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Darksoul I should have been the one to fill your dark soul with liiiiiiiiiiight!
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Hell Judeccas are lesser demons in Devil May Cry 5.

Description[]

Hell Judeccas are tall, thin demons with a skeletal appearance surrounded by filament like purple energy protecting them to an extent (similar to Hell Antenora in berserk state). They are related to Hell Caïna and Hell Antenora and can summon them both in combat. They are the strongest of the 3 Hells.

They have two scythes for hands that they can use for attack and defense, and they can teleport.

Behavior[]

The Hell Judecca will keep teleporting in the battlefield, usually to get away from the player. It will keep teleporting if the player fires on them for too long. It can also spawn Hell Cainas or Hell Antenoras if it's not knocked down for too long.

File[]

Nico's reports — Enemy reports — Lesser demons — Hell Judecca

English version

A high priest in the choirs o' Hell. Ain't that somethin'?

These fellas tend to leave close-quarters fighting to the grunts, which they can summon in to take the heat off themselves. Meanwhile, they attack from long range by extending those snakey tentacle arms.

They'll try to keep their distance and dodge gunfire when they can. You'll just have to show these slitherin' scumbags you got the smarts to get past their defenses and send 'em screaming back to the pit.

Japanese version

数多く存在するヘルの中でも、この個体は最上位格の存在と思われる。

無数の蛇が束になった両腕は自由に伸縮させる事ができ、距離を取った戦いを得意としているようだ。
また、他のヘル達を召喚して自分を守らせるという行動も確認された。

相手の接近を阻み銃弾をも回避するその身体能力は、逆に近接戦闘へのネガティブな意識を感じさせる。

隙を突いて接近できるかどうか……それがこの悪魔を倒すカギだろう。

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Strategy[]

Hell Judecca's main ability is to summon Hell Caina and Hell Antenora to back it up. Because of this, it's advised to always defeat it first. Its attacks are all rather slow and telegraphed, leaving the player much room for counter. However, it also possesses Hyper Armor, allowing it to endure some attacks without flinching and interrupt your combos, most of its attacks cannot be countered, except by Dante's Royalguard Style. The Hell Judecca will teleport to keep itself in the player's sight and to get away when knocked down or stuck in a combo.

For Dante, it's advised to first stun the Hell Judecca, which will temporarily prevent it from countering and teleporting. One method for this is to use King Cerberus' King Slayer, which will stun it mid-way. Another method is with King Cerberus' Percussion (1 in DT, 2 without DT). Afterwards, hit it with 10 Light Blows from Balrog's Blow Mode to activate Ignition and finish it off by using Real Impact.

For Nero, the Hell Judecca's Hyper Armor makes Buster and the Buster Arm ineffective. To make these moves work, the demon's hyper armor must be broken in order to make it flinch, which can be done by hitting it two times. Using Buster will also stun it, giving the player an opening to hit it a few more times. The player can then Buster the Hell Judecca again and start over the whole combo.

For Vergil, it is easier to stun it with multiple strikes from Mirage Edge before going all out. Doing multiple Judgment Cuts can also stop it from performing an incoming attack.

Appearances in Other Media[]

TEPPEN[]

The Hell Judecca first appeared in TEPPEN with its "Ace vs. The People" expansion. It is featured in two black cards.

Background[]

  • In Divine Comedy, Judecca is a river of Underworld from Cocytus and named after Judas Iscariot, Jesus' betrayer.

Trivia[]

  • Memorial photo caption – “How does this even work?”

Gallery[]

See also[]

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