Devil May Cry Wiki
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|num=09
 
|num=09
 
|name=For You
 
|name=For You
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|image=[[File:DevilMayCry4_DX9_2013-07-16_21-28-36-17.png|250px]]
 
|objective=Locate the Captive Kyrie!
 
|objective=Locate the Captive Kyrie!
  +
|theme = Nero
 
|character=Nero
 
|character=Nero
 
|demon1=[[Bianco Angelo]], [[Alto Angelo]], [[Scarecrow]], [[Frost]], [[Assault]]
 
|demon1=[[Bianco Angelo]], [[Alto Angelo]], [[Scarecrow]], [[Frost]], [[Assault]]
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|key=[[Key of Cronus]]
 
|key=[[Key of Cronus]]
 
|adjudicator=Nero (Smokin')
 
|adjudicator=Nero (Smokin')
|prev=[[Devil May Cry 4 walkthrough/M08|Profession of Faith]]
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|prev=[[Devil May Cry 4 walkthrough/M08|Profession Of Faith]]
|next=[[Devil May Cry 4 walkthrough/M10|Wrapped in Glory]]
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|next=[[Devil May Cry 4 walkthrough/M10|Wrapped In Glory]]
 
}}
 
}}
{{Q|Damn you! DAMN YOU! I will kill you! I will kill you!|[[Agnus]] to [[Nero]]|Devil May Cry 4}}
+
{{QEpigraph|Damn you! DAMN YOU! I will kill you! I will kill you!|[[Agnus]] to [[Nero]]|Devil May Cry 4}}
  +
'''For You''' is the ninth mission of ''[[Devil May Cry 4]]''.
This can be one of the most challenging missions since it needs a lot of patience solving most of the Laser Barrier Traps, and the boss fight with Angelo Agnus can be difficult with the little area given to you.
 
   
 
==Walkthrough==
 
==Walkthrough==
 
===Gran Album Bridge===
 
===Gran Album Bridge===
You start of the mission from the Gran Album Bridge, head off to the next room and destroy the artifacts. Then continue on to the other side of the bridge, where you are introduced to a new enemy; the [[Alto Angelo]], destroy all enemies then enter the HQ.
+
Following another cutscene, you will start off the mission from the Gran Album Bridge. Head off to the next room and destroy the artifacts. Then continue on to the other side of the bridge, where you are introduced to a new enemy: [[Alto Angelo]]. It may be wise to kill off the lesser blue Angelos first using air combos and air throws, then target the Alto Angelo. When the Alto Angelo flies around, grapple him and knock him out of the air. When you have destroyed all enemies, enter the HQ. There are 10 breakable objects here.
 
===Grand Hall===
*Note: There are 10 breakable objects here.
 
 
[[File:M09 Main Hall Preview.jpg|thumb|A preview of the Main Hall, notice a Devil Star on the left.]]From the main hall, move towards the [[Strange Tree]] and activate the pedestal. A cutscene will then follow, and the room behind you will be filled with laser traps. Move to the room from your right. Pick up the [[Devil Star|Devil Star S]] and break the S-Rank [[Combat Adjudicator]] before activating the cutscene. There are six breakable benches, two breakable pots, and one hidden [[Red Orb]] cache in the far opposite corner of the Adjudicator.
 
===Gran Hall===
 
[[File:M09 Main Hall Preview.jpg|thumb|A preview of the Main Hall, notice a Devil Star on the left.]]From the main hall, move towards the [[Strange Tree]] and activate the pedestal, a cutscene will then follow, and the room behind you will be filled with laser traps. Move to the room from your right. It is suggested to pick up the [[Devil Star|Devil Star S]] and to break the [[Combat Adjudicator]] before activating the cutscene.
 
*Note: There are 6 breakable benches, 2 breakable pots, and 1 hidden [[Red Orb]] cache in the far opposite corner of the Adjudicator.
 
 
 
===Key Room===
 
===Key Room===
More [[Alto & Bianco Angelo]]s here. Defeat them and acquire the Key of Chronus, which can be used to slow down time. Use the Key on the [[Chrono Slicer]] to get past the lasers.
+
More [[Alto Angelo|Alto]] & [[Bianco Angelo]]s here. Defeat them and acquire the [[Key Items in Devil May Cry 4|Key of Cronus]], which can be used to slow down time. Use the Key on the [[Chrono Slicer]] to get past the lasers. There are four breakable objects here.
*Note: There are 4 breakable objects here.
 
 
 
===The Gauntlet===
 
===The Gauntlet===
In the elevator area, what you need to do is to get on to the top of the room. First thing's first: in the hexagonal pit in the middle of the room is a hidden Orb cache. Stand in the center to receive them. After that, activate the nearby mechanism to access the elevators. While inside the first elevator, [[Scarecrow]]s will spawn. Kill them to continue.
+
First thing's first: stand in the center of the hexagonal pit in the middle of the room for a hidden Orb cache. After that, activate the nearby mechanism to access the elevators. While inside the first elevator, [[Scarecrow]]s will spawn. Kill them to continue.
   
While on the 2nd floor, you need to access the distant elevators by passing through various laser traps. Use a the Key of Cronus on the Crono Slicer to get through the laser barriers. Inside the second elevator, [[Frost]]s attack you. Kill them to keep going.
+
While on the second floor, you need to access the distant elevators by passing through various laser traps. Use the Key of Cronus on the Chrono Slicer to get through the laser barriers. Inside the second elevator, [[Frost]]s attack you. Kill them to keep going.
   
 
====Blue Orb Fragment====
 
====Blue Orb Fragment====
When the second elevator stops, you can go either towards the laser barriers or out a side door that opens up. It's easy to miss if you don't know it's there. To get to the [[Blue Orb]] Fragment, you need to jump straight out the side door to land on a ledge. Some may find it difficult to jump straight with the camera angles. If this is the case, use Streak to take a long jump. The Blue Orb Fragment is just above Snatch height, so the easiest way to get it is to jump off. You'll end up back at the first floor. Just activate the mechanism again to recall the elevator, and start back up.
+
When the second elevator stops, you can either proceed towards the laser barriers, or jump out a side door that opens up. It's easy to miss this door if you don't know it's there., but you'll need to jump out of it and land on a ledge to get to the [[Blue Orb]] Fragment. Some may find it difficult to jump straight with the camera angles. If this is the case, use Streak to take a long jump. The Blue Orb Fragment is just above Snatch height, so the easiest way to get it is to jump off. You'll end up back at the first floor. Just activate the mechanism again to recall the elevator, and start back up.
 
Use the Crono Slicer to navigate through the third floor and get into the third elevator. Here you will be attacked by [[Assault]]s. Kill them to keep goin.
 
*Note: On Son of Sparda difficulty and higher, you will also fight a [[Blitz]] here.
 
 
When you are on the top area, get the Green Orb, buy anything you need from the [[Divinity Statue]], and move to the next room.
 
 
===Agnus's Room===
 
Walk to the center of the room to trigger a cutscene and start the boss fight. If you are going for 100% Orb collection, you'll need to break the objects here BEFORE triggering the cutscene. Even though they don't drop any Red Orbs, they still count for some reason.
 
*Note: There are 4 breakable pieces of furnature and 1 breakable candle stand. There are several breakable cages as well, but they can only be accessed during the boss fight.
 
   
 
Use the Chrono Slicer to navigate through the third floor and get into the third elevator. Here you will be attacked by [[Assault]]s. Kill them to keep going. On higher difficulties, you will also fight a [[Blitz]] here. When you are on the top area, get the Green Orb, buy anything you need from the [[Divinity Statue]], and move to the next room.
 
===Agnus' Room===
 
Walk to the center of the room to trigger a cutscene and start the boss fight. If you are going for 100% Orb collection, you'll need to break the objects here before triggering the cutscene. Even though they don't drop any Red Orbs, they still count for some reason. There are four breakable pieces of furniture and one breakable candle stand. There are several breakable cages as well, but they can only be accessed during the boss fight.
 
==Boss: Angelo Agnus==
 
==Boss: Angelo Agnus==
The key to defeating Agnus is to stay on the attack. He summons multiple other demons, though, to try and force you to go on the defensive. Fortunately, Nero can use these against Agnus, too, with a [[Buster]].
 
 
You need to hit [[Agnus]] with multiple sword combinations, [[Charged Shot]]s, and whatever else you can throw at him to disperse his gold aura; only then he is vulnearable to Buster. It is recommended to stay near the center of the room when possible, as he always returns to the center just before his drain attacks.
 
 
There are also three breakable cages within the boss arena, all of which drop a Green Orb when broken. Agnus will probably break these as he shoots fireballs at you, (and misses, right?) but make sure to get them before the end of the fight.
 
 
===Attacks===
 
This boss displays several attacks against you, so you need to watch out for them. If he lands a hit against you with his Gladii, he will cheer and say, "Woot! Woot!"<!--other verbal taunts or cues?-->
 
 
In addition to his standard attacks, Agnus can also restore his health with a few special attacks. Both are always announced by Agnus returning to the center of the room and charging them up with demonic power. If you fail to dodge them and get caught, the only way to escape them is to use [[Devil Trigger]] or a [[Holy Water]]. If you use Devil Trigger to get out of a drain attack, Agnus will say, "You threw off my calculations!"
 
   
  +
=== General Strategy ===
 
The key to defeating Agnus is to stay on the attack. He summons multiple other demons to try and force you to go on the defensive, but Nero can use these against Agnus with a [[Buster]].
   
 
You need to hit Agnus with multiple sword combinations, Charged Shots, and whatever else you can throw at him to disrupt his gold aura; only then will he be vulnerable to Buster. It is recommended to stay near the center of the room when possible, as he always returns to the center just before his drain attacks.
====Common Attacks====
 
*Hell Fire - Summons a small [[Hell Gate]] behind Agnus that launches several flaming Basilisk skulls at you. Because they converge their fire on the spot where you are standing, it is best to dodge directly left or right, since going forward or back puts you at greater risk of running into a skull. There are two patterns of to this attack, and can be predicted by the Basilisk faces seen in the Hell Gate.
 
**All at once - All of the Basilisks shoot at the same time, and reload at the same time. A slower firing speed gives you more time to prepare, but deals more damage if you get hit.
 
**Staggered - The Basilisks shoot in pairs, resulting in closer but less powerful shots.
 
*Rave Boomerang - Agnus summons two Cutlass and spins like a top, cutting Nero and inflicting large amounts of damage if he connects. After about three seconds of spinning, he will fling them towards Nero. Stay away from him while spinning and time your sideways dodge or double jump to evade this attack.
 
*Gladius Combo - Agnus summons various weapons, mostly two Gladii, and cuts Nero with a combo. In case you have seen this before, Buster him to disable his next slash as the demonic swords drop White Orbs
 
*Summon - Agnus summons live demons which he crafted to attack you. However, this attack decreases his [[Vitality Gauge]]. All enemies summoned by Agnus will drop a small [[Orbs#White Orb|White Orb]] when slain.
 
**[[Basilisk]] - Just like the regular enemy, they run around and try to shoot you with their flaming skulls. Try to Buster or Air Buster them at Agnus if you can, but otherwise focus on dodging Agnus while taking them out.
 
**[[Gladius]] - Easier to predict than the Basilisk because of their longer warm-up time before attacks, they are nonetheless dangerous because you can't keep your eyes on all of them at once. Use Snatch to disable them quickly and then either kill them or fling them back at Agnus. Also, activate DT in front of Agnus and attack them (Agnus and the Gladii) in mid-air while the demonic swords are warming up to destroy them before they scatter all over.
 
**[[Cutlass]] - Agnus will bow and two Cutlasses will dive out of the air behind him and into the floor. They will then create a "diving hole" underneath you and attempt to do their slashing jump attack. They disappear afterwards, so you don't have to worry about encore performances.
 
=====Audio Cues for Normal Attacks=====
 
The player must listen carefully to the following audio cues to predict Agnus' attacks.
 
*"Time to descend!"- Summons two [[Gladius|Gladii]] behind him. Jump then activate Devil Trigger and finally slash Agnus while in mid-air to rapidly destroy the demonic swords.
 
   
 
Agnus can also restore his health with a few special attacks. Both are always announced by Agnus returning to the center of the room and charging them up with demonic power. If you fail to dodge them and get caught, the only way to escape them is to use [[Devil Trigger]] or a [[Items|Holy Water.]]
*"You dare oppose me?"- Summons three instead of two [[Gladius|Gladii]]. Same strategy applied as above.
 
   
 
There are also three breakable cages within the boss arena, all of which drop a Green Orb when broken. Agnus will probably break these as he shoots fireballs at you, but make sure to get them before the end of the fight.
*"You're doomed!"- Agnus will bow down and summon two [[Cutlass]]es. Attack Agnus before the floor glows two diving holes (which signify two Cutlasses will jump and dive back).
 
*"I will crush you until you die!"- Agnus will perform Rave Boomerang (as mentioned in the Common Attacks section). He equips two Cutlasses and spin like a top and throws at Nero causing a massive damage.
 
   
 
=== Audio Cues & Attacks ===
*"This can't be happening!"-Although no attacks are performed in this audio cue, it is still important for the player to pay close attention to this one. Agnus gets up after being stunned, at the same time, a massive wind will push Nero away from him similar to Sanctus' "Power of the Sword" aura in Mission 20. You can however use Maximum Bet to inflict damage while he's getting up
 
  +
Immediately when the fight begins, he will try to stab you with his sword. Dodge out of the way, and get ready.
   
  +
* "Time to dissect!" ''and'' "You dare oppose me?!"
* "Power is divine! Divine!"- Summons a mandala of [[Basilisks]] which fire fireballs at Nero like a cannon.
 
 
** Summons two or three [[Gladius|Gladii]] behind him, respective to each cue. Easier to predict than the Basilisks because of their longer warm-up time before attacks, they are nonetheless dangerous because you can't keep your eyes on all of them at once. Use Snatch to disable them quickly and then either kill them or fling them back at Agnus. You can also activate [[Devil Trigger]] in front of Agnus and attack them in mid-air while the demonic swords are warming up to destroy them before they scatter.
* "Huaah! Eat this!"- Gladius slash. Try to avoid Agnus when he slashes you with his Gladii and if have seen this before, Buster him before he attacks while he still has the Gladii in his hands (this technique will give you White Orbs)
 
  +
* "You're doomed!"
*"Behold, the power of an angel!"- Summons [[Basilisks]]
 
 
** Agnus will bow down and summon two [[Cutlass|Cutlasses]]. They will then create a "diving hole" underneath you and attempt to do their slashing jump attack. They disappear afterwards, so you don't have to worry about encore performances. If you attack Agnus before the holes appear, you may interrupt the summon.
  +
* "I will crush you until you die!"
 
** Agnus will perform Rave Boomerang. He summons two [[Cutlass|Cutlasses]] and spins like a top. After about three seconds of spinning, he will fling them towards Nero. Stay away from him while spinning and time your sideways dodge or double jump to evade this attack.
  +
* "This can't be happening!"
 
** Agnus says this after being stunned; at the same time, a massive wind will push Nero away from him similar to [[Sanctus]]' "Power of the Sword" aura in Mission 20. You can however use Maximum Bet (if you have it) to inflict damage while he's getting up.
  +
* "Huaah! Take this!"
 
** Gladius slash. Try to [[Buster]] him before he attacks while he still has the Gladii in his hands, which will force him to relinquish White Orbs.
  +
* "I'll finish you off myself with this marvelous weapon I devised!" ''or'' "Behold, the power of an angel!"
 
** Summons [[Basilisk|Basilisks]]. Because they converge their fire on the spot where you are standing, it is best to dodge directly left or right, since going forward or back puts you at greater risk of running into a skull. Try to Buster or Air Buster them at Agnus if you can, but otherwise focus on dodging Agnus while taking them out. There are two patterns to this attack, which can be predicted by the Basilisk faces seen in the Hell Gate:
 
*** '''All at once''': All of the Basilisks shoot at the same time, and reload at the same time. A slower firing speed gives you more time to prepare, but deals more damage if you get hit.
 
*** '''Staggered''': The Basilisks shoot in pairs, resulting in closer but less powerful shots.
  +
* "Your strength will be mine!"
 
** Agnus charges at you. If you are caught, he will drain your health. You can cancel this by activating [[Devil Trigger]].
  +
* "Time to die!"
 
** Agnus will perform a devastating blow that can drain a massive portion of your [[Vitality Gauge]]. Chase him and attack him vigorously before he charges this attack to prevent the damage.
   
  +
Once Agnus has been defeated, a cutscene will trigger, and the mission will end.
====Draining Attacks====
 
  +
*
*"Your strength will be mine!" - When Agnus says this line, he will charged at you and if you are caught, he will drain your health. You can cancel this by activating Devil Trigger.
 
*"Time to die" - Agnus will then perform a devastating blow that can drain a massive portion of your Vitality Gauge. Chase him and attack him vigorously before he charges this attack to prevent the damage.
 
[[Category:Devil May Cry 4 Missions]]
 

Latest revision as of 02:58, 13 July 2022

Darksoul I should have been the one to fill your dark soul with liiiiiiiiiiight!
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Damn you! DAMN YOU! I will kill you! I will kill you!

For You is the ninth mission of Devil May Cry 4.

Walkthrough

Gran Album Bridge

Following another cutscene, you will start off the mission from the Gran Album Bridge. Head off to the next room and destroy the artifacts. Then continue on to the other side of the bridge, where you are introduced to a new enemy: Alto Angelo. It may be wise to kill off the lesser blue Angelos first using air combos and air throws, then target the Alto Angelo. When the Alto Angelo flies around, grapple him and knock him out of the air. When you have destroyed all enemies, enter the HQ. There are 10 breakable objects here.

Grand Hall

M09 Main Hall Preview

A preview of the Main Hall, notice a Devil Star on the left.

From the main hall, move towards the Strange Tree and activate the pedestal. A cutscene will then follow, and the room behind you will be filled with laser traps. Move to the room from your right. Pick up the Devil Star S and break the S-Rank Combat Adjudicator before activating the cutscene. There are six breakable benches, two breakable pots, and one hidden Red Orb cache in the far opposite corner of the Adjudicator.

Key Room

More Alto & Bianco Angelos here. Defeat them and acquire the Key of Cronus, which can be used to slow down time. Use the Key on the Chrono Slicer to get past the lasers. There are four breakable objects here.

The Gauntlet

First thing's first: stand in the center of the hexagonal pit in the middle of the room for a hidden Orb cache. After that, activate the nearby mechanism to access the elevators. While inside the first elevator, Scarecrows will spawn. Kill them to continue.

While on the second floor, you need to access the distant elevators by passing through various laser traps. Use the Key of Cronus on the Chrono Slicer to get through the laser barriers. Inside the second elevator, Frosts attack you. Kill them to keep going.

Blue Orb Fragment

When the second elevator stops, you can either proceed towards the laser barriers, or jump out a side door that opens up. It's easy to miss this door if you don't know it's there., but you'll need to jump out of it and land on a ledge to get to the Blue Orb Fragment. Some may find it difficult to jump straight with the camera angles. If this is the case, use Streak to take a long jump. The Blue Orb Fragment is just above Snatch height, so the easiest way to get it is to jump off. You'll end up back at the first floor. Just activate the mechanism again to recall the elevator, and start back up.

Use the Chrono Slicer to navigate through the third floor and get into the third elevator. Here you will be attacked by Assaults. Kill them to keep going. On higher difficulties, you will also fight a Blitz here. When you are on the top area, get the Green Orb, buy anything you need from the Divinity Statue, and move to the next room.

Agnus' Room

Walk to the center of the room to trigger a cutscene and start the boss fight. If you are going for 100% Orb collection, you'll need to break the objects here before triggering the cutscene. Even though they don't drop any Red Orbs, they still count for some reason. There are four breakable pieces of furniture and one breakable candle stand. There are several breakable cages as well, but they can only be accessed during the boss fight.

Boss: Angelo Agnus

General Strategy

The key to defeating Agnus is to stay on the attack. He summons multiple other demons to try and force you to go on the defensive, but Nero can use these against Agnus with a Buster.

You need to hit Agnus with multiple sword combinations, Charged Shots, and whatever else you can throw at him to disrupt his gold aura; only then will he be vulnerable to Buster. It is recommended to stay near the center of the room when possible, as he always returns to the center just before his drain attacks.

Agnus can also restore his health with a few special attacks. Both are always announced by Agnus returning to the center of the room and charging them up with demonic power. If you fail to dodge them and get caught, the only way to escape them is to use Devil Trigger or a Holy Water.

There are also three breakable cages within the boss arena, all of which drop a Green Orb when broken. Agnus will probably break these as he shoots fireballs at you, but make sure to get them before the end of the fight.

Audio Cues & Attacks

Immediately when the fight begins, he will try to stab you with his sword. Dodge out of the way, and get ready.

  • "Time to dissect!" and "You dare oppose me?!"
    • Summons two or three Gladii behind him, respective to each cue. Easier to predict than the Basilisks because of their longer warm-up time before attacks, they are nonetheless dangerous because you can't keep your eyes on all of them at once. Use Snatch to disable them quickly and then either kill them or fling them back at Agnus. You can also activate Devil Trigger in front of Agnus and attack them in mid-air while the demonic swords are warming up to destroy them before they scatter.
  • "You're doomed!"
    • Agnus will bow down and summon two Cutlasses. They will then create a "diving hole" underneath you and attempt to do their slashing jump attack. They disappear afterwards, so you don't have to worry about encore performances. If you attack Agnus before the holes appear, you may interrupt the summon.
  • "I will crush you until you die!"
    • Agnus will perform Rave Boomerang. He summons two Cutlasses and spins like a top. After about three seconds of spinning, he will fling them towards Nero. Stay away from him while spinning and time your sideways dodge or double jump to evade this attack.
  • "This can't be happening!"
    • Agnus says this after being stunned; at the same time, a massive wind will push Nero away from him similar to Sanctus' "Power of the Sword" aura in Mission 20. You can however use Maximum Bet (if you have it) to inflict damage while he's getting up.
  • "Huaah! Take this!"
    • Gladius slash. Try to Buster him before he attacks while he still has the Gladii in his hands, which will force him to relinquish White Orbs.
  • "I'll finish you off myself with this marvelous weapon I devised!" or "Behold, the power of an angel!"
    • Summons Basilisks. Because they converge their fire on the spot where you are standing, it is best to dodge directly left or right, since going forward or back puts you at greater risk of running into a skull. Try to Buster or Air Buster them at Agnus if you can, but otherwise focus on dodging Agnus while taking them out. There are two patterns to this attack, which can be predicted by the Basilisk faces seen in the Hell Gate:
      • All at once: All of the Basilisks shoot at the same time, and reload at the same time. A slower firing speed gives you more time to prepare, but deals more damage if you get hit.
      • Staggered: The Basilisks shoot in pairs, resulting in closer but less powerful shots.
  • "Your strength will be mine!"
    • Agnus charges at you. If you are caught, he will drain your health. You can cancel this by activating Devil Trigger.
  • "Time to die!"
    • Agnus will perform a devastating blow that can drain a massive portion of your Vitality Gauge. Chase him and attack him vigorously before he charges this attack to prevent the damage.

Once Agnus has been defeated, a cutscene will trigger, and the mission will end.