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|character = [[Nero]]
 
|character = [[Nero]]
 
|location = [[Devil May Cry 5 walkthrough/M08|Mission 08: Demon King]]
 
|location = [[Devil May Cry 5 walkthrough/M08|Mission 08: Demon King]]
|demon = N/A
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|demon =
 
|prev = [[Devil May Cry 5 walkthrough/SM04|Secret Mission 04]]
 
|prev = [[Devil May Cry 5 walkthrough/SM04|Secret Mission 04]]
 
|next = [[Devil May Cry 5 walkthrough/SM06|Secret Mission 06]]
 
|next = [[Devil May Cry 5 walkthrough/SM06|Secret Mission 06]]
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==Location==
 
==Location==
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{{Main|Devil May Cry 5 Blue Orb Fragment Locations}}
On [[Devil May Cry 5 walkthrough/M08|Mission 08: Demon King]], there are two areas where there is an "elevator" with platforms that go upwards, on the second elevator, jump towards the platform to the right when it appears, then use the snatch on the [[Grim Grip]]s to reach the area with the Secret Mission.
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On [[Devil May Cry 5 walkthrough/M08|Mission 08: Demon King]], there are two lava walls which repeatedly generate platforms that rise up. In the second of these areas, there is a platform off to the right that Nero can jump to. From here, use the [[Grim Grip]]s to reach the area with the Secret Mission.
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<gallery hideaddbutton=true>
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DMC5 Secret Mission 05.jpg
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</gallery>
   
 
==Walkthrough==
 
==Walkthrough==
The goal of this Secret Mission is to use Nero's snatch to reach the Blue Orb Fragment without touching the ground. All [[Grim Grip]]s are perfectly placed for the player to reach them without Nero needing to use moves such as the Calibur.
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The goal of this Secret Mission is to use Grim Grips to reach the Blue Orb Fragment without touching the ground. The spacing of the Grim Grips is such that Nero does not require any unlockable air moves to complete this secret mission, though having [[Air Hike]] and Calibur certainly helps. Melee attacks in mid-air can be used to increase Nero's air time if the player is having trouble.
   
All Grim Grip must also be shot with the [[Blue Rose]] before they can be interacted with, as such, it's best to always wait a small delay after snatching so Nero can lock on to the next target and you won't miss the shot. Make sure to pay attention to the UI and how the camera behaves - once the target is locked on, the camera will focus on it quickly and the "lock on circle" will appear around it, if it's not locked on, the camera will keep panning and following Nero's movements rather than the target's movement.
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The Grim Grips each require a shot from [[Blue Rose]] before Nero can grapple onto them, so get used to a rhythm of shooting and then grappling quickly. Make sure to pay attention to the UI and how the camera behaves - once the target is locked on, the camera will focus on it quickly and the lock on circle will appear around it. If it is not locked on, the camera will keep panning and following Nero's movements rather than the target's movement.
   
In additon, using melee attacks in the air such as the Roulette Spin can buy Nero time to lock on to the next target in case it was missed the first time. Riding the [[Punch Line]] also doesn't count as touching the ground, which can be used to skip the ending area.
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Riding [[Punch Line]] also does not count as touching the ground, and this can be used to skip sections of the course.
   
 
==Gallery==
 
==Gallery==

Revision as of 00:03, 21 February 2020

Location

On Mission 08: Demon King, there are two lava walls which repeatedly generate platforms that rise up. In the second of these areas, there is a platform off to the right that Nero can jump to. From here, use the Grim Grips to reach the area with the Secret Mission.

Walkthrough

The goal of this Secret Mission is to use Grim Grips to reach the Blue Orb Fragment without touching the ground. The spacing of the Grim Grips is such that Nero does not require any unlockable air moves to complete this secret mission, though having Air Hike and Calibur certainly helps. Melee attacks in mid-air can be used to increase Nero's air time if the player is having trouble.

The Grim Grips each require a shot from Blue Rose before Nero can grapple onto them, so get used to a rhythm of shooting and then grappling quickly. Make sure to pay attention to the UI and how the camera behaves - once the target is locked on, the camera will focus on it quickly and the lock on circle will appear around it. If it is not locked on, the camera will keep panning and following Nero's movements rather than the target's movement.

Riding Punch Line also does not count as touching the ground, and this can be used to skip sections of the course.

Gallery