This article is about the Devil Arm. You may be looking for the demon for which it is named.

The Balrog is one of Dante's Devil Arms in Devil May Cry 5.[1]

Appearance and Description

Balrog is a set of gauntlets, greaves, and shoulder pads (Blow Mode only) created with the sealed power of the king of Fire Hell.[2]

All of Balrog's components are metal and plated in such a way that they look like magma once fire starts flowing through them. The gauntlets have yellow eyes on the back of the hands that have black slit pupils. The shoulder pads have to large spikes that curve out to the sides of Dante before curving upwards. During certain attacks, the gauntlets increase in size.


Devil May Cry 5 promo site[3]
A Devil Arm made for melee combat, brimming with the sealed power of the king of Fire Hell.
Kick Mode unleashes powerful kicks, while Blow Mode allows for nimble maneuvers. Make use of either mode to crush demons with ease.
Nico's Weapon Report - Balrog
There's an area in the underworld called Fire Hell, once ruled over by a big nasty beast named Berial. After he bit the dust, they say this even bigger badass, Balrog, inherited the burning throne.
Bad luck for him, he ran into our boy Dante, who whooped him like a rented mule and added his power to his collection of Devil Arms.
The way this thing builds up heat to unleash powerful attacks— there's no doubt this is the power of the king of flames. Anyone else would burn to a crisp wielding this beast, but Dante's a seasoned vet' when it comes to handling hot stuff.


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The Balrog's "Blow Mode".

Balrog is analogous to the Devil Arms Ifrit, Beowulf and Gilgamesh from previous games, being a set of greaves and gauntlets that allow for short-range punches and sweeping kicks. Unlike all previous iterations of this weapon type, Balrog does not charge up its attacks if the attack button is held.

Also unlike those weapons, Balrog has two complete movesets, one for punches (Blow Mode) and one for kicks (Kick Mode). These are toggled between using back + melee attack, which will change the selection icon in the lower-right to highlight which is selected. Switching modes is a single quick attack, and the player can instantly switch back after one hit to vary up th. Balrog also has an associated set of Swordmaster moves for each mode, making it an extremely flexible weapon.

Kick Mode lets Dante perform powerful kicks on enemies. Dante seems to use a style similar to capoeira, incorporating a lot of flips and cartwheel-kicks. While using Balrog, Dante can perform a breakdance windmill, kicking any enemies around him. It has a backflip-kick rising launcher and a dive kick.

Blow Mode focuses on boxing-like punching and allows Dante to execute short dodges. Balrog has a quick jabbing attack while on the ground. It also has an attack where-in Dante dashes forward and delivers a large straight that can be followed with a powerful uppercut. Dante can also execute a full spin into a backfist. While in the air, it has a three hit aerial combo that ends with a downward punch that sends enemies to the ground.

A special mechanic known as "Ignition" allows the weapon to light up on fire and deal additional fire damage to enemies: it is also a prerequisite for using the Swordmaster moves Real Impact and Pyromania.. It also governs whether there is a visible fire trail to Rolling Blaze, though Rolling Blaze still deals damage even without Ignition. Balrog will enter the Ignition state if Dante scores ten sequential hits in Blow Mode or perform the "Heat Up" dance move in Kick mode. If the weapon is inactive for a period of time, the fire will fade away, and it will have to be ignited again. Balrog will voice a countdown as Ignition runs out. The duration before it expires can be upgraded.


Action Command Description
Count to Ten Make 10 successful Balrog attacks in Blow Mode Series of punches activate Balrog, triggering ignition.

Activating Count to Ten and showing moves with Ignition.

Ignition Triggered by "Count to ten" Activated by rapid tappings. Lets out an impulse of Balrog's overheated energy, temporarily increasing your attacks
Ignition 2 and 3 Passive ability Increases the duration of ignition.
Light Blow On ground, pressBx y,Bx y,Bx y... Make a quick combination of punches.

Series of Light Blows

Heavy Jolt On ground, pressBx rb + (forward) +Bx y Quickly overcome the enemy's defence and strike it with a powerful punch.

Heavy Jolt and Fly Dragon

Fly Dragon After "Power Push" pressBx y After charging forward with Heavy Jolt, send out your left fist to pound enemies into the air.
Welter Move On ground, while holdingBx y, moveBx ls left or right Ride your own momentum after an attack to keep yourself clear of enemy counters. Tilt Left joystick left or right to dodge in that direction.

Three dodges from Welter Move

Bantam Revenge After "Welter Move", pressBx y Execute a counter in the direction you dodged with Welter Move. Slip through enemy attacks and lay on the pain.
Feather Combo In mid-air, pressBx y,Bx y,Bx y Perform a rapid three-hit aerial combo.

Feather Combo

Rolling BlazeAutomatically triggered by jumping Jumping discharges a blast wave that damages nearby enemies

Action Command Description
Balrog Combo A On ground, pressBx y,Bx y,Bx y Whip yourself into a spin to deliver a whirlwind of three hard kicks

Balrog Combo A

Balrog Combo B On ground, pressBx y,Bx y, thenBx y,Bx y,Bx y,Bx y A stylish Balrog Combo A spin-off. Your high speed spin kicks will pull in nearby enemies for more punishment
Friction In mid-air, pressBx y Slam downward with a powerful kick from mid-air


Updraft On ground, pressBx rb + (forward) +Bx y A high-flying flip kick that launches enemies upward. Great for intercepting airborne foes


Heat Up HoldBx y after an attack Dazzlke the dance floor and trigger Ignition. You take additional damage while Heat Up is active
Rolling BlazeAutomatically triggered by jumping Jumping discharges a blast wave that damages nearby enemies

Action Command Description
Level 1
Middle BreakOn ground, pressBx b Spin up a high velocity punch attack that slams into the enemy with powerful cyclone winds.

Middle Break

Cruiser DiveIn mid-air, pressBx bDeliver a brutal falling punch to a grounded enemy, coupled with an earthshaking shockwave that'll leave nearby enemies reeling

Cruiser Dive

Level 2
Minimum DragonOn ground, pressBx rb + (forward) +Bx b Penetrate the enemy's defenses with a defiant uppercut that'll launch them skyward.
Rising DragonOn ground, pressBx rb + (forward) + rapidly tapBx b Focus your power into your fist, then release an uppercut so strong, it'll launch you like a missile.

Balrog "dragons"

Divine DragonOn ground, pressBx rb + (forward) + tapBx b even more With maximum power, launch yourself at full force drilling through an enemy like a drill.
Level 4
Real ImpactOn ground, in "Ignition", pressBx rb + (back) + tapBx b Stop an enemy with the hit of your body, then rip them by making a combo of uppercut and knee strike.

Real Impact

Action Command Description
Level 1
Break SpiralOn ground, pressBx b Spin around lightning fast to deliver attacks over a wide area. Extend your spin by tappingBx b repeatedly, and move around during the spin with L joystick.

Break Spiral

FirestormIn mid-air, pressBx b,Bx b Go from a spin into a speedy one-two kick combo that launches enemies into the air.


Level 2
Flint WheelOn ground, pressBx rb + (back) +Bx b Make the battlefield your playground, back flipping to get around enemies.

Flint Wheel

Level 4
PyromaniaOn ground, in "Ignition", pressBx rb + (forward) +Bx b,Bx b,Bx b...Maul your enemy with series of molten kicks and sway them away.



SFV Nostalgia Balrog

Balrog, with the "Nostalgia" outfit in Street Fighter V.[4]

  • The name of the weapon is a reference to Balrog (known as M. Bison in Japan), a character in the Street Fighter series[5]. The name originally comes from an ancient creature in J. R. R. Tolkien's work, using the power of fire.
  • The Balrog was the first weapon the development team worked on.[6]
  • Director Hideaki Itsuno wanted two different weapons for punching and kicking, but he couldn't extend the weapon number that far, hence the weapon doing both at once.[6]
  • Producer Michiteru Okabe stated that he loves the Balrog, when he saw Dante performing the "Blow Mode" attacks with it he thought: "This game will sell well!".[7]
  • Balrog is the king of Fire Hell, suggesting that it might have been Berial's successor.
  • Balrog's voice is provided by Michael Schwalbe.[8]
  • As confirmed by Michael Schwalbe, Balrog is the default Stylish Rank announcer in Devil May Cry 5.


See also


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