Inertia is a fan-named concept in Devil May Cry 3, Devil May Cry 4 and Devil May Cry 5 caused by the physics of the game.


Inertia occurs when a technique has momentum causes the player character to drift through the air until they reach the ground. This movement allows for greater player control over positioning and can allow certain tecniques, such as Rain Storm, to have an effect over a greater area. Inertia typically requires Jump Cancelling to have an effect and shooting an enemy will cause the character to drift toward it.

Inertia generating techniques in Devil May Cry 3Edit

DMC3 Dante Got to clean up the mess father left behind.

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Inertia generating techniques in Devil May Cry 4Edit


Nero's Inertia is generated by Charged Shot and Calibur. Charged Shot generates Inertia simply by being used but Caliber must be jump canceled in order to use its Inertia.


Sky Star and Full House generate Inertia for Dante. Sky Star is Full House needs to be Jump Canceled, but Jump Canceling Sky Sta

Trish (Special Edition only)

The height of High Voltage generates Inertia.

Inertia generating techniques in Devil May Cry 5Edit

In Devil May Cry 5, the physics have been significantly changed, which also caused the inertia to not be present in a lot of moves. However, Dante's "Rainstorm" has an inertia element to it.

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