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Image:VDT Beowulf.gif|Vergil's Beowulf Devil Trigger |
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Image:Dante_DT_Beowulf.png|Dante's Beowulf Devil Trigger In-game |
Image:Dante_DT_Beowulf.png|Dante's Beowulf Devil Trigger In-game |
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Revision as of 06:53, 24 January 2015
Template:Videos
The Beowulf is a set of flash gauntlets and greaves Devil Arm appearing in Devil May Cry 3 which originates from Beowulf the Lightbeast. It is wielded by both Vergil and Dante during the course of the game. Dante acquires the weapon in Mission 14, while Vergil starts the game with this Devil Arm in his scenario of Devil May Cry 3: Special Edition.
Beowulf the Lightbeast
Movesets
Devil Arm (Dante)
Action | Command | Description |
---|---|---|
Beowulf Combo I | ,, | Tri-level attack that ends by kicking the enemy into the air. Any part of this combo can be charged by holding down . |
Beowulf Combo II (Called Beehive in MVC3) | ,,—,, | Rapidly kick the enemy before knocking them to the ground with a powerful axe kick. Any part of this combo can be charged by holding down . |
Killer Bee | (mid-air) | A downward kick performed in mid-air that pierces an enemy with supersonic speed. |
Straight | ++ | Quickly get within close range of the enemy and then hammer them with a powerful punch fueled by pure rage. Level 2 is an enhanced version, with a more power infused punch. Holding increases the power of the attack. |
Beast Uppercut | ++ | Lunge forward and punch the enemy upward into the sky. Extra attacks can be tacked on while the enemy is floating helplessly in the air. Holding increases the power of the attack. |
Rising Dragon | ++, | Rise up into the air as you knock the enemy upward with the power of a dragon. |
Hyper Fist | Crazy Beowulf Combo II | Throw a barrage of blinding fast punches at the enemy. |
Air Hike | (mid-air) | By concentrating magical energy into the area under your feet, you are able to perform a double jump to reach higher, more strategic locations. |
Devil Arm (Vergil)
Swordmaster Style
Action | Command | Description |
---|---|---|
Level 1 | ||
Zodiac | (ground) | Pummel the enemy with charged energy released from your fingertips. Holding increases the power of the attack. |
The Hammer | (mid-air) | Focus your might into a double-fisted haymaker that smashes enemies into the ground upon connection. |
Level 2 | ||
Volcano | ++ (ground or mid-air) | Slam the ground with your fist to create a small super-nova that tears through enemies unfortunate enough to get in its path. Holding increases the power of the attack. |
Level 3 | ||
Real Impact | ++ | A highly-focused, one-hit power attack that inflicts incredible damage to any enemy. |
Tornado | Crazy Real Impact | Knock the enemy into the sky then follow by kicking hundreds of times at lightning speeds. |
Gameplay
Like Ifrit before it, Beowulf focuses on close range but powerful hits. It boosts the wielder's attack and speed for close combat[1][2], and is able to use chargeable light-base attacks using techniques "blessed with the sacred light".[3][4] Each of its attacks can be charged for greater damage, but at the cost of speed. Because of this, charging Beowulf is not recommended for fast moving opponents. Beowulf also does not have terrific area attacks, making it a poor choice for dealing with large groups of enemies. However, the pure strength of this weapon makes it one of the best to use against single opponents. Dante's Beowulf does half the damage of Vergil's Beowulf, unless Dante charges up Beowulf, which would take a lot of time. Vergil's moveset has terrific devastating crowd control melee attacks like Lunar Phase or his regular combo.
Gallery
Other Appearances
Marvel vs. Capcom 3: Fate of Two Worlds
Dante uses the Beowulf in Marvel vs. Capcom 3: Fate of Two Worlds. The skills packed with it are Killer Bee, The Hammer, and Volcano, along with a new ability called Beehive (which is actually a named version of his Beowulf Combo II from the original DMC3), where Dante kicks rapidly with his greaves then heel smashes the ground and thus acts as a followup to Volcano.
Ultimate Marvel vs. Capcom 3
The updated re-release of Marvel vs. Capcom 3 features the addition of Vergil to the roster of playable characters. He comes equipped with Beowulf, like Dante, and can use several of its attacks: Starfall, Lunar Phase, and Rising Sun.
Trivia
- Beowulf is one of the few weapons which had more than one wielder. Others are Sparda, Yamato, Kalina Ann, Rebellion and Ebony.
- Most of the Beowulf's moves are allusions to those found in Street Fighter and some of SNK's fighters.
- It's possible that Vergil never lost Beowulf as Dante isn't shown to obtain it in a cutscene and Corrupted Vergil can still make use of it in his Nelo Angelo form unlike Force Edge.
See Also
Notes and references
- ↑ Devil May Cry 3: Dante's Awakening, Devil Arms File — Beowulf: "Flash gauntlets and greaves. This set boosts Dante's attack and speed making him a powerhouse."
- ↑ Devil May Cry 3: Special Edition, Devil Arms File — Beowulf: "Flash gauntlets and greaves. This set boosts Vergil’s attack and speed making him a powerhouse."
- ↑ Devil May Cry 3: Dante's Awakening, Combat Adjudicator — Beowulf: "I am the combat adjudicator. Only a technique blessed with the sacred light can move me."
- ↑ Devil May Cry 3: Special Edition, Combat Adjudicator — Beowulf: "I am the combat adjudicator. Only a light-forged blade can move me."