Devil May Cry Wiki

Editing

Devil May Cry walkthrough/M15

1
  • The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit. If you are undoing an edit that is …
Latest revision Your text
Line 55: Line 55:
   
 
===Boss: Griffon===
 
===Boss: Griffon===
[[Griffon]] starts the battle with a similar set of moves to the first encounter rather than the pared-down set he had in the second. Griffon tends to spend most of this phase of the battle in the air, and will create the same platform-stacks the appeared during the first battle. His abilities are as follows:
+
[[Griffon]] starts the battle with a similar set of moves to the first encounter rather than the pared-down set he had in the second. Griffon tends to spend most of this phase of the battle in the air, and will create the same platform-stacks the appeared during the first battle.
   
 
*Gust: Griffon can now perform a variant of this attack while flying, targeting a broad area of ground in front of him. If Dante is in this area (defined by an area of kicked-up dust) he will be knocked down and take minor damage.
 
*Gust: Griffon can now perform a variant of this attack while flying, targeting a broad area of ground in front of him. If Dante is in this area (defined by an area of kicked-up dust) he will be knocked down and take minor damage.
Line 69: Line 69:
 
After losing around 25% of his total health, a brief cutscene will show Griffon falling out of the sky, smashing through the walkway and tearing off one of his wings. The teleporters at the sides of the arena will stop functioning after this, and Griffon is no longer able to fly: the only air move he retains is his dive attack. He will also stop creating the stacks of platforms. This marks phase 2 of the fight, and Griffon's attacks will change. As phase 2 starts there will be some Red Orbs right next to Griffon, but it is generally not a good idea to try to rush in and pick them up: it is better to wait until Griffon moves.
 
After losing around 25% of his total health, a brief cutscene will show Griffon falling out of the sky, smashing through the walkway and tearing off one of his wings. The teleporters at the sides of the arena will stop functioning after this, and Griffon is no longer able to fly: the only air move he retains is his dive attack. He will also stop creating the stacks of platforms. This marks phase 2 of the fight, and Griffon's attacks will change. As phase 2 starts there will be some Red Orbs right next to Griffon, but it is generally not a good idea to try to rush in and pick them up: it is better to wait until Griffon moves.
   
In phase 2, his abilities are as follows:
+
In phase 2, his attacks are as follows:
   
 
*Evade: Griffon flaps his remaining wing and jumps to another part of the arena to reposition himself.
 
*Evade: Griffon flaps his remaining wing and jumps to another part of the arena to reposition himself.
  Loading editor
Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above.

View this template