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{{Q|You break my heart. After all, it was I who gave you your name… my darling daughter!|[[Arkham]] to [[Lady]]|Devil May Cry 3: Dante's Awakening}}
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{{QEpigraph|You break my heart. After all, it was I who gave you your name… my darling daughter!|[[Arkham]] to [[Lady]]|Devil May Cry 3: Dante's Awakening}}
 
{{InfoMission
 
{{InfoMission
 
|name = Family ties
 
|name = Family ties
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|game = Devil May Cry 3
 
|num = 06
 
|num = 06
 
|image = [[File:DMC3_Mission_6.png|250px]]
 
|image = [[File:DMC3_Mission_6.png|250px]]
 
|objective = Clear the trial and forge a new path.
 
|objective = Clear the trial and forge a new path.
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|theme = Dante
 
|character = [[Dante]], [[Vergil]]
 
|character = [[Dante]], [[Vergil]]
|demon1 = [[Blood-goyle]], [[Seven Hells of the Demon Army#1st Hell: Pride|Hell Pride]], [[Seven Hells of the Demon Army#7th Hell: Lust|Hell Lust]], [[Seven Hells of the Demon Army#3rd Hell: Wrath|Hell Wrath]], [[Seven Hells of the Demon Army#4th Hell: Sloth|Hell Sloth]], [[Seven Hells of the Demon Army#6th Hell: Gluttony|Hell Gluttony]], [[Hell Vanguard]]
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|demon1 = [[Blood-goyle]], [[Hell Pride]], [[Hell Lust]], [[Hell Wrath]], [[Hell Sloth]], [[Hell Gluttony]], [[Hell Vanguard]]
 
|demon2 = [[Enigma]], [[Soul Eater]]
 
|demon2 = [[Enigma]], [[Soul Eater]]
 
|item = [[Artemis]]
 
|item = [[Artemis]]
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====Trial of Skill====
 
====Trial of Skill====
 
The key item "Essence of Technique" is at the other side of this long hallway, but to reach it, you must make your way past waves of spikes from the walls .
 
The key item "Essence of Technique" is at the other side of this long hallway, but to reach it, you must make your way past waves of spikes from the walls .
:[[Trickster Style|Trickster]] Style is recommended, since Dash and Sky Star have invincibility frames that let you simply pass through them, but the spikes are slow enough that you can just run and jump around them regularly. After acquiring the Essence, [[Seven Hells of the Demon Army#6th Hell: Gluttony|Hell Gluttonies]] and [[Blood-goyle|Blood-Goyles]] ([[Soul Eater]]s and [[Enigma]]s on harder difficulties) will appear, but killing them is optional. Head back out the way you entered; the spikes will not reappear on your way out.
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:[[Trickster Style|Trickster]] Style is recommended, since Dash and Sky Star have invincibility frames that let you simply pass through them, but the spikes are slow enough that you can just run and jump around them regularly. After acquiring the Essence, [[Hell Gluttony|Hell Gluttonies]] and [[Blood-goyle|Blood-Goyles]] ([[Soul Eater]]s and [[Enigma]]s on harder difficulties) will appear, but killing them is optional. Head back out the way you entered; the spikes will not reappear on your way out.
   
 
====Trial of the Warrior====
 
====Trial of the Warrior====
The key item "Essence of Fighting" is in a panel in this room, but requires you to defeat all enemies (an assortment of the [[Seven Hells of the Demon Army|Seven Hells]]) before you can take it. These, however, are in [[Devil Trigger]], making them difficult to damage and knock down, as well as increasing their aggressiveness. They even know how to block your attacks. Activate both damage wheels on either side of the room to temporarily disable their DT and make the trial easier to complete. Dante can also use the spikes in this room to perform the same swinging attack he uses with the dance pole on the Love Planet stage.
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The key item "Essence of Fighting" is in a panel in this room, but requires you to defeat all enemies (an assortment of the [[7 Hells]]) before you can take it. These, however, are in [[Devil Trigger]], making them difficult to damage and knock down, as well as increasing their aggressiveness. They even know how to block your attacks. Activate both damage wheels on either side of the room to temporarily disable their DT and make the trial easier to complete. Dante can also use the spikes in this room to perform the same swinging attack he uses with the dance pole on the Love Planet stage.
   
 
===Mute Goddess' Chamber===
 
===Mute Goddess' Chamber===
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Head through the newly cleared door to The Dark Corridor. There is an Agni & Rudra [[Combat Adjudicator]] here that needs a style rank of A, (Jet-Stream - Combo I - Aerial Cross - Combo II - Combo III - Million Slash, start all over)/Force Edge (Force Edge Combo - High Time - Helm Breaker - Stinger, repeat) as well as a collection of Red Orbs up in the rafters. Step out toward the exposed balcony to complete the mission.
 
Head through the newly cleared door to The Dark Corridor. There is an Agni & Rudra [[Combat Adjudicator]] here that needs a style rank of A, (Jet-Stream - Combo I - Aerial Cross - Combo II - Combo III - Million Slash, start all over)/Force Edge (Force Edge Combo - High Time - Helm Breaker - Stinger, repeat) as well as a collection of Red Orbs up in the rafters. Step out toward the exposed balcony to complete the mission.
   
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{{Dmc3m}}
 
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[[es:Devil May Cry 3: Misión 6]]

Revision as of 10:44, 22 May 2020

You break my heart. After all, it was I who gave you your name… my darling daughter!

Walkthrough

Mute Goddess' Chamber

A pile of rubble blocks your path in the Mute Goddess' Chamber. To clear it, proceed to the next room, where you must face three trials in the rooms beyond and obtain their key items. Before you go though, jump onto the top of the Artemis stand in the middle of the room to reveal a secret Red Orb cache. If you can't jump onto it, come back until you put the three essence into the Artemis stand.

Chamber of Three Trials

Trial of Wisdom

The objective of this trial is to go through a sequence of three doors in a certain order. If you fail, you will be sealed in a room with Hell Lusts, Prides, and Blood-goyles, and have to start all over again after you exit.

There is a hint regarding the order of the doors that refers to the riddle of the Sphinx: What walks on four legs in the morning, two in the afternoon, and three in the evening?

First: Right door, with 4 red lights. This signifies your infant age (crawling on hands and feet).
Second: Left door, with 2 red lights. This signifies your adult age (walking on two legs).
Third: Middle door, with 3 red lights. This signifies your old age (leaning on a cane).

After that, you will enter the room with the key item "Essence of Intelligence" resting on the pedestal in the middle of the room. Take it and exit.

Devil May Cry 3 All cutscenes Full HD 60 FPS - You 2017-04-29 13-57-18

Soot from the missile forms "6", depicting mission's number.

Trial of Skill

The key item "Essence of Technique" is at the other side of this long hallway, but to reach it, you must make your way past waves of spikes from the walls .

Trickster Style is recommended, since Dash and Sky Star have invincibility frames that let you simply pass through them, but the spikes are slow enough that you can just run and jump around them regularly. After acquiring the Essence, Hell Gluttonies and Blood-Goyles (Soul Eaters and Enigmas on harder difficulties) will appear, but killing them is optional. Head back out the way you entered; the spikes will not reappear on your way out.

Trial of the Warrior

The key item "Essence of Fighting" is in a panel in this room, but requires you to defeat all enemies (an assortment of the 7 Hells) before you can take it. These, however, are in Devil Trigger, making them difficult to damage and knock down, as well as increasing their aggressiveness. They even know how to block your attacks. Activate both damage wheels on either side of the room to temporarily disable their DT and make the trial easier to complete. Dante can also use the spikes in this room to perform the same swinging attack he uses with the dance pole on the Love Planet stage.

Mute Goddess' Chamber

Take the Essences back to the Mute Goddess' Chamber and examine the stand in the center. Inserting the second Essence will cause it to fire a laser at the rubble, and inserting the third will lower the stand, allowing Dante to obtain the "Mute Goddess": the demonic gun, Artemis.

The Dark Corridor

Head through the newly cleared door to The Dark Corridor. There is an Agni & Rudra Combat Adjudicator here that needs a style rank of A, (Jet-Stream - Combo I - Aerial Cross - Combo II - Combo III - Million Slash, start all over)/Force Edge (Force Edge Combo - High Time - Helm Breaker - Stinger, repeat) as well as a collection of Red Orbs up in the rafters. Step out toward the exposed balcony to complete the mission.