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True Power is the twenty-first and final mission in Devil May Cry 5 and the twentieth "proper" mission.

June 15th 04:27pm[]

A brotherhood defined by hatred and grudgingly respect. A rivalry of the ages, Vergil and Dante clashed... all their grievances, their enmity, their reason to fight, focused into one decisive battle. But this would not be their end... Nero, having found his own reasons to fight, comes between his father and uncle. There will be no fratricide this day.


Style Points & Time Requirements[]

The following is a table that lists the S rank requirement (Style) based on difficulty level as well as the timing requirements for each "Speed Clear" Extra Bonus. This information was taken from the Devil May Cry 5 Official Complete Guide and was translated by @DMC5Info which can be found here.

- Human Devil Hunter Son of Sparda Dante Must Die Heaven or Hell Hell and Hell
Style Points 4000 5000 5500 6000 ? 5500
Speed Clear S 04:30 05:30 13:00 15:30 00:05 15:30
Speed Clear A 06:45 08:15 19:30 23:15 00:10 23:15
Speed Clear B 09:00 11:00 26:00 31:00 00:15 31:00


The mission begins with a cutscene when Nero who is conflicted about finding his family calls Kyrie for her advice. After the conversation Nero gains new power and rushes to stop the death match between his father and uncle which leads him to knock out Dante and then fight against Vergil in Dante's place.

During the mission, Nero will constantly be regenerating his Devil Trigger meter passively. On subsequent playthroughs of this mission, this will be disabled, and Nero's devil trigger will function as normal.

Boss: Vergil[]


Unlike the fight with Dante, Vergil is knocked back with fewer attacks. Another key difference is the time he activates Sin Devil Trigger; he will always activate it along with the Doppelganger when he is attacked enough times (usually after recovering from getting staggered for the first time). The clone however can be easily defeated by a basic Buster. Even when transformed, Vergil's attacks will not suddenly change unless his HP hits a threshold. Unlike in the previous mission, it is still possible to execute combos on him in his SDT form and is even possible to stagger him and do Busters. Vergil's Devil Trigger also has a significantly longer duration; being active near-constantly when reactivated the second time.


Yamato Combo A: Vergil performs two strikes with the sheath, draws the sword and slashes twice. In Devil Trigger Vergil adds a claw strike to this combo.

Yamato Combo B: The basic three hit combo that's similar to the one that player has access to. In the second phase the final hit also creates Blistering Blades.

Stinger: Vergil lunges forward and drives Yamato into the player's chest, dealing massive damage.

Rapid Slash: Vergil's version of Dante's Stinger attack, he charges up towards the player slashing rapidly.

Rising Star: A attack that lets Vergil launch the player mid-air, preceded by a Rapid Slash and usually followed by Aerial Rave. This is his default Rapid Slash attack in Son of Sparda difficulty above.

Aerial Rave: The basic three hit air combo that's similar to the one that the player has access to.

Aerial Cleave: Vergil drops down and slams down Yamato in a vicious overhead strike.

Judgment Cut: Vergil charges Yamato to release orbs that appear on the player and deal a ton of damage, they come in singular in the first phase of the fight, but the number increases on the second phase; three on Human and Devil Hunter difficulties and four on Son of Sparda and above.

Judgment Cut End: One of the most dangerous attacks in the fight, Vergil stops for a while and leaves a large area next to him, that area is where the Judgment Cut End will take place, the attack does a lot of damage so be aware. He executes this move much earlier than in Mission 19.

Mirage Blades: Throws blue swords that look like the Force Edge. They usually launch at a slow pace, giving you time to evade them or even deflect them back.

Spiral Blades: Vergil surrounds himself with Mirage Blades to act like a shield and for extra damage.

Storm Blades: Vergil surrounds the player with Mirage Blades and later fires them to damage the player.

Blistering Blades: The second type of Mirage Blades attack, he puts three Mirage Blades on each side of him and then shoots them at a faster pace than usual. It is possible to parry these attacks with a well-timed Payline.

Heavy Rain Blades: Vergil puts a lot of Mirage Blades on top of the player and rains it on him.

Air Trick: Vergil teleports around the fight arena quite often, usually towards the player.

Sin Devil Trigger: Vergil enters this form when you take about half of his health, in this form his attacks are faster and stronger and allow him to heal, however, he heals on a slower pace than the player. In Mission 20, he transforms much earlier and has the Doppelganger with him.

Dive Bomb: In this form, Vergil flies into the sky and chases the player, however, he loses the ability to heal during it. He often summons Storm Swords during this attack.

Doppelganger: Vergil creates a spectral double of himself that performs attacks alongside him, however, his doppelganger has very little health and can easily be destroyed with a few combos.


Vergil is weak to Nero's Buster attack. If he's down on one knee, the player can easily grab him and deal massive damage. In Dante Must Die, the base Buster attack is significantly weaker. When in this staggered state, it is also possible to execute different combos while down to extend the amount of damage dealt; as a Buster attack prematurely ends his staggered state.

His Doppelganger can be easily taken down by a Buster regardless of difficulty, requiring only one Buster to make it disappear. Unlike in Mission 19, his vulnerability to attack is stronger in Mission 20; making it possible to stagger Vergil even in Devil Trigger.

During his Air Raid, it is possible to deal with him in multiple ways. One of the riskiest ways (and one of the very few possible ones in the first playthrough) is to time Nero's Buster just as when Vergil is about to hit him, dealing significant damage and ending the flight. Another way to end his flight albeit dealing minimal damage is using the explosion in activating Devil Trigger. In subsequent playthroughs, Maximum Bet can be used to knock him off his flight. Various Devil Breaker Break Age moves can also knock him off flight; including the Break Away.

  • Overture - Exploder can be planted on Vergil before he takes-off, and can knock him off-flight when exploding inside the map. Should it explode outside the map, any damage dealt to the flying Vergil once entering the arena will knock him off.
  • Gerbera - Stamen Ray can knock him off similar to Mega Cascade. Petal Ray will NOT interrupt the flight.
  • Punch Line - Boost Knuckle (both variants) can be used.
  • Helter Skelter - Drill Master can be used in a similar fashion to Dante's Sin Stinger
  • Tomboy - EX Charge Shot can be used. It is however possible for Vergil to descend outside the reach of the move.
  • Buster Arm - Can be used similar to the base Buster move; albeit the Buster Arm dealing more damage.

Boss: Dante[]


Unlike the fight on mission 19, Dante is going to use all his arsenal (with the exception of Dr. Faust), along with his Devil Trigger and Sin Devil Trigger.


SDT Combo

The Ombra

Sin Stinger

Sin Inferno


The Luce