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This is a guide on where to find hidden Red Orb Caches in Devil May Cry 2. Once you take a Red Orb cache, it won't reappear if you replayed the mission or used a Gold Orb.

Dante's Disc[]

Mission 1[]

Beginning of the mission
After jumping through the gate, walk a bit forward, then double jump on the wall next to you. Walk towards the huge head and jump on top of it.

Mission 2[]

In the Aerial Heart room
Before you end the mission by flying through the exit, stand next to the Devil Trigger refill dais, and fly up. Do the same on the opposite side of the DT refill dais.

Mission 3[]

Beginning of the mission
Jump on top of the two tallest pillars before the broken bridge.

Mission 4[]

Beginning of the mission
Jump on top of the second, higher platform jutting out of the wall. Slowly walk towards the end of it without falling. Jump if the Red Orb cache didn't fall.

Mission 5[]

Infested Chopper boss fight
After you climbed up the building with the Puias flying around, jump down to the platform which shows a Green Orb and a trail of Red Orbs. Head to the area with a lamppost. Stand to the edge of the plank and jump on to the girder on top of you. Walk towards its edge. Jump if the Red Orb cache didn't fall.

Mission 7[]

Elevator room
Before riding the elevator, jump onto one of the beams and walk towards the elevator. Do the same for the other beam. Jump if the Red Orb cache didn't fall.

Mission 9[]

The room with the 3 switches
Jump into the middle of the 4 gas tanks where you found a Gold Orb here in Mission 7 then walk right. Jump if the Red Orb cache didn't fall.

Mission 10[]

Beginning of the mission
Tallest broken pillar on the right. Jump if the Red Orb cache didn't fall.

Mission 11[]

The rotating room with the switch
Enter the alcove with a red orb hanging about on the left hand side of the door you just came from.

In the room with the glowing platforms
After falling into the room, go to Dante's right. You will see multiple platforms with doors. After you reach the corner, jump onto the platform on the next wall. Walk a little to make a cache appear.

Mission 12[]

The hallway you fall down to after defeating the sphere boss: Protector
First alcove on the left after breaking the statue (before facing Plutonian)

Mission 14[]

Beginning of the mission
Walk towards the sun. After passing the broken arch, there's a pillar on the right which looks like the pillar a Puia was perched on in Mission 1 when they are first introduced. Jump onto the top of it.

Mission 16[]

Beginning of the mission
Go up to the left corner one level above the first elevator.

Lucia's Disc[]

Mission 1[]

On the pillar in front of the giant door at the end of the town.
Jump on the pillar and walk a little to make orbs appear.

Mission 2[]

In the room with the orb that needs to be striked in Air Raid.
Transform into Devil Trigger (use the circle in the middle if you dont have any DT gauge to recharge) and start flying. Land in the 2 corners of the room (the ones WITHOUT lone red orbs) and walk a little to make the caches appear.

Mission 3[]

In the area where the Msiras are fought.
In this area, there are three blocks wedged in the mountain side. Jump on the first one and walk a little to make a cache appear.

Mission 5[]

Beginning of the mission.
There is a big pipe at the end of the room. Reach the top of it and cache appears.

Mission 6[]

The area with water.
There are two giant pillars. Use Air Raid to get on top of one and walk a little to make a cache appear. Then repeat the process with the second pillar to get a second cache.

Mission 7[]

Beginning of the mission.
At the start of the mission, swim forwards until you see an opening on the left (Lucia's right). Swim into it and cache will appear.

Mission 8[]

In the room where player need to deflect fireballs back onto the eye statue.
Reflect fireballs three times to destroy the statue and flood the room with water. Afterwards, swim onto the lighted-up alcove and cache appears.

Mission 10[]

In the area with the door to the boss area. Jump on top of the second, higher platform jutting out of the wall. Slowly walk towards the end of it without falling. Jump if the Red Orb cache didn't fall.

Mission 12[]

Beginning of the mission
Go up to the left corner one level above the first elevator.

See also[]

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