My name is Ifrit. The fool who awakens me shall pay dearly with fires of hell.

—Ifrit, Devil May Cry

The Ifrit is a Devil Arm that appears in Devil May Cry. Its hellfire is hotter than a volcano[1], and though it can only be wielded by one who can conquer it, it is able to grant its wielder increased power.[2]


Ifrit is a pair of black and orange gauntlets with a spiked, dragon head as the wrist and forearm guard. Metal plated gloves come out of the mouth.


Ifrit is the slowest weapon in Devil May Cry and has the shortest range, but it also has the highest damage output with the exception of Devil Triggered Sparda. Its aerial attack is an angled downward kick, and can be used to attack enemies that are not directly below Dante. Rolling Blaze is a unique movement-based technique that covers Dante in flames while he is jumping. This can serve as both an offensive and defensive maneuver. All of its attacks except Kick 13 and Rolling Blaze can be charged to increase their damage output.

While in Devil Trigger, Ifrit gains a multitude of new moves. Kick 13 becomes a fast, multi-hit combo that pushes Dante forward. A new aerial move, Inferno, causes an explosion all around Dante upon landing on the ground, making it good for crowd control and forcing nearby enemies back. It also gains access to a long range technique called Meteor, in which Dante throws a fireball at the enemy. It can be charged for a bigger fireball and heavier damage.

Ifrit the Fire DevilEdit

DT Ifrit

Ifrit the Fire Devil

Dante finds Ifrit on an altar in the Garden, and it speaks to Dante of its anger.[3] It flies through the air and shackles his arms, trying to pull them apart, but Dante is able to subdue it.

After that point, Dante can channel Ifrit's power, enhancing his attacks with fire and allowing him to take the form of a horned, spiked demon.


Devil May CryEdit

Action Cost Command Description
Ifrit Combo N/A B c, B c, B c, B c Tri-level attack that ends by knocking the enemy down. Any part of this combo can be charged by holding down B c.
Rolling Blaze 3,450 B t Surround the body in flame and damage enemies upon contact.
Magma Drive 500 B r1+B d+B c Charge power and release it in the form of a magma uppercut. Holding B c increases the power of the attack.
Kick 13 Level 1: 700; Level 2: 2,100 B r1+B u+B c A quick and powerful flaming back roundhouse kick, its impact will drive the enemy back. Level 2 is a version with a longer reach.
Meteor Level 1: 900; Level 2: 2,700 B r1+B d+B c (Devil Trigger) Shoot fireballs from the fists. Level 2 shoots even more destructive fireballs. Holding B c increases the power of the attack.
Inferno 4,850 Any direction+B c (mid-air, Devil Trigger) Create a wall of fire and burn everything within range.
Super Kick 13 N/A B r1+B u+B c (Devil Trigger) Kick the enemy multiple times.

Other appearancesEdit

Sengoku BasaraEdit

If Sanada Yukimura (Scorpio in Devil Kings) is equipped with Sparda, Ifrit will appear as arm guards.

Viewtiful JoeEdit

Most characters can perform the Ifrit Combo. In the same game, Dante yells "Inferno!" while performing the Sparda Kick.


In the Arabic folklore and Qur'an, Ifrit is a Jinn commonly associated with fire. Jinn are spirits of wind and fire that possess free will. They can be good or evil, and are noted for their strength and cunning.


See alsoEdit


  1. Devil May Cry, Enemy File — Frost: "Although impervious even to volcanic fire, the frosts are weak to higher realms of incendiary. Use the hellfire of Ifrit to counter them."
  2. Devil May Cry, Devil Arms — Ifrit: "A flaming gauntlet that gives the possessor increased powers."
  3. Devil May Cry, Ifrit: "My name is Ifrit. Fool who awakens me shall pay dearly with fires of hell."