The Bloody Palace is a game mode available in all Devil May Cry games except for the first, It is a single-elimination tournament that pits the player character against many groups of enemies and bosses, each on a lower floor, until they reach the end of the Palace.
Gameplay[]
Devil May Cry 2[]
In Devil May Cry 2, Bloody Palace becomes available in Mission Select menu after clearing Normal difficulty with both Dante and Lucia. This additional mode was intended for the player to master their skills and abilities as well as gain a large sum of Red Orbs.
The goal is to kill all the enemies on levels 1–9999 – enclosed spaces, similar to Secret Rooms. After completing a level the player is presented with three portals to choose from; empty portal advances one level, portal with white magic circle – ten levels and portal with green magic circle – 100 levels. The enemy groupings are semi-random for each run through the palace, with levels ending with 0 spawning bosses. Enemies on levels 1–100 use Normal difficulty settings, on levels 101–1000 – Hard, level 1001 and higher – Must Die. Highest level – 9999, is repeated indefinitely, making the player fight nearly every boss in the game. This mode ends only with death of the player character.
After that the Results screen appears. It shows the highest level reached, time spent, enemies killed, and amount of Red Orbs obtained during the run. The player is also presented with a bonus calculated as:
Amount of bonus Red Orbs = (highest level reached − 1) × 10.
Unlike later versions, there is no in-game reward for completing the palace aside from the achievements in the HD Collection and the Nintendo Switch version and the aforementioned Red Orbs.
Devil May Cry 3[]
The Bloody Palace mode was added in Devil May Cry 3: Special Edition, but was not present in the original release. It is unlocked after completing the game once. Completing the mode with either character unlocks the "Super Costume" for that character (this is an alternative way of unlocking the Super Costume, as opposed to completing the game on "Very Hard" mode). The Palace has 10000 levels (floors)—starting with 0 and ending with 9999, the final level being the final battle with Vergil—with an additional boss fight loaded for every ten floors visited. After passing one level, the player is given 3 portals to choose from:
- The Water Portal - The Water Portal advances 1 level and grants a free Green Orb.
- The Lightning Portal - The Lightning Portal advances 10 levels and gives a free White Orb.
- The Fire Portal - The Fire Portal advances 100 levels with no free reward.
Local Co-op (Nintendo Switch version)[]
Devil May Cry 3 for Nintendo Switch features an additional local co-op mode for Bloody Palace. This platform exclusive feature allows two players to challenge the mode together as Dante and Vergil on one console. Bloody Palace is unlocked by default in this version. Players can immediately access it at the intro mission by quitting said mission and selecting the mode on the mission selection screen.
When selecting the BP mode player has the choice to play it solo or co-op. Then players would have to press L+R on their controllers for confirmation (single Joy-Con, double Joy-Con, and Pro Controllers are supported in any combination), and select an existing save data for the other player character. After that characters' current best results in BP are displayed and players can customize their controller setups for each character.
On the levels characters' game interfaces displayed separately—P1 on the left, P2 on the right—they share the Stylish gauge, however. On normal levels players share the screen with game camera zooming in and out to keep the characters in view. For boss fights though split screen is used—upper and lower halves of the screen for P1 and P2 respectively. If a player character dies on the level, they can still be revived on the next one provided the other one survives.[1]
Devil May Cry 4[]
In Devil May Cry 4, there are only 101 floors, with bosses fought on every twenty floors, culminating with Dante on the 101st floor. Unlike other incarnations of the palace, the enemy groupings are set, and the player can only travel one floor at a time. The player must also compete against a countdown timer. The player starts with 2 minutes and time bonuses are obtained by defeating the enemies, with more time being awarded by defeating them with higher stylish ranks. Completing a floor will also award additional time, with a bonus for clearing it without taking any damage.
For Devil May Cry 4, the Bloody Palace can provide some interesting fights not available throughout the campaign, especially when you are playing as Dante. If playing as Dante, an all-black Dante will be fought on the 101st floor; this is considered by some to be the Doppelganger's cameo appearance in the game. Aside from the new black Dante boss fight, Bloody Palace allows the player to fight Angelo Agnus in his chambers, Bael, and Angelo Credo with Dante. Furthermore, it is only in Bloody Palace mode where the player can see the complete in-game animation of Angelo Credo's death.
With the Special Editon, Bloody Palace remains the same, but now the player is also able to choose to play as Vergil, Lady or Trish. It's also possible to use any of the added costumes in Bloody Palace as well as combine them with the Super Costumes that only Nero, Dante and Vergil have. In order to enable that, the player must first start Bloody Palace or any mission with the desired costume, quit the mission and then choose the Super Costume. The character will now have infinite Devil Trigger and all the "Super" properties while wearing the extra costume.
Time added per enemy and bonus[]
The following information was taken from the Devil May Cry 4: Official Prima Guide:[2]
Enemy | Seconds Added |
---|---|
Alto Angelo | +20 |
Assault | +10 |
Basilisk | +5 |
Bianco Angelo | +10 |
Blitz | +30 |
Chimera | (value of host) |
Chimera Seed | +2 |
Cutlass | +15 |
Faust | +20 |
Frost | +10 |
Gladius | +2 |
Mega Scarecrow | +15 |
Mephisto | +10 |
Scarecrow | +5 |
D rank bonus | +1 |
C rank bonus | +2 |
B rank bonus | +3 |
No Damage Bonus, Stage 1-19 | +30 |
No Damage Bonus, Stage 21+ | +20 |
Enemy list per stage[]
Stage | Enemies |
---|---|
Stage 001 | Scarecrow (Arm) (3) |
Stage 002 | Scarecrow (Leg) (4) |
Stage 003 | Scarecrow (Arm) (3), Scarecrow (Leg) (3) |
Stage 004 | Frost (2) |
Stage 005 | Bianco Angelo (2) |
Stage 006 | Mephisto (3) |
Stage 007 | Gladius (6) |
Stage 008 | Chimera Seed (9) |
Stage 009 | Chimera Seed (9), Scarecrow (Arm) (3) |
Stage 010 | Scarecrow (Arm) (6), Scarecrow (Leg) (6) |
Stage 011 | Assault (2) |
Stage 012 | Mega Scarecrow (2) |
Stage 013 | Assault (2), Bianco Angelo (2) |
Stage 014 | Faust |
Stage 015 | Bianco Angelo (2), Alto Angelo |
Stage 016 | Scarecrow (Arm) (3), Scarecrow (Leg) (3), Mega Scarecrow |
Stage 017 | Alto Angelo (2) |
Stage 018 | Blitz |
Stage 019 | Basilisk (4) |
Stage 020 | Berial |
Stage 021 | Mephisto (2), Frost |
Stage 022 | Frost (2), Faust |
Stage 023 | Frost (2), Assault (3) |
Stage 024 | Assault (3), Basilisk (4) |
Stage 025 | Assault (3), Blitz |
Stage 026 | Basilisk (4), Blitz |
Stage 027 | Bianco Angelo (2), Frost (2) |
Stage 028 | Gladius (8), Assault (2) |
Stage 029 | Gladius (6), Blitz |
Stage 030 | Frost (4), Assault (6), Blitz |
Stage 031 | Chimera Seed (7), Mephisto (3) |
Stage 032 | Scarecrow (Arm) (3), Faust |
Stage 033 | Mephisto (2), Mega Scarecrow |
Stage 034 | Mephisto (6) |
Stage 035 | Mephisto (3), Frost |
Stage 036 | Scarecrow (Leg) (2), Faust |
Stage 037 | Assault (3), Mephisto (2) |
Stage 038 | Mephisto (2), Blitz |
Stage 039 | Chimera Seed (9), Faust |
Stage 040 | Bael |
Stage 041 (Difficulty changes to Son of Sparda) | Chimera Seed (10) |
Stage 042 | Chimera Seed (4), Scarecrow (Leg) (2), Infested Scarecrow (3) |
Stage 043 | Infested Assault (4) |
Stage 044 | Chimera Seed (6), Gladius (6) |
Stage 045 | Infested Assaults (2), Blitz |
Stage 046 | Chimera Seeds (4), Basilisk (2) |
Stage 047 | Bianco Angelo (2), Alto Angelo, Chimera Seed (5) |
Stage 048 | Scarecrow (Leg), Chimera Seed (6) |
Stage 049 | Infested Assaults (3), Faust |
Stage 050 | Scarecrow (Arm) (3), Scarecrow (Leg)(3), Assault (6), Chimera Seed (15) |
Stage 051 | Scarecrow (Arm) (6) |
Stage 052 | Scarecrow (Leg) (3), Gladius (9) |
Stage 053 | Mega Scarecrow (3), Frost (2) |
Stage 054 | Scarecrow (Arm) (2), Scarecrow (Leg) (3), Alto Angelo |
Stage 055 | Mega Scarecrow, Faust |
Stage 056 | Alto Angelo (2), Mega Scarecrow |
Stage 057 | Scarecrow (Arm) (2), Scarecrow (Leg)(2), Mephisto (3) |
Stage 058 | Basilisk (5), Mega Scarecrow |
Stage 059 | Chimera Seed (4), Infested Scarecrow (2), Mega Scarecrow |
Stage 060 | Echidna |
Stage 061 | Bianco Angelo (4) |
Stage 062 | Bianco Angelo (3), Cutlass (2) |
Stage 063 | Bianco Angelo (2), Blitz |
Stage 064 | Bianco Angelo, Gladius (6) |
Stage 065 | Bianco Angelo (7), Alto Angelo |
Stage 066 | Alto Angelo, Basilisk (4) |
Stage 067 | Alto Angelo (2), Blitz |
Stage 068 | Bianco Angelo (2), Scarecrow (Arm) (6) |
Stage 069 | Frost (2), Alto Angelo |
Stage 070 | Alto Angelo (2), Bianco Angelo (7) |
Stage 071 | Gladius (17) |
Stage 072 | Gladius (10), Mega Scarecrow |
Stage 073 | Gladius (9), Frost |
Stage 074 | Basilisk (4), Cutlass (2) |
Stage 075 | Cutlass (3), Alto Angelo |
Stage 076 | Cutlass (4), Gladius (9) |
Stage 077 | Basilisk (10) |
Stage 078 | Basilisk (4), Frost (2) |
Stage 079 | Basilisk (2), Cutlass (2), Gladius (4) |
Stage 080 | Credo |
Stage 081 (Difficulty changes to Dante Must Die & enemies will start to enter Devil Trigger) | Scarecrow (Arm) (3), Scarecrow (Leg) (2), Mega Scarecrow |
Stage 082 | Mephisto (4), Faust |
Stage 083 | Frost (4) |
Stage 084 | Infested Scarecrow (2), Infested Assaults (2), Chimera Seed (12) |
Stage 085 | Blitz (2), Chimera Seed (3) |
Stage 086 | Alto Angelo, Bianco Angelo (2) |
Stage 087 | Gladius (9), Basilisk (4) |
Stage 088 | Cutlass (3), Bianco Angelo (2) |
Stage 089 | Mega Scarecrow (3), Blitz |
Stage 090 | Mega Scarecrow (3), Scarecrow (Arm) (14), Scarecrow (Leg)(14), Chimera Seed (3) |
Stage 091 | Faust (3) |
Stage 092 | Alto Angelo (3), Bianco Angelo (4) |
Stage 093 | Assault (8) |
Stage 094 | Infested Scarecrow (3), Chimera Seeds (6), Bianco Angelo (2) |
Stage 095 | Basilisk (16), Chimera Seeds (4) |
Stage 096 | Gladius (8), Cutlass (3), Bianco Angelo (3) |
Stage 097 | Mephisto (6), Mega Scarecrow (3) |
Stage 098 | Infested Scarecrow (2), Infested Assault (2), Chimera Seed (3) |
Stage 099 | Alto Angelo (2), Bianco Angelo (40) |
Stage 100 | Angelo Agnus |
Stage 101 | Dante |
Devil May Cry 5[]
The Bloody Palace isn't featured in the base game of Devil May Cry 5 through natural means, but must instead be downloaded as a free update. It was first announced in the game's The Game Awards 2018 trailer, where it stated it would be available on April 2019.[3] On March 14, 2019, it was announced that the Bloody Palace would release on April 1, 2019.[4]
In order to unlock the mode in the first place, the game must have been beaten at least once.[5] There are a total of 101 stages and they are again timed, similar to the Bloody Palace in Devil May Cry 4. After each stage, the player is awarded with Red Orbs and more time to complete the next floor. For Nero, "Rest Areas" are available which are stages that grant the player with multiple Devil Breakers instead of enemies.
A "Warm Up" feature is available in this iteration which allows the player to practice any floor they have cleared, making the mode a good way to battle bosses without needing to play an entire Mission. In additon, a "Suspend" option is also featured which lets the player save their current progress and leave the game. Once the "Continue" option is selected in the Main Menu, the player can then resume from where they left off. This Suspend option cannot be selected when an enemy is still present in the stage however.
Just like in Devil May Cry 4, the Bloody Palace allows for interactions not possible to be seen during the main Missions. For instance, a lot of bosses which are killed during the normal Missions do not show their full "dying" animations or specific voice line for when they die, and there are bosses which cannot be fought by either Dante, Nero or V. One special situation is the Vergil boss battle at the 101st floor when playing as V. When V finishes off Vergil without using Royal Fork, he has an unique animation and voice line where he states "You and I are one...". In addition, Nero also has unique Buster animations for all bosses he cannot fight during main Missions.
Completing the Bloody Palace will unlock the Special Provocation for the character that was used to complete it (also applies to Vergil), this provocation animation is the same seen in the special cutscene that plays once Bloody Palace is completed. There are also trophies & achievements tied to the Bloody Palace, though they are slightly different depending on the platform and version being played.
Using a Super Costume in the Bloody Palace will tank the end rank of the player and the "Scoreboard" in the menu will not save the final play time & extra time the player achieved during their run, however, both the Special Provocation and trophies & achievements will still be unlocked even if the player was using a Super Costume.
Enemy list per stage[]
Note: The enemy list also applies to Vergil.
Stage | Enemies |
---|---|
Rest Area (Nero only) | N/A |
Stage 001 | Empusa (4) |
Stage 002 | Green Empusa (4) |
Stage 003 | Pyrobat (2) |
Stage 004 | Hell Caina (3) |
Stage 005 | Death Scissors |
Stage 006 | Scudo Angelo (2) |
Stage 007 | Baphomet (2) |
Stage 008 | Riot (3) |
Stage 009 | Qliphoth Tendrils (2) |
Stage 010 | Empusa (8), Green Empusa (4), Empusa Queen |
Rest Area (Nero only) | N/A |
Stage 011 | Hell Antenora (3) |
Stage 012 | Chaos (2) |
Stage 013 | Proto Angelo |
Stage 014 | Lusachia |
Stage 015 | Behemoth |
Stage 016 | Hellbat |
Stage 017 | Nobody (2) |
Stage 018 | Fury |
Stage 019 | Empusa (4), Red Empusa |
Stage 020 | Goliath |
Rest Area (Nero only) | N/A |
Stage 021 | Empusa (3), Green Empusa (2) |
Stage 022 | Hell Caina (2), Hell Antenora (2) |
Stage 023 | Pyrobat (8), Hellbat |
Stage 024 | Baphomet (2), Lusachia |
Stage 025 | Riot (2), Fury |
Stage 026 | Green Empusa (2), Empusa Queen |
Stage 027 | Scudo Angelo (2), Proto Angelo |
Stage 028 | Riot, Chaos (2) |
Stage 029 | Qliphoth Tendrils (3) |
Stage 030 | Hell Caina (9), Hell Antenora (6), Hell Judecca (2) |
Rest Area (Nero only) | N/A |
Stage 031 | Pyrobat (3) |
Stage 032 | Empusa (6), Hellbat |
Stage 033 | Death Scissors (2), Nobody |
Stage 034 | Pyrobat (3), Red Empusa |
Stage 035 | Hellbat (5) |
Stage 036 | Hell Caina, Green Empusa (2) |
Stage 037 | Death Scissors (3), Behemoth |
Stage 038 | Qliphoth Tendrils (4) |
Stage 039 | Pyrobat (3), Hellbat (2), Death Scissors (2) |
Stage 040 | Artemis |
Rest Area (Nero only) | N/A |
Stage 041 (Difficulty increases to Son of Sparda) | Empusa (4), Baphomet |
Stage 042 | Empusa (5), Scudo Angelo (2) |
Stage 043 | Green Empusa (3), Hell Judecca |
Stage 044 | Chaos (2), Empusa Queen |
Stage 045 | Empusa (10), Fury |
Stage 046 | Green Empusa (3), Nobody (3) |
Stage 047 | Hell Antenora (3), Empusa Queen |
Stage 048 | Empusa (6), Behemoth |
Stage 049 | Green Empusa (3), Riot |
Stage 050 | Empusa Queen (3) |
Rest Area (Nero only) | N/A |
Stage 051 | Red Empusa (2) |
Stage 052 | Hell Caina (2), Pyrobat |
Stage 053 | Death Scissors (2), Lusachia |
Stage 054 | Qliphoth Tendril, Behemoth (3) |
Stage 055 | Hell Caina (3), Proto Angelo |
Stage 056 | Baphomet (2), Scudo Angelo |
Stage 057 | Proto Angelo (2) |
Stage 058 | Death Scissors, Scudo Angelo (2) |
Stage 059 | Qliphoth Tendrils (6), Proto Angelo |
Stage 060 | Cavaliere Angelo |
Rest Area (Nero only) | N/A |
Stage 061 | Riot (4) |
Stage 062 | Riot (2), Hellbat |
Stage 063 | Baphomet (2), Chaos |
Stage 064 | Hell Antenora (2), Fury |
Stage 065 | Chaos (2), Behemoth |
Stage 066 | Qliphoth Tendrils (6), Fury |
Stage 067 | Riot (3), Empusa Queen |
Stage 068 | Chaos (2), Nobody |
Stage 069 | Green Empusa (2), Chaos |
Stage 070 | Fury (3) |
Rest Area (Nero only) | N/A |
Stage 071 | Hell Caina (2), Green Empusa (3) |
Stage 072 | Pyrobat (2), Hell Antenora (3) |
Stage 073 | Empusa (8), Hell Judecca |
Stage 074 | Hell Caina (7), Lusachia |
Stage 075 | Hell Antenora (6), Behemoth |
Stage 076 | Nobody (2), Hell Judecca |
Stage 077 | Hell Caina, Death Scissor (2) |
Stage 078 | Hell Antenora, Baphomet (2) |
Stage 079 | Proto Angelo, Hell Judecca (2), Qliphoth Tendrils (4) |
Stage 080 | Malphas |
Rest Area (Nero only) | N/A |
Stage 081 (Difficulty increases to Dante Must Die, and enemies start to enter Devil Trigger) | Empusa (10) |
Stage 082 | Hell Antenora (4) |
Stage 083 | Riot (3), Chaos (2) |
Stage 084 | Pyrobat (3), Green Empusa (3), Hellbat |
Stage 085 | Behemoth, Nobody, Empusa Queen |
Stage 086 | Hell Caina (2), Green Empusa |
Stage 087 | Riot (2), Proto Angelo |
Stage 088 | Fury (2) |
Stage 089 | Qliphoth Tendrils (10) |
Stage 090 | King Cerberus |
Rest Area (Nero only) | N/A |
Stage 091 | Red Empusa (3) |
Stage 092 | Hell Caina, Baphomet (2) |
Stage 093 | Death Scissor (5) |
Stage 094 | Scudo Angelo, Lusachia (2), Qliphoth Tendrils (3) |
Stage 095 | Empusa, Pyrobat, Hell Caina, Scudo Angelo, Riot, Death Scissor |
Stage 096 | Green Empusa, Hell Antenora, Baphomet, Hellbat, Chaos, Nobody |
Stage 097 | Proto Angelo, Hell Judecca, Behemoth, Empusa Queen, Lusachia, Fury |
Rest Area (Nero only) | N/A |
Stage 098 | Urizen (Mission 8 enthroned version, one hit after breaking crystal) |
Stage 099 | Urizen (Mission 12 version) |
Stage 100 | Urizen (Mission 17 version) |
Stage 101 | Vergil |
DmC: Devil May Cry[]
In DmC: Devil May Cry, the Bloody Palace is a free DLC package, first made available February 20, 2013. Like previous iterations, it consists of 101 levels of survival-type gameplay. The DLC will require that the game be completed at least once before the Bloody Palace is unlocked.
The floors of the Palace are set in various areas from the game, and switch every twenty floors. Every fifteenth floor in each area is a special stage with interesting twists or environmental hazard. The first set of floors is based on the phantasmal landscape within Dante's soul, and floor 15 contains four puddles of Virility toxins. The second set takes place at Funland, and floor 35 includes the Hurricane as an environmental hazard. The third set is based on Devil's Dalliance, and includes the demon-angel alternating tiles on the 55th floor. The fourth set is based on the underwater limbo area preceding the Bob Barbas's tower, and includes an upside down level on the 75th floor. The fifth and final set is based on the area outside Mundus's Tower, and floor 95 becomes surrounded by flames like those from Furnace of Souls.
Bugs[]
- Devil May Cry 2
- Using the Missile Launcher as Dante may make enemies clip outside the boundaries of the stage, making it impossible to complete the mode.
- Devil May Cry 5
- In Stage 20 (Goliath boss battle), using the Royalguard Style as Dante when the Goliath uses his vacuum-like attack will cause Dante to float in the air alongside the vacuum, and all blocks will be considered perfect, even if the player just spams the button.
- Furthermore, if Dante is with his Devil Trigger active, this attack will simply deal no damage and Dante will just slide to the side to where the vacuum is heading to.
- In Stage 66, it's possible the Fury will be stuck in a teleporting pattern where it won't attack the player.[6]
- The game may crash during the Bloody Palace at random. In fact, this happened during an official Capcom livestream meant to promote the mode.[7]
- In Stage 90, it's possible that the attack of King Cerberus where stalactites fall from the ceiling will be stuck in an infinite loop where it will keep falling down for the entire fight. However this is a graphical glitch, and the ice won't deal damage to the player.
- For PC players there is a bug with no known fix yet that makes your mouse appear on the screen after beating a stage, Its not a problem unless you use more than one monitor which is when it makes BP unbeatable and unplayable (Tested unwillingly as of March 8th 2024, still ingame)
- DmC Devil May Cry
- During the fight against Succubus, Dante is sometimes teleported to the edge of the map.
- During the fight against The Hunter, the demon will sometimes remain stationary without attacking Dante for an extended period.
- During the fight against Mundus' Spawn, Lilith cannot be targeted by a Demon Pull once the baby's vitality is depleted.
- During the fight against Mundus or Vergil, it is possible that the two bosses take no damage from attacks in their final phase, even though style rankings continue to rise from your attacks.
Trivia[]
- In the original version of Devil May Cry 4, several of its achievements relate to the Bloody Palace, nine of which reference the Circles of Hell from the Divine Comedy.
- For Devil May Cry 5, when checking the game's files on PC, it's possible to see text for a mode called "Online Bloody Palace".
Gallery[]
Images[]
- DMC5
Videos[]
References[]
- ↑ Devil May Cry 3 Special Edition (Switch) - Bloody Palace Co-op Showcase
- ↑ Devil May Cry 4 Official Prima Guide. p.154
- ↑ Devil May Cry 5 - Main Trailer(日本語ボイスVer.)
- ↑ Devil May Cry 5 on Twitter: "Devil hunters, get ready for the ultimate challenge! The Bloody Palace will open its doors in #DMC5 on April 1st, as a free update!"
- ↑ Hideaki Itsuno on Twitter: "The Bloody Palace will be playable with the April 1 update. If you do not clear the game once, the Bloody Palace will not appear in the menu, so let's clear it now! ゲーム未クリアだと明日配信のブラッディパレスがプレイ出来ないので注意! #DMC5"
- ↑ https://www.youtube.com/watch?v=z2nRbit4lUI
- ↑ Devil May Cry 5 - Bloody Palace Stream
Gameplay | |
---|---|
Interface | Gauges - Map - Stylish Rank - Vitality Gauge |
Gameplay Features | Difficulty Mode - Bloody Palace - Costumes - Extra Bonus - Gameplay Extras - Secret Missions |
Techniques | Actions - Air Hike - Air Raid - Buster - Charged Shot - Crazy Combo - Devil Trigger - Distorted Combo - Jump Cancel - Just Combo - Kick 13 - Slash Cancelling - Stinger - Summoned Swords - Taunt |
Styles | Dark Slayer Style - Doppelganger Style - Gunslinger Style - Quicksilver Style - Royalguard Style - Swordmaster Style - Trickster Style |
Objects | Blood Clot - Divinity Statue - Items - Key Items - Orbs - Sealed Doors - Trigger Devices |
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