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Devil May Cry walkthrough/M15

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*Double Check: Griffon releases an orb which descends to the ground if he is in the air, or creates one in his mouth on the ground. This unleashes two beams of electricity that snap together like scissors: jumping on the spot will just mean Dante gets hit when he lands, so either jump to one side or use the invincible frames of Dante's side-roll to evade it. Griffon can now perform up to eight sequential Double Checks on the ground, and the attack will track Dante both horizontally and vertically, aiming the point where the two lines of electricity close at his location when the attack starts. All versions of Double Check are faster to initiate and close more quickly than in previous battles. He can also perform his old dual Double Check, now typically using it if Dante moves too close to him while he is performing one of his other attacks.
 
*Double Check: Griffon releases an orb which descends to the ground if he is in the air, or creates one in his mouth on the ground. This unleashes two beams of electricity that snap together like scissors: jumping on the spot will just mean Dante gets hit when he lands, so either jump to one side or use the invincible frames of Dante's side-roll to evade it. Griffon can now perform up to eight sequential Double Checks on the ground, and the attack will track Dante both horizontally and vertically, aiming the point where the two lines of electricity close at his location when the attack starts. All versions of Double Check are faster to initiate and close more quickly than in previous battles. He can also perform his old dual Double Check, now typically using it if Dante moves too close to him while he is performing one of his other attacks.
 
*Horizontal Blockade: Griffon will always fire off one of these horizontal energy bolts before starting Double Check, and also has a much more dangerous new version. This starts by firing off one horizontal Blockade line and a Double Check at the same time, then alternates high and low Blockade lines with small energy balls fired at a height between the two.
 
*Horizontal Blockade: Griffon will always fire off one of these horizontal energy bolts before starting Double Check, and also has a much more dangerous new version. This starts by firing off one horizontal Blockade line and a Double Check at the same time, then alternates high and low Blockade lines with small energy balls fired at a height between the two.
*Blockade: Griffon fires walls of six vertical lightning columns with gaps between them. He will only use this attack during this stage of the fight if he is flying and Dante is on the bridge across the arena. It is best not to try to fight Griffon from this position.
 
 
*Chain lightning: Only occurs in Hard or Dante Must Die modes. After an aerial Double Check, the orb remains in place and traces out a faint pattern of straight lines across the arena. Lightning then arcs along these lines, dealing damage if Dante is touching them. This move now draws more lines than previous iterations.
 
*Chain lightning: Only occurs in Hard or Dante Must Die modes. After an aerial Double Check, the orb remains in place and traces out a faint pattern of straight lines across the arena. Lightning then arcs along these lines, dealing damage if Dante is touching them. This move now draws more lines than previous iterations.
 
*Rush: Griffon lunges at Dante and attempts to peck him, performing a swinging beak-slash aimed right at Dante followed by a downward beak stab aimed at a point behind him, aiming to catch him if he jumps backwards. In this phase of the battle Griffon does not run along the ground, instead using the drooped-wing posture of his old bombing run move to zip towards Dante in a similar manner to [[Stinger]]. He can also perform the rush and transition to a gust rather than using his beak.
 
*Rush: Griffon lunges at Dante and attempts to peck him, performing a swinging beak-slash aimed right at Dante followed by a downward beak stab aimed at a point behind him, aiming to catch him if he jumps backwards. In this phase of the battle Griffon does not run along the ground, instead using the drooped-wing posture of his old bombing run move to zip towards Dante in a similar manner to [[Stinger]]. He can also perform the rush and transition to a gust rather than using his beak.
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