In Devil May Cry 4 Grim Grips are blue, shining orbs that float in the air, and may either remain stationary, move around, or warp from point to point, depending on the area and difficulty level. They serve primarily as a mean of transporation for Nero.
In Devil May Cry 5 Grim Grips retains their gameplay properties, but its design was significally changed, although they still glow blue once Nero is able to grapple towards them.
Devil May Cry 4Edit
Once Nero obtains the Evil Legacy, he can use his "Hell Bound" technique to grapple onto a Grim Grip, allowing him to travel across gorges or elevated areas without falling. Some Grim Grips can only be revealed by standing on a Continuum Pad; however, not all Grim Grips require a Continuum Pad to be utilized. Despite the fact that Dante traverses the same areas as Nero, Dante does not encounter any Grim Grips.
Sanctus, in both his normal and Diabolica forms, can summon flying miniature demons that Nero can stun and use similar to Grim Grips.
Continuum PadEditA Continuum Pad is a platform, often set near a cliff or ledge, which is used to reach invisible Grim Grips or distant Grim Grips that would be impossible to reach using Hell Bound alone. In these cases, if there is no Continuum Pad on the other side of the path, the Continuum Pad and Grim Grip effectively act as a one-way gate.
Devil May Cry 5Edit
| Got to clean up the mess father left behind. |
This section of the article is a stub. You can help by .
- ↑ 1.0 1.1 Devil May Cry 4, Tutorial File — Hell Bound: "Certain locations within an area contain Grim Grips. Snatch to grab a hold of a Grim grip and bound across an area like a bat out of hell. To engage a distant Grim Grip, you must activate it by stepping upon the blue Continuum Pad. There are also some Grim Grips that can be engaged without the use of a Continuum Pad."