The Devil May Cry series features bonus Costumes that change the appearance of a character. Usually, changing costumes also offers some changes in gameplay.
In Devil May Cry the term used for switching costume is "Character Change." This option appears when starting a new game, prior to selecting difficulty, once the player has completed the game on Hard.
- Dante - Default option, playing as Dante.
- The Legendary Dark Knight - Allows the player to control the Legendary Dark Knight, Sparda. Unlike Dante, Sparda begins with a functional Devil Arm, Yamato (mechanically, a clone of Alastor which turns into the sword Sparda during Devil Trigger) in addition to Force Edge, and he also uses Luce & Ombra instead of Ebony & Ivory. Sparda casts the shadow of his demon form rather than his human form, and changes into his own demonic form when using Devil Trigger, though his moveset still depends on his equipped Devil Arm. Unlocked after finishing Hard.
- Super Dante - Super Dante looks just like regular Dante, however, he has unlimited Devil Trigger. Unlocked after finishing Dante Must Die! mode. Unlike later Super Costumes in the series, this one will regenerate Dante's health for as long as he is in Devil Trigger (except in DMD). Devil Trigger consumptive moves can be used freely as well, such as the Bangle of Time and Nightmare-β. During the first round with Mundus, Dante can also repeatedly use his dragon attack at full strength as many times as the player desires.
- Dante - Default costume.
- Diesel Dante - Complete the game on Normal Mode or enter cheats to unlock Dante in jeans.
- DMC1 Dante - Complete Dante Must Die Mode. Dante's entire character model is replaced with that of Dante's model from the first game. As a result, the costume does not appear during cutscenes, due to his DMC1 face model lacking facial animations. Rebellion's in-game model is replaced with Force Edge, the latter's level corresponding to the former's. Along with the costume changing Dante's appearance, certain aspects of the game's audio are changed as well. Attacks with the sword generate the slashing sound effects from the first game, and shooting with the handguns will generate the sound effects from the first game as well. Dante will use voice clips from the first game, and certain battles against enemies will trigger the DMC1 Battle Themes "Pubic Enemy" and "Lock and Load", rather than his standard battle themes.
- Lucia - Default costume.
- Lucia's 1st Diesel Costume - Complete the game on Normal Mode or enter cheats to unlock Lucia in jeans.
- Lucia's 2nd Diesel Costume - Complete the game on Hard Mode to unlock Lucia in striped pants.
- Arius's Secretary - Complete the game on Lucia Must Die Mode. She has access to the same equipment and attacks as Lucia.
- Trish - Completing Hard Mode as Dante unlocks the option to play as Trish. She can be used in both Dante's and Lucia's scenarios and is armed with the sword Sparda with Luce & Ombra as her handguns, both starting out fully upgraded. Her sword attacks and punch combos are Dante's moves from Devil May Cry, though she has other moves, and can fire her yellow lightning.
- Super mode (unlimited Devil Trigger)
- Although there isn't a Super costume in the game, unlimited Devil Trigger can be used with any costume via a special code if the Must Die difficulty mode is cleared with the respective main character. Note that this works only in the PAL PS2 version, PAL/EU/AU releases of the 2012 HDC (PS3/Xbox360) version and in the 2018 HDC (PS4/Xbox One/PC) version (for the latter it requires the game's language setting being changed to any other than English or Japanese). If the player holds L2+R2/LT+RT buttons on the controller when selecting a mission or the Bloody Palace they will have unlimited Devil Trigger upon spawning. If the code has been input succesfully the DT gauge is refilled and a sound is heard. However, in this mode being in Devil Trigger does not restore health if the Healing Heart isn't equipped, and Dante cannot use his Ultimate Devil transformation.
At the Title Screen, hold R1 + R2 + L1 + L2 + D-pad Up+Left + Left Analog-stick Down+Right until "Devil May Cry" (like when beginning a new save file) is heard. This will unlock all bonus modes, alternate costumes, and gallery entries. However, in the HD collection and Switch version, this will disable saving, loading, and leaderboard scoring.
- Dante - The default costume.
- Shirtless Dante - Dante's appearance in the first mission, without his jacket. Unlocked after finishing Easy or Normal Mode.
- DMC1 Dante - Dante's outfit from Devil May Cry. Dante assumes Sparda's devil form while in DT and Rebellion is replaced with Force Edge. Unlocked after finishing Normal Mode.
- Coatless DMC1 Dante - An earlier version of the Dante character model for Devil May Cry without his coat. Unlocked after finishing Hard Mode.
- The Legendary Dark Knight - Dante takes on the form of his father, the Legendary Dark Knight Sparda. As with "DMC1 Dante", Sparda wields Force Edge. In addition, his shadow graphic is that of Sparda instead of his human form. Unlocked after finishing Hard Mode.
- Super Dante - With this costume, the player is granted semi-unlimited DT. While the Devil Trigger gauge does not deplete over time, DT consumptive techniques such as DT Explosion will decrease the gauge. In the original release for PS2, the Quicksilver and Doppelganger styles do not consume the gauge either, though this was changed in the Special Edition release. In addition, Dante's health will not regenerate while DT is active when this costume is used. In Special Edition it is unlocked after finishing Very Hard Mode or Bloody Palace.
- Super Legendary Dark Knight - Special Edition only. Variant of the Sparda costume with unlimited DT. Unlike Super Dante (original edition), DT in this costume allows Vitality to regenerate as well as infinite usage of DT consumptive techniques. Unlocked after finishing Dante Must Die Mode in Special Edition.
- Vergil is only playable in the Special Edition.
- Vergil - Vergil's default costume.
- Coatless Vergil - Without his coat, Vergil shows his arms and his black shirt. Unlocked after finishing Easy or Normal Mode.
- Corrupt Vergil - A costume representing Vergil when he was under the control of Mundus. He looks similar to his default costume except that his skin tone is whitish and his coat is purple, imitating his father's human form. In DT, he takes on the appearance of Nelo Angelo, and his entire movelist is switched to moves Nelo Angelo used in the first game, using his Greatsword and gauntlets. Unlocked after finishing Hard Mode.
- Super Vergil - This costume functions in the same way as Super Dante. Unlocked after finishing Very Hard Mode or Bloody Palace.
- Super Corrupt Vergil - Functions in the same way as Super Legendary Dark Knight. Grants health regeneration in DT and Summoned Swords techniques won't decrease the DT gauge. Unlocked after finishing Vergil Must Die Mode.
- Lady's costume will change during her in-game appearances if Dante's "Legendary Dark Knight" or "Coatless DMC1" or Vergil's "Corrupt Vergil" or "Coatless Vergil" are being used.
- Ridersuit - Lady dons a full body white jumpsuit featuring red leather belt accessories.
- Special Edition Only
The original release of Devil May Cry 4 did not have any cosmetic costumes, only the Super versions for both Nero and Dante. However in the Special Edition several alternate costumes for both old and new characters were included.
From the start of the game, 3 campaigns with different playable characters can be chosen: Nero/Dante, Vergil, and Lady/Trish. Costume can be changed after selecting a mission/mode.
A new feature introduced in this entry of the series allows players to set specific costumes on characters, and they will always be worn by the said character, even when not directly under the player's control. These outfits are decided by what costume they were previously set to when either in-game or in the Story Theater.
Super characters aren't separate costumes anymore but rather an option that can be applied to any normal costume in SE.
- Nero - Nero's default costume.
- Super Nero - Players are granted unlimited Devil Trigger and maxed out Ex-Gauge. Unlocked by finishing Dante Must Die mode as Nero/Dante, it can also be unlocked right away via the Special Edition's Time Saver DLC.
- EX Nero - Only in the Special Edition. Nero's default appearance is given a bright blue color scheme reminiscent of Vergil. Unlocked by protecting Kyrie as Nero until time runs out during the end credits.
- Prototype - Only in the Special Edition. Nero is given a costume based off of his early Prototype Concept Art. He is given a purple coat, with a bright blue under shirt, as well as a black scarf wrapped around his neck. Unlocked by default.
- Dante - Dante's default costume.
- Super Dante - Players are granted unlimited Devil Trigger and maxed out Rage and Disaster gauges. Unlocked by finishing Dante Must Die mode as Nero/Dante, it can also be unlocked right away via the Special Edition's Time Saver DLC.
- EX Dante - Only in the Special Edition, Dante's default appearance is given a black and red color scheme with dark hair, reminiscent of DmC's Dante. Unlocked by protecting Kyrie as Nero until time runs out during the end credits.
- The Legendary Dark Knight - Only in the Special Edition, Dante takes on the form of his father, the Legendary Dark Knight Sparda. Unlocked by default.
- Vergil is only playable in DMC4SE.
- Vergil - Vergil's default costume.
- Super Vergil - Players are granted unlimited Devil Trigger and his Concentration Gauge is always maxed out as well. Unlocked by finishing Dante Must Die mode as Vergil, it can also be unlocked right away via the Special Edition's Time Saver DLC.
- EX Vergil - Vergil's default appearance given a red color scheme, reminiscent of the Vergil boss fights while playing as Vergil in DMC3 Special Edition. Unlocked by killing at least 30 demons during the end credits as Vergil.
- Legendary Dark Knight Vergil - This suit represents the form of Vergil when he is under the control of Mundus. Unlike its appearance in DMC3, Vergil does not turn into Nelo Angelo during his Devil Trigger, instead taking on Sparda's true form like his alternate costume’s crossover appearance in Ultimate Marvel vs. Capcom 3. Unlocked by default.
- Lady is only playable in DMC4SE.
- Lady - Lady's default costume.
- EX Lady - Lady's default appearance given a black color scheme with blond hair, reminiscent of Trish. Unlocked by killing at least 20 demons during the end credits as Lady (requires clearing Mission 20 with Devil Hunter Rank A or higher).
- DMC3 Lady - Lady dons the outfit worn in the series' third entry. It bears resemblance to that of a Japanese school uniform, with the 'skirt' being represented with bullet casing holsters with skin-tight purple undergarments underneath. She wears a tight-fitting white blouse, brown leather gloves, and knee-high red boots. It came for free for those who pre-ordered the Special Edition and can be bought as a DLC.
- Trish is only playable in DMC4SE.
- Trish - Trish's default costume.
- EX Trish - Trish's default appearance given a white and brown color scheme with dark hair, reminiscent of Lady. Unlocked by killing at least 15 demons during the end credits as Trish (requires clearing Mission 20 with Devil Hunter Rank B or lower).
- Gloria - Trish gains the appearance of Gloria. Her skin becomes tanned, and her platinum blond hair becomes fairly short, just above shoulder length. She wears an outfit meant to match the design aspects that of The Order of the Sword. It came for free for those who pre-ordered the Special Edition and can be bought as a DLC.
Devil May Cry 5
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In Devil May Cry 5, there are 2 types of costumes—cosmetic recolors called EX Colors (or Alt Colors) and Super Characters.
EX Colors change character's appearance during gameplay and cutscenes. Alt Hero Colors (Nero and Dante) and Alt Heroine Colors (Nico, Lady, and Trish) were pre-order bonuses for original game, additionally, V and Vergil Alt Colors can be unlocked in-game. All of the above can be bought as DLCs after the game's release. Alt Hero and Alt Heroine Colors are available from the start in the Special Edition. Nico, Lady, and Trish aren't playable characters, so their costumes are only used to change their NPC looks in the cutscenes or during gameplay (when they are a guest AI).
- EX Nero - The costume is based around the Order of the Sword uniforms. While Itsuno didn't mention this during NYCC, it can be noted that Nero's hair color is reminiscent to that of Credo's. Nero's Devil form is also affected, giving him a color scheme similar to Credo's Angelo form.
- EX Dante - The costume is an homage to DmC: Devil May Cry. Dante's Devil form is also affected, giving him a dark gray and white carapace, in place of the standard red and black colors.
- EX V - This costume is an homage to Gilver from the Devil May Cry novel. Unlocked by defeating a certain number of enemies in post-Mission 20 credit sequences on any difficulty – both 18 enemies in the Nero's part (18th is Hell Judecca) and 20 enemies in Dante's part (both Dante's and Vergil's kills count) in the main story mode (Nero/Dante/V),, or buying it as DLC.
- EX Vergil - This costume is an homage to Vergil's costume from Devil May Cry 3 and Devil May Cry 4: Special Edition. Unlocked by defeating a certain number of enemies in post-Mission 20 credit sequences on Son of Sparda difficulty or higher – both 18 enemies in Nero's part (18th is Hell Judecca) and 20 enemies in Dante's part (both Dante's and Vergil's kills count) in the main story mode (Nero/Dante/V), or 20 enemies[please confirm] in Vergil mode, or buying it as DLC. In the base game this costume only changes his NPC look for his boss battles in Mission 19 and Mission 20 and cutscenes featuring him. In the Vergil mode it can be used with the player character and also appears on the Bloody Palace Stage 101 boss when the player uses his original color.
- EX Nico - The costume is not based around anything in particular, the developers just thought the color scheme looked good on her.
- EX Lady - The costume is an homage to Trish.
- EX Trish - The costume is an homage to Gloria.
Super Characters are unlocked by completing the Dante Must Die mode (clearing Mission 20); with main story mode (Nero/Dante/V) and Vergil mode unlocking the costume for their respective characters, or bought as DLC. Super costume can be used in both original and EX colors. Using the super characters will apply the x0.2 penalty to Total Stylish Points (reducing the score by 80%).
- Super Nero – Nero's eyes glow red, he's surrounded by dark aura, and his Devil Bringer wings are always visible. DT Gauge slowly recovers while in human form (~35 seconds for a fully upgraded gauge) and isn't depleted by staying in Devil form, however, Maximum Bet and Showdown consume the gauge as normal. DT doesn't recover vitality. Red Queen is in a permanent state of maximum Exceed and Blue Rose is automatically Colored Up on reload.
- Super Dante – Dante's eyes glow red. DT Gauge is slowly recovered while in human form (~10 seconds for a fully upgraded gauge) and isn't depleted by staying in Devil form, however, rush attacks (Stinger etc.) and Cavaliere Combo A in DT, Block and SDT Accumulate consume the gauge as normal. DT doesn't recover vitality. SDT gauge behaves as normal. Royal gauge is consumed normally and automatically refills over time (~10 seconds for a fully upgraded gauge). Once activated Mirage Swords Formation and Balrog's Ignition stay on infinitely. Cavaliere is always in Overtop Gear.
- Super V – V's eyes glow red. DT Gauge is slowly recovered while Nightmare isn't present (~50 seconds for a fully upgraded gauge) and isn't depleted by summoning Nightmare and using its attacks or by activating Griffon and Shadow's Devil Trigger, however, using Royal Fork and getting hit during Promotion consume the gauge as normal. Orb drop rate from Green Gainer and White Gainer is decreased.
- Super Vergil – Vergil's eyes glow red. DT Gauge is slowly recovered while in human form and Doppelganger isn't present (~10 seconds for a fully upgraded gauge) and isn't depleted by using Doppelganger, however, Mirage Blades formations and SDT Accumulate consume the gauge as normal. SDT doesn't recover vitality, otherwise the SDT gauge behaves as normal. Concentration is depleted as normal, but quickly refills automatically.
Unlike the earlier Devil May Cry games, DmC: Devil May Cry not only introduced weapon skins but also separated cosmetics costumes from game-altering abilities, allowing players to mix different skins with different gameplay perks.
- Standard (First Playthrough) - Dante's canon appearance throughout the game. Starts out with the coatless appearance on the first level before regaining his coat. Gains a small white patch of hair upon attaining Devil Trigger. Hair turns permanently white at the end of the game.
- Original - Dante's original black hair appearance during the first half of the game. Unlocked once the game is completed on any difficulty.
- Standard (Subsequent Playthroughs) - Dante's appearance at the end of the game. It is nearly identical to his original outfit albeit with longer hair that is primarily white. Unlocked once the game is completed on any difficulty.
- Son Of Sparda - Dante's coatless appearance at the beginning of the game. Unlocked once the game is completed on the Son Of Sparda difficulty.
- Classic Dante - Changes Dante's appearance to that of the original Dante from Devil May Cry 3. Available as part of the Costume Pack DLC.
- Neo Dante - Changes Dante's appearance with a dark tattered top with a red wrapping cloth wrapped around his torso and arms. He also wears a pair of jeans with utility pockets and belt paired with high-cut shoes. Available as part of the Costume Pack DLC.
- Dark Dante - Changes Dante's appearance with a darker palette of his standard clothes and blue tint, as well as white hair, a similar pallette as Vergil's in-game appearance. Available as part of the Costume Pack DLC.
- DMC1 Dante - Changes Dante's appearance to that of the original Dante of Devil May Cry 1. Available only with the Definitive Edition along with the other DLC Costumes.
- Standard (First Playthrough) - Vergil's canon appearance throughout the DLC. Starts out with his hair down and without his amulet for the first five levels. Gains swept-back hair, glowy eyes, and power emanating from his body during the final mission.
- Weak Vergil - Vergil's weak, hair down appearance throughout the majority of the DLC. Unlocked once the game is completed on any difficulty.
- Standard (Subsequent Playthrough) - Vergil's appearance at the end of the DLC. Vergil's hair is swept back and power emanates from his body and glowing eyes with no pupil. Appears to be Vergil's real Devil Trigger as seen in The Chronicle of Vergil.
- Classic Vergil - Vergil's appearance from Devil May Cry 3. Available only with the Definitive Edition along with the other DLC costumes.
- Weapon Skins
- Golden Weapons Pack: Changes the appearance of Osiris, Arbiter, and Revenant to give them a solid gold sheen. Available as pre-order bonus from Best Buy or as a DLC, also available within the Definitive Edition.
- Bone Weapons Pack: Changes the appearance of Osiris, Arbiter, and Revenant to look as if they are crafted from ivory. Available as pre-order bonus from Amazon or as a DLC, also available within the Definitive Edition.
- Samurai Weapons Pack: Changes the appearance of Osiris, Arbiter, and Revenant to resemble samurai weapons. Available as pre-order bonus from GameStop or EBGames or as a DLC, also available within the Definitive Edition.
- Super Dante - Gives Dante unlimited Devil Trigger at the cost of cutting the overall points for missions by 50%. Unlocked by completing the game on Dante Must Die mode.
- Super Vergil - Gives Vergil unlimited Devil Trigger at the cost of cutting the overall points for missions by 50%. Unlocked by completing the game on Vergil Must Die mode.
- Orb Harvester - Allows Dante to collect Orbs faster for upgrades. Available as pre-order bonus from Amazon. Perk only for Dante.
- Item Finder - Helps Dante find hidden items. Available as pre-order bonus from Best Buy and within the Definitive Edition. Perk only for Dante.
- In Devil May Cry 4 Special Edition, director Hideaki Itsuno originally planned to add a Nero costume based on the Order of the Sword in place of the "Prototype" costume present in the final game. This idea was then used for Nero's EX Costume in Devil May Cry 5.
- In Devil May Cry 5, it's possible to input a cheat code that will make Dante's hair shorter regardless of the mission or mode being played.
- Devil May Cry 2 DMC1 Dante costume differences
- Devil May Cry 4 Special Edition Official Guidebook. p. 23.
- DMC5 NYCC Panel (16:31)
- Devil May Cry 5 Official Complete Guide. p. 30.
- Devil May Cry 5 Official Complete Guide. p. 108.
- Devil May Cry® 4 Special Edition :: Devil May Cry 4 Special Edition OUT NOW!!
- Hideaki Itsuno: Regarding Nero’s new “Prototype” costume: I was originally planning to have him in the standard Order of the Sword uniform, but the producer felt I should include the costume that meant the most to me personally as the director, so I went with this. It’s one of the early designs that was nixed early on in the original game’s development.
|Interface||Gauges - Map - Stylish Rank - Vitality Gauge|
|Gameplay Features||Difficulty Mode - Bloody Palace - Costumes - Extra Bonus - Gameplay Extras - Secret Missions|
|Techniques||Actions - Air Hike - Air Raid - Buster - Charged Shot - Crazy Combo - Devil Trigger - Distorted Combo - Jump Canceling - Just Combo - Kick 13 - Slash Cancelling - Stinger - Summoned Swords - Taunt|
|Styles||Dark Slayer Style - Doppelganger Style - Gunslinger Style - Quicksilver Style - Royalguard Style - Swordmaster Style - Trickster Style|
|Objects||Blood Clot - Divinity Statue - Items - Key Items - Orbs - Sealed Doors - Trigger Devices|