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In some situations, players will be split up from each other, but it is possible to fight alongside another player in the same battle zone. Once the intersection is over, an "Evaluation" menu will be available, where players can rate their guest as "Stylish!", earning enough of these ranks will award the player with [[Orbs|Gold Orbs]].<ref name="Cameo System DMC5 Site">[http://www.devilmaycry5.com/us/system/ CAPCOM: Devil May Cry 5 Official Site]</ref>
 
In some situations, players will be split up from each other, but it is possible to fight alongside another player in the same battle zone. Once the intersection is over, an "Evaluation" menu will be available, where players can rate their guest as "Stylish!", earning enough of these ranks will award the player with [[Orbs|Gold Orbs]].<ref name="Cameo System DMC5 Site">[http://www.devilmaycry5.com/us/system/ CAPCOM: Devil May Cry 5 Official Site]</ref>
   
Only a handful of missions have the Cameo System available, and even if the user is offline, developer data will be used in the instances where another player is supposed to appear.<ref>[http://www.capcom-unity.com/devil_may_cry/blog/2018/12/06/the-game-awards-extended-devil-may-cry-5-trailer-featuring-v-cameo-system-and-more The Game Awards extended Devil May Cry 5 trailer featuring V, cameo system and more - Capcom Unity]</ref>
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Only a handful of missions have the Cameo System available, and even if the user is offline, developer data will be used in the instances where another player is supposed to appear.<ref>[http://www.capcom-unity.com/devil_may_cry/blog/2018/12/06/the-game-awards-extended-devil-may-cry-5-trailer-featuring-v-cameo-system-and-more The Game Awards extended Devil May Cry 5 trailer featuring V, cameo system and more - Capcom Unity]</ref> In addition, players in an users' friend list will be prioritized when possible, but they cannot be invited manually.<ref>[https://www.youtube.com/watch?v=8pccxNpZVZA Devil May Cry 5 - "We Still Have a Couple of Surprises" - Interview - YouTube]</ref>
   
 
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* When ''Devil May Cry 5'' was added to the online stores of PlayStation, Xbox and Steam, the game was tagged as having online play on all platforms with the PlayStation and Xbox stores stating that "2-3" were the maximum amount of players in a lobby, this was long before the Cameo System was announced during The Game Awards 2018.<ref>[[:File:DMC5 co-op on Steam.PNG|Steam]], [[:File:DMC5 co-op on Xbox.png|Xbox]], [[:File:DMC5 co-op on PlayStation.png|PlayStation]]</ref>
 
* When ''Devil May Cry 5'' was added to the online stores of PlayStation, Xbox and Steam, the game was tagged as having online play on all platforms with the PlayStation and Xbox stores stating that "2-3" were the maximum amount of players in a lobby, this was long before the Cameo System was announced during The Game Awards 2018.<ref>[[:File:DMC5 co-op on Steam.PNG|Steam]], [[:File:DMC5 co-op on Xbox.png|Xbox]], [[:File:DMC5 co-op on PlayStation.png|PlayStation]]</ref>
 
* On console, a PlayStation Plus and Xbox Live subscription are required in order to experience this system with other players online. <ref name="Cameo System DMC5 Site"/>
 
* On console, a PlayStation Plus and Xbox Live subscription are required in order to experience this system with other players online. <ref name="Cameo System DMC5 Site"/>
* If no one is found during matchmaking time, the game will automatically match the player with a recording of someone's play data.<ref>[[:File:Famitsu December 20, 2018 (1566-1567) page2.jpg|ファミ通.com]]</ref>
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* If no one is found during the search time, the game will automatically match the player with a recording of someone's play data.<ref>[[:File:Famitsu December 20, 2018 (1566-1567) page2.jpg|ファミ通.com]]</ref>
 
* ''[[w:c:residentevil:Resident Evil 6|Resident Evil 6]]'', another [[Capcom]] game, features a system very similar to this one called [[w:c:residentevil:Story Intersections|Story Intersections]]. Every campaign has at least one chapter with a player intersection where a 4-player co-op is possible, though playing with someone's recorded data is not possible in that game, perhaps due to technical limitations or time constraints during its development.
 
* ''[[w:c:residentevil:Resident Evil 6|Resident Evil 6]]'', another [[Capcom]] game, features a system very similar to this one called [[w:c:residentevil:Story Intersections|Story Intersections]]. Every campaign has at least one chapter with a player intersection where a 4-player co-op is possible, though playing with someone's recorded data is not possible in that game, perhaps due to technical limitations or time constraints during its development.
* One of the reasons why ''[[Devil May Cry 5]]'' has no [[Items|Holy Waters or Vital Star]]s is because of the Cameo System, in a DengekiOnline interview, [[Hideaki Itsuno|Itsuno]] stated that they wanted players to spend as little time as possible standing still in the pause screen because of this new system.<ref>[http://dengekionline.com/elem/000/001/876/1876485/ 電撃 - 『DMC5』新キャラ“V”のアクションポイントに迫る。世界に通じるように開発者が心掛けたことは!?]</ref>
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* One of the reasons why ''[[Devil May Cry 5]]'' has no [[Items|Holy Waters or Vital Stars]] is because of the Cameo System, in a DengekiOnline interview, [[Hideaki Itsuno|Itsuno]] stated that they wanted players to spend as little time as possible standing still in the pause screen because of this new system.<ref>[http://dengekionline.com/elem/000/001/876/1876485/ 電撃 - 『DMC5』新キャラ“V”のアクションポイントに迫る。世界に通じるように開発者が心掛けたことは!?]</ref>
   
 
==Gallery==
 
==Gallery==

Revision as of 18:54, 12 February 2019

DMC4SE Super Dante PSN Avatar So, you ready to eat your words?
This article contains information about unreleased content and it may contain inaccuracies.

The Template:Translation[1] is the name of the first cooperative mode in the Devil May Cry series featured in Devil May Cry 5.

In the game, Nero, Dante and V are the main playable characters, and depending on the mission being played, they will intersect with each other which will trigger the Cameo System.

In some situations, players will be split up from each other, but it is possible to fight alongside another player in the same battle zone. Once the intersection is over, an "Evaluation" menu will be available, where players can rate their guest as "Stylish!", earning enough of these ranks will award the player with Gold Orbs.[1]

Only a handful of missions have the Cameo System available, and even if the user is offline, developer data will be used in the instances where another player is supposed to appear.[2] In addition, players in an users' friend list will be prioritized when possible, but they cannot be invited manually.[3]

Further notes

  • When Devil May Cry 5 was added to the online stores of PlayStation, Xbox and Steam, the game was tagged as having online play on all platforms with the PlayStation and Xbox stores stating that "2-3" were the maximum amount of players in a lobby, this was long before the Cameo System was announced during The Game Awards 2018.[4]
  • On console, a PlayStation Plus and Xbox Live subscription are required in order to experience this system with other players online. [1]
  • If no one is found during the search time, the game will automatically match the player with a recording of someone's play data.[5]
  • Resident Evil 6, another Capcom game, features a system very similar to this one called Story Intersections. Every campaign has at least one chapter with a player intersection where a 4-player co-op is possible, though playing with someone's recorded data is not possible in that game, perhaps due to technical limitations or time constraints during its development.
  • One of the reasons why Devil May Cry 5 has no Holy Waters or Vital Stars is because of the Cameo System, in a DengekiOnline interview, Itsuno stated that they wanted players to spend as little time as possible standing still in the pause screen because of this new system.[6]

Gallery

Images

Videos

Sources