|I should have been the one to fill your dark soul with liiiiiiiiiiight!|
|This article is a stub and is missing information. You can help the Devil May Cry wiki by expanding it.|
If you want to do Secret mission 8, you will need to traverse back to the spike traps where you got the emblem shield
Examine the skull on the wall to the right of the elevator
Walkthrough Part 1
You will start back at the courtyard where you fought Griffon after obtaining Ifrit. Kill the Kyklops, and then follow the convenient lighted pathway to the hall on the other side. Here you will find a large door to enter the collesium locked, and on either side are hallways leading to glowing doors that you can now open with your Emblem Shield. The two pathways are very similar, and you will need to enter at least one door to complete the mission. The first room beyond both doors are nearly identical, if mirrored. The room is dark, and you won't be able to see anything if you head down the stairs now. Across from the door is a glowing pile of blue orbs. Examine it to pick up the Luminite. This will act like a lantern for Dante, and allow you to see what's around. Travel down the stairs and deal with the Fetishes. On the wall opposite the downstairs door is a breakable section. Smack it to open up a pathway and another breakable wall. Smack that again to get to a small circular room. On the blue shield path there's a Blue Orb Fragment here, just waiting to be picked up. If you break the barrels you'll find a Holy Water as well. On the red shield path, there will be a Yellow Orb.
After you've gotten all the party favors, head back to the metal door at the bottom of the stairs. Regardless of path, you'll be in a long, semi-circular booby-trapped hallway with spikes on one wall and a moving floor. Spikes will also thrust out of the wall at intervals to spike you, and if you stop moving, you'll be pushed into the stationary wall of spikes. The basic layout of these booby trap rooms are largely the same on both paths, but with a challenge to complete in order to claim the prize at the end. If that wasn't trouble enough, on the blue shield path you'll have some Sin Scythes keeping you company as well.
Both hallways have an opening with a large Red Orb inside, past the second set of retracting spike traps, that leads to a room with a white pedestal on the floor. That pedestal will refill your Devil Trigger gauge when you stand on it. Use this to your advantage. On the blue shield path, this is a great room to fend off the Sin Scythes.
On the blue shield path, after passing the rest of the rotating floor, your mission will be to cross a gap over a dangerous floor. The object of this obstacle course is to jump onto the little ledge from the edge of the pit, and then from there to the far side. If you fall down, the purple stuff at the bottom will sap your health, and you will have to jump back to the start. Use your Devil Trigger to your advantage if you need it. Air Hike is also useful here, if you bought it.
On the red shield path, the spinning floor room will have several blue devices on the wall as you progress forward. Every shield device you activate will drop a platform on the other side. Once they're all activated, go to the far end and find the pit in the center, just like before. Jump across the platforms you just dropped to get to Grabbing this will reset the platforms. Jump into the pit and kill all of the Blades that spawn. Then, jump out and head back to the blue door. Kill the Fetishes if you like and go back to the courtyard. Oh and would you look at that, it's nighttime already! Talk about a change in scenery wouldn't you say?
Lances in hand, you can head back to the ground level. Kill the Fetishes again, and run back up to the coliseum courtyard. Some Sin Scythes will be waiting for you. Use your Shotgun or Grenadegun to make quick work of them.
Before you step onto the center glowing area, follow the wall to your left or your right and find a cubby hole with a platform surrounded by a glowing vortex, (both directions take you to the same place.) Standing on the platform will teleport you to the top level. Up here, run around the sides to find 2 green orbs and 1 Yellow Orb. Save the green orbs if you think you'll need them for the upcoming boss fight. On the top most level, only reachable by first climbing the stairs by either green orb, is a Blue Orb Fragment. Run all the way to the center of the overpass and it will fall to you.
When you're ready to proceed, step forward onto the blue circle to hear a voice in your head ask for a sacrifice.
| Got to clean up the mess father left behind. |
This section of the article is a stub. You can help by .
At about two-thirds of his health, Griffon will fall and shear off one of his wings against the overpass. From here on he is ground bound.
- Charge - Griffon will run at Dante and strike at him three times, instead of just once.
- Lightning Scissor - A ball of energy that will track Dante with two fingers of electricity, like a scissor
- Super Lightning Scissor - Just like before, this will spawn multiple lines of energy that home in on Dante.
- Continuous Scissor - Griffon will only use this when on the ground. Lightning will shoot from his mouth, just like a lightning scissor, but as soon as one pair of lines closes, another pair will spawn and track Dante. Dodge this by jumping the first one, staying on the ground for the second, jumping the third, and so forth, until Griffon lets up.
- Lightning Wall - Griffon will send vertical bars of lightning at you. Carefully position yourself between the gaps to avoid damage.
- Scream - Horizontal bars of lightning. These may also have round lightning balls in between dante that track his movements. Run and jump to avoid these.
- Power Dive - Griffon will jump high in the air, and dive down on Dante, attempting to crush him beneath his feet. Griffon's trajectory will be highlighted by red lightning. Dodge the lightning and get out of the way when he comes down.
- Electric Storm - At less than ten percent of his life, Griffon will go berserk and just shower the whole place with lightning pillars. His life will drain very slowly as he does this, so if you can keep your distance and dodge the line of attacks that randomly shoot out, he will eventually die.
Walkthrough Part 2
After Griffon's health is depleated, the large thing suspended over the coliseum will fall on him, pinning him to the ground. He will comment on Dante's powers, and then call on his master for aid. Mundus will appear, and kill Griffon for failing him. This cold-hearted act angers Dante, and he swears to Trish that he will kill Mundus. Trish then disappears in a bolt of yellow lightning.
When control is given back to you, collect the red orbs dropped by Griffon and jump on top of the central pillar thing that impaled him. An elevator will take you down. Here, grab the Wheel of Destiny hanging on the wall to end the mission.