap Button xbone b Stop an enemy with the hit of your body, then rip them by making a combo of uppercut and knee strike.
BalRI

Real Impact

Action Command Description
Level 1
Break Spiral On ground, press Button xbone b Spin around lightning fast to deliver attacks over a wide area. Extend your spin by tapping Button xbone b repeatedly, and move around during the spin with L joystick.
BalBD

Break Spiral

Firestorm In mid-air, press Button xbone b, Button xbone b Go from a spin into a speedy one-two kick combo that launches enemies into the air.
BalLAC

Firestorm

Level 2
Flint Wheel On ground, press Button xbone rb + (back) + Button xbone b Make the battlefield your playground, back flipping to get around enemies.
BalSC

Flint Wheel

Level 4
Pyromania On ground, in "Ignition", press Button xbone rb + (forward) + Button xbone b, Button xbone b, Button xbone b... Maul your enemy with series of molten kicks and sway them away.
BalLW

Pyromania

Trivia

SFV Nostalgia Balrog

Balrog, with the "Nostalgia" outfit in Street Fighter V.[4]

  • The name of the weapon is a reference to Balrog (known as M. Bison in Japan), a character in the Street Fighter series.[5] The name originally comes from an ancient creature in J. R. R. Tolkien's work, using the power of fire.
    • While the weapon's namesake is based off of Balrog, both movesets resemble Dudley and Elena's movesets. Notable examples include Middle Break and Corkscrew Blow and Dante's "Shall we dance?" quote being taken from Brave Dance.
  • The Balrog was the first weapon the development team worked on.[6]
  • Director Hideaki Itsuno wanted two different weapons for punching and kicking, but he couldn't extend the weapon number that far, hence the weapon doing both at once.[6]
  • Producer Michiteru Okabe stated that he loves the Balrog. When he saw Dante performing the "Blow Mode" attacks with it, he thought: "This game will sell well!".[7]
  • Balrog's voice is provided by Michael Schwalbe.[8]
  • As confirmed by Michael Schwalbe, Balrog is the default Stylish Rank announcer in Devil May Cry 5.
  • Break Spiral has Dante use the same "I'm on fire" he used in his youth with Spiral's "Sniper" move, said in precisely the same way.

Gallery

See also

References