Devil May Cry Wiki
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Gauges are a gameplay elements found in all the games in the series. They are used to indicate the amount of a certain gameplay material. Below is a list of the Gauges found throughout the series.

Vitality Gauge[]

Main article: Vitality Gauge
Vitality Gauge (Dante)

Vitality Gauge (The green bar).

The Vitality Gauge shows how much health the player character has remaining. Bosses have a similar gauge that appears at the bottom of the screen (top in the original Devil May Cry), while minor enemies have their health gauge represented as a ring around the targeting reticule in later installments. It should be noted that in Devil May Cry, enemies don't have anything representing their health remaining on screen, and in Devil May Cry 2, all enemies have a vitality gauge appearing on screen.

Devil Trigger Gauge[]

Main article: Devil Trigger Gauge

The Devil Trigger Gauge shows how much demonic energy the player character has remaining. Demonic energy is used to enter Devil Trigger, as well as to use certain techniques.

Sin Devil Trigger Gauge[]

Main article: Sin Devil Trigger

The Sin Devil Trigger Gauge is a gauge available to both Dante and Vergil and appear in Devil May Cry 5 (and Devil May Cry 5: Special Edition). It indicates the amount of demonic energy required to unleash their ultimate Devil form. It appears above the regular Devil Trigger Gauge and is filled by transferring energy from it through the move Accumulate.

Stylish Rank Gauge[]

The Stylish Rank Gauge is one of the most important parts of gameplay and can be found in the whole Devil May Cry game series. It shows your current Stylish Rank. The Stylish Rank Gauge can always be found at the right portion of the screen. In Devil May Cry 3 and Devil May Cry 4 it has the gauge just below the stylish rank.

Style Gauge[]

The Style Gauge is only available in Devil May Cry 3. As a player uses a style and defeats enemies, the Style Gauge fills with experience points. The amount of experience gained depends on the type of enemy defeated. Once the Style Gauge has accumulated enough experience, the style levels up, granting Dante access to more of that style's moves and abilities.

  • Level 1: Default level
  • Level 2: Requires 30000 experience points
  • Level 3: Requires 99999 experience points

This gauge can be found on the left of the Vitality and Devil Trigger Gauges. In Devil May Cry 4, Styles are leveled up with Proud Souls, just like weapons and firearms. In Devil May Cry 5, Styles are leveled up using Red Orbs.

Royal Gauge[]

The Royal Gauge shows the amount of "anger" collected by using blocks in Royalguard Style. The amount stored in the gauge affects the power of the Release attack. The gauge depletes and becomes empty after using the Release attack. In Devil May Cry 3 there is no separate gauge; "anger" is shown on the Style gauge. In Devil May Cry 4 it is a small bar found just below the Styles Switcher. In Devil May Cry 5, it is a ring around the "R" on the Style Switcher.

Ex-Gauge[]

Main article: Exceed

The Ex-Gauge is the gauge unique for Nero's sword, Red Queen. The Ex-Gauge indicates the level of blade's charge, which is possible thanks to the special fuel-propellant injection system. It affects the moves Nero makes with the sword, making them stronger and longer, sometimes even dramatically changing how a technique is performed. It can be filled using the Exceed system.

Bullet Gauge[]

The Bullet Gauge is the gauge unique to Nero's gun, Blue Rose and appears in Devil May Cry 5. The Bullet Gauge indicates the amount of Color Up charges remaining, and when Nero regains the Devil Bringer, the level for Charge Shot. It is filled by holding Button xbone x. The Gauge becomes white when Color Up is filled and progressively becomes more blue as the charge level increases.

Disaster Gauge[]

Main article: Pandora

The Disaster Gauge is a gauge exclusive to Devil May Cry 4 which determines the strength and the length of the Pandora's Gunslinger Style attacks. It is filled by successfully using Pandora's normal attacks, and depleted by using its Gunslinger attacks. The length of the gauge increases as Gunslinger is upgraded.

Concentration Gauge[]

Main article: Concentration

The Concentration Gauge is a gauge unique for Vergil and appears in Devil May Cry 4: Special Edition and Devil May Cry 5: Special Edition. It is represented by a blue line and has three levels, each one increasing the power and property of his moves. Concentration can be gained by successfully landing attacks, walking (Lock-on must be held), using Trick or standing still. Concentration is lost however, in chunks by getting hit, missing attacks or also drained by simply running.

Burst Gauge[]

Lady's Gauge

Burst Gauge (below the vitality bar)
Firearm Gauge (to the left).

The Burst Gauge replaces the Devil Trigger Gauge for Lady. It looks like orange grenades and denotes power and range of the Burst Attack (at least 3 levels required for the attack).

Firearm Gauge[]

Lady's Firearm Gauge resembles a pistol and serves to show what level her guns are charged at and for how long the charge remains. It functions similarly to the Ex-Gauge in that once the bullet-like gauge fills, one of the round slots opens revealing a jewel of sorts.

Sparda Gauge[]

Trish Gauge

Sparda Gauge (to the left).

Trish's Sparda Gauge resembles the sword, predominantly the metallic point and red jewel. When using Round Trip this gauge will open up and the red around the jewel will deplete. Once depleted, Sparda will return to Trish.

Familiar Gauges[]

V HUD

Griffon's (leftmost) and Shadow's (to the right) Vitality Gauges.

The Familiar Gauges are unique to V and are exclusive to Devil May Cry 5. It is shown as bars underneath Griffon's and Shadow's symbol and represents their vitality before they can get stalemated, preventing V from utilizing them when depleted.

Upgrade Gauge[]

The Upgrade Gauge[1] is a small circular bar exclusive to DmC: Devil May Cry, which sits above the Red Orbs counter in the bottom-right corner of the HUD. Collecting White Orbs in the game will slowly fill up the Upgrade Bar, and once filled the player receives an "Upgrade Point," which are spent on purchasing new abilities and perks for Dante and his weapons.


References[]

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