Awaken is the eleventh mission in Devil May Cry 5 and the tenth "proper" mission.
May 15th 04:44pm[]
The entire crisis began when V visited Devil May Cry and hired Dante to take on the demon king Urizen. Now, V has left Nero's side and discovered Sparda near its wielder—Dante, who appears to have been comatose since his battle with Urizen. With hatred and vengeance in his eyes, V brought the sword down towards Dante, but as the blade descended, Dante's eyes flicked opened....!
Walkthrough[]
Style Points & Time Requirements[]
The following is a table that lists the S rank requirement (Style) based on difficulty level as well as the timing requirements for each "Speed Clear" Extra Bonus. This information was taken from the Devil May Cry 5 Official Complete Guide and was translated by @DMC5Info which can be found here.
- | Human | Devil Hunter | Son of Sparda | Dante Must Die | Heaven or Hell | Hell and Hell |
---|---|---|---|---|---|---|
Style Points | 4000 | 5000 | 5500 | 6000 | ? | 5500 |
Speed Clear S | 17:30 | 20:00 | 24:00 | 25:30 | 07:00 | 25:30 |
Speed Clear A | 26:15 | 30:00 | 36:00 | 38:15 | 10:30 | 38:15 |
Speed Clear B | 35:00 | 40:00 | 48:00 | 51:00 | 14:00 | 51:00 |
Mission[]
Walk forward until you reach your first fight against two waves of Empusas, with two Green Empusas spawning in for the second wave; defeat them first to prevent them from healing their allies (extra important on SoS and higher difficulties, as an Empusa Queen will spawn for the second wave). After defeating the enemies keep going down the path to immediately enter another mandatory fight, this time against Hell Caina and a single Hell Antenora; note higher difficulties will also spawn a Hell Judecca, which can be sniped with Dr. Faust's 'Red Hot Night' if you're quick about it.
Defeat them and continue on to the next room, where you'll find a Divinity Statue on your left just before the room's entrance; customize if you need to and then get ready to be introduced to a new enemy: Chaos.
Immediately following this fight, you'll head forward into another room with another mandatory fight. On standard difficulties this will be with a few Death Scissors; on harder difficulties, you'll face a single Fury instead. Either way, you'll want to defeat them as quickly as possible in order to get through the pulsating door to your left. That said, while speed is the goal here it's not a huge deal if you take too long and the door closes as it has no bearing on your ability to proceed further into the mission; it simply leads to a Red Orb Cache.
Once you've defeated the enemies and acquired your Red Orbs, continue through the door to the right of where you entered the room from and proceed further into the Qliphoth. You'll run down a long hallway with several Empusas in it; ignore them and keep running until you reach the next fight in a large, enclosed room with another timed doorway. This room will spawn two Riots, followed by several Hell Caina and Hell Antenora. Higher difficulties will also spawn a Hell Judecca. Deal with them all quickly and head into the pulsating doorway to grab several red orbs and a Blue Orb Fragment, then drop back down into the room to continue onward.
Run forward until you see a hole in the wall to your right, before you turn down the long, wide hallway on your left. Here, you have a choice: you can run into this room, wait until you see enemies just barely beginning to spawn, then immediately exit the room and continue down the hallway to skip a forced battle, OR you can defeat the enemies in this room for a Purple Orb Fragment, then continue down the hall where you'll fight more enemies before you can go any further. Either way, your goal is to reach the large room at the end of the hallway where you'll be introduced to Hellbat for the first time. You'll also notice that this room has two timed doors on either side of you; defeat the Hellbat and the Empusa Queen (a Fury on SoS and higher difficulties) quickly enough and you'll have time to go through both doors. If you only have time to go through one however, prioritize the door to the right of the stairs where you'll find Secret Mission 07 at the top.
Head back down into the room with the Hellbat and head up the stairs to continue deeper into the Qliphoth.
You'll reach and area that has flat, protruding platforms that collapse after a few seconds before returning to their original state. Time your jumps correctly starting with the platform to your left and make your way up the wall and circle around to the right until you end up at the top. Run forward and stand there for a few seconds to find a Hidden Red Orb Cache. Then turn around and continue through the doorway leading to a room full of more collapsing platforms. Same as before, you'll need to time your jumps correctly to make it to the top of the wall. Once you're at the top, turn around to see a Gold Orb across from you; grab it, return to the top of the wall, and continue moving towards the next forced battle.
Here, you'll be up against several Scudo Angelo and a Proto Angelo; on higher difficulties, there will also be a Baphomet present. Defeat them all and head through the room to find a Divinity Statue; customize if needed then continue to Urizen's throne room for the boss battle. Be aware that the boss battle only requires you to survive for 30 seconds to finish out the mission, so it may be worthwhile to save your orbs for a more expensive skill rather than using them here to prepare for Urizen's fight.
Boss: Urizen[]
Urizen is identical to when Nero fought him in the Prologue: see that mission for information on his attacks. However, the battle automatically ends after 30 seconds or upon breaking his crystal.
If this isn't your first run through the game and you have Dr. Faust, Dante is able to render Urizen completely docile and forcibly end the fight early by breaking his crystal prior to the 30 seconds being up. To do this, lock on and begin shooting the crystal with Dr. Faust from the earliest moment you're able to do so. If you're playing on HaH or are attempting to no-hit this mission for an S-Rank in general, this is particularly useful to prevent from being hit.