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Darksoul I should have been the one to fill your dark soul with liiiiiiiiiiight!
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Trial of Wisdom

The objective of this trial is to go through sequence of doors. There are three of them. If you fail, you will enter the room with demons and you will be trapped by sealed doors, unless you defeated all of the enemies. The bad thing is, you have to start all over again.

Directions at the stage: The hint is how many legs as you grow from infant to old age.

First: Right door where there are 4 red dots. This signifies your infant age.

Second: Left door where there are 2 dots. This signifies your normal age.

Third: Front door where there are 3 dots. This signifies your ripe age.

After that, you will enter the room with Essence of Wisdom resting at the tombstone in the middle of the room.

Trial of Skill

The aim for this trial is to get the Essence at the other side through jutting-out spikes. Trickster style is mostly recommended here as you dodge through spikes. The spikes only poke out in one dimension: up, left, right and down. After you obtained the Essence of Intelligence, numbers of Blood-goyle and Hell Gluttony will appear. The best choice is to escape as there are no red sealed door.

Trial of Warrior

You have to defeat all of the enemies before the Essence of Warrior appears. Unfortunately, all of the enemies will activate their DT form. It is recommended to deactivate their DT for easier fight. To do this, find one of the two wheels and attack them until eight flames appear. If you enlighten the two, the duration of deactivation will be longer. Now there are poles that you can use them for more groovy actions.

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