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V is the fifth mission in Devil May Cry 5 and the fourth "proper" mission.

June 15th 06:35am[]

Nero and V split up to find separate paths to the Qliphoth, the demonic tree. Nero encountered a deadly demon wielding light as a weapon. When defeated, it turned out to be Lady. Can she shed some light on the battle with the demon king? And what is V's true motive?


Style Points & Time Requirements[]

The following is a table that lists the S rank requirement (Style) based on difficulty level as well as the timing requirements for each "Speed Clear" Extra Bonus. This information was taken from the Devil May Cry 5 Official Complete Guide and was translated by @DMC5Info which can be found here.

- Human Devil Hunter Son of Sparda Dante Must Die Heaven or Hell Hell and Hell
Style Points 4000 5000 5500 6000 ? 5500
Speed Clear S 14:00 16:00 18:00 20:30 09:00 20:30
Speed Clear A 21:00 24:00 27:00 30:45 13:30 30:45
Speed Clear B 28:00 32:00 36:00 41:00 18:00 41:00


V uses his familiars to attack; Shadow acts as his melee attack, Griffon acts as his long-ranged attack, and Nightmare is only usable in his Devil Trigger mode. Almost immediately, enemies appear which becomes a perfect time to practice V's familiars. After defeating the enemies, go through the next path until V reaches the metal stairs. Jump to the right to them to get the Red Orbs. Instead of continuing through the doorway below, jump up to where the Green Orbs are above it, then to the very top to the right of the metal platform. Stand still on top of the rubble and a Red Orb Cache will appear. After the doorway, enemies appear; defeat them as usual. Outside, before going down, jump over the short wall and destroy the Blood Clot at the end of it, uncovering a Red Orb Cache.

Afterwards, jump down and make sure to grab the floating Red Orbs. Approaching the enemies will make V use his Devil Trigger mode, where he summons Nightmare. Use Nightmare to easily defeat the enemies. After defeating the enemies, jump over the shipping containers and get the Red Orbs around the containers and the Gold Orb above the containers. Continue through the destroyed railroad tracks and destroy the Blood Clot on the bridge, which will destroy the bridge. Griffon saves V and carry him across the destroyed bridge; get the Gold Orb nearby then continue. Get the Nidhogg Hatchling and Qliphoth Saplings will spawn; destroy them and head inside the building. Get the Purple Orb Fragment as well.

When V goes to the other side of the building, the path gets sealed and enemies appear. During the battle, summon Nightmare to destroy a wall. Go inside the wall and go through the back alley and obtain the second Nidhogg Hatchling. After the battle, use Griffon to shoot the Red Orb containers hanging above. More enemies appear so defeat them as usual. Turn left and find a Qliphoth hole that the Nidhogg Hatchling can be placed inside. After the hole is destroyed, get the Blue Orb Fragment behind it. Use the second Hatchling to open a path to a building. Enter the building and climb to the top and see some markings that activate Secret Mission 3.

Afterwards, continue through the main route; Qliphoth Roots emerge from the ground; defeat them and continue. In a wide open area, several enemies appear so defeat them. After the enemies are slain, V can find a phone booth to prepare him for the boss battle.

Boss: Nidhogg[]

Nidhogg is a large, parasitic entity composed of four tentacles, each of which has its own HP pool. Of those four the primary tentacle is the one attached to Nidhogg's body at what appears to be his waist, with the remaining three— which resemble large, plant-like mouths with no bodies of their own attached to the ends of each tentacle —functioning as Nidhogg's primary form of attack throughout his first phase.

The three mouth-like tentacles can be attacked, doing a small amount of damage to the boss and temporarily stunning him should you destroy all three of them. The stun will force Nidhogg's main body to drop down to a far more accessible spot and remain still for a short duration of time, allowing all of V's familiars to freely wail on him. Summoning Nightmare just before you finish off the third tentacle will give Nightmare the time he needs to enter the arena, so that he can spend the full duration of Nidhogg's stun attacking his main body for maximum damage.

Once his stun ends he will temporarily retreat and the three tentacles that V previously destroyed will return, though they can be destroyed additional times for further stuns. Note that the lower Nidhogg's health becomes, the quicker his tentacles will recover; as such, it may be helpful to stun him early on and spend the remainder of the fight focused on doing damage to the tentacles when Nidhogg's main body isn't accessible and quickly switching to prioritize hitting the main body when it reveals itself again. Most if not all of his direct attacks can be avoided by spamming Shadow's dodge.

Like all enemies, Nidhogg will require V to use Checkmate on his body once his health reaches 0 in order to finish him off.


Phase 1[]

For the first part of the fight Nidhogg primarily leaves the fighting to his tentacles, choosing to hang back either high up in the arena or completely out of reach. While he can and will attack V himself, this won't happen until the fight has gone on for a few minutes without him becoming stunned. Otherwise, he will wait until he's recovered from his first stun.

  • Tentacle Charge: If V stands in front of the tentacles within a certain range, they will rush forward from the back of the arena to hit him.
  • Tentacle Sweep: The tentacles will sweep across the ground near Nidhogg's main body. Can be jumped over or dodged using Griffon.

Phase 2[]

The second phase of the fight effectively starts after Nidhogg's first stun, if his HP drops too low, or if V has gone several minutes without successfully pulling off a stun. Phase two is indicated by Nidhogg attacking V himself for the first time; once phase two begins, he will become increasingly aggressive the lower his HP drops and tends to focus on V himself rather than his familiars. His tentacles are still active threats and will continue to attack alongside Nidhogg.

  • Rush: Nidhogg rushes towards V from the back of the arena very quickly. This attack has a large range and V is in the way, it will hit him regardless of how far away V is from the start of this attack. It's possible to sidestep it if V moves early enough, but ideally utilizing Shadow's dodge is the most efficient way to avoid being hit.
  • Spit Up: A projectile is launched from one of the tentacle's mouths and is generally aimed at the closest threat.
  • Collaborative Rush: Nidhogg and his tentacles all rush V at once. This attack is only used after he recovers from a stun.
  • Team Assault: Nidhogg and his tentacles all attempt to crush V. This attack is only used after he recovers from a stun.
  • Multi-hit: A series of up to 6 blows that stab down towards the ground as Nidhogg rushes forward towards V. If V is hit and knocked down, the attack will stop early regardless of how many hits were left.
  • Stab: Nidhogg brings his blades down on V in one single, sudden movement.


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