Orbs are crystallized stones which appear throughout the Devil May Cry series, and are used for a variety of purposes. The different types of stones are demarcated by their color, which reflects their purpose and origin.
Red Orbs are magical red stones consisting of the crystallized blood of demons. Throughout the series, the amount of Red Orbs the player finds during a mission factors into its final grade. They are usually found by defeating enemies and breaking objects, and in the first three games they are given as rewards for completing missions, though they were replaced by Proud Souls in Devil May Cry 4. The amount of orbs obtained by defeating enemies depends on the Stylish Rank at the moment they are defeated, and the amount obtained by completing a mission depends on the overall mission grade. There are also hidden caches that can be found by examining or standing on unusual places; in most games, the player must find these hidden orbs unassisted, while in Devil May Cry 4, these hidden caches can be detected using Nero's Auto-Search ability. Red Orbs also function as the in-game currency, and in the first three games they can be used to purchase items, weapon upgrades, and new abilities at Divinity Statues (in Devil May Cry 4, new abilities are instead purchased with Proud Souls). In Devil May Cry and Devil May Cry 2, there are also red Sealed Doors which can only be opened by relinquishing certain amounts of Red Orbs to them.
Red orbs also appear in DmC: Devil May Cry. These orbs can be acquired by defeating demons and destroying objects and red slug-like creatures. Unlike in the original series where the orbs can be used to both upgrade abilities and purchase items, the red orbs in DmC can only be used for the latter.
Green Orbs are magical green stones consisting of the crystallized fluids of demons. In each game, they will revitalize some of the player's vitality as soon as they are picked up, and also count towards their Red Orbs if their health is already full. They can be found by defeating enemies and breaking objects, but are uncommon.
Green orbs have the same function in DmC: Devil May Cry. These orbs replenish Dante's health. They can be acquired by defeating certain enemies and by destroying green slug-like creatures attached to walls.
White Orbs are magical white stones consisting of the crystallized tears and spirit of demons. In each game, they will revitalize some of the player's Devil Trigger as soon as they are picked up, and also count towards their Red Orbs. In Devil May Cry 3, however, they provide no Red Orbs if the D.T. Gauge is full. They can be found by defeating enemies and breaking objects, but are uncommon.
In DmC: Devil May Cry, white orbs function differently. Instead of replenishing the Devil Trigger gauge, the white orbs from this game can be used to purchase skill upgrades, provided a set amount of white orbs have been acquired to get an upgrade point. The white orbs can be acquired by defeating enemies or as a reward for completing missions.
Blue Orbs are magical blue stones consisting of crystallized life force. In each game, they will lengthen the Vitality Gauge. They can be obtained by purchasing them from Divinity Statues, finding them hidden within missions, or by obtaining four Blue Orb Fragments, which will combine into one Blue Orb. These fragments can also be obtained by finding them hidden within missions, or by completing Secret Missions. There is a set number of Blue Orbs and Blue Orb Fragments in each game. In Devil May Cry, previously obtained Blue Orbs and fragments are replaced with Yellow Orbs on subsequent playthroughs, while in Devil May Cry 3: Dante's Awakening and Devil May Cry 4, the Blue Orb Fragments obtained from Secret Missions are replaced with large Red Orbs, which can be obtained simply by completing the Secret Mission again, even immediately after finishing it the first time. In Devil May Cry 2, Secret Missions can only be completed once.
Purple Orbs are magical purple stones consisting of crystallized magic. In each game, they will lengthen the Devil Trigger gauge, and thus, the duration the player can be in the Devil Trigger state. In most games they can only be obtained by purchasing them from Divinity Statues. The number of Purple Orbs that can be gathered is however many would fill out 10 runes or bars in the DT Gauge, usually this is seven, though In Devil May Cry's Easy Automatic mode only four need to be bought as three are pre-purchased.
Devil May Cry 5 is the only one of the main series to have Purple Orbs appear in missions, divided into four fragments just like Blue Orbs in other games. There are eight in the game.
Purple orbs in DmC: Devil May Cry instead have the same function as White Orbs in the other games, replenishing the DT Gauge.
Yellow Orbs are magical yellow stones created through a secret alchemical process. When the player dies, they are given the option of using a Yellow Orb to be brought back to life in the previous room. They can be purchased indefinitely from a Divinity Statue, and there are some hidden throughout the missions which can only be obtained once in Devil May Cry 3, but reappear during each playthrough in Devil May Cry. In Devil May Cry, Yellow Orbs also replace previously obtained Blue Orbs and Blue Orb Fragments throughout the missions.
Gold Orbs are magical golden stones virtually identical to Yellow Orbs, except that they are able to bring the player back to life where they died, even in the middle of a boss fight. In Devil May Cry 4, the Gold Orbs hidden throughout the missions can be picked up, but the player can only hold a maximum of 3 at any given time, and any others found in other levels will provide the player with a separate Gold Orb, which will remain where they were found in case the player uses it and needs another. They are automatically used upon death in Devil May Cry 2, and in the "Heaven or Hell" and "Hell and Hell" difficulties of Devil May Cry 4, while otherwise the player is only given the option to use them after dying. They did not appear in the original version of Devil May Cry 3, but when starting a file on the Special Edition, the player is given a choice of playing with Yellow or Gold Orbs. If "Gold" is chosen, all Yellow Orbs are replaced by Gold Orbs.
In Devil May Cry 5, Gold Orbs are only limited to three on Heaven or Hell and Hell and Hell mode. They are now the only healing item in the game as the various Stars have been removed. They provide an instant resurrection with full health, but the player can take a lesser stage rank penalty by using Red Orbs to "buy" their way back to life instead. Gold Orbs can be found in the environment, purchased from the store, or acquired by being rated as "Stylish!" by another human player encountered via the Cameo System.
When used, a Gold Orb will fully restore a character's health and Devil Trigger, and for Nero will also fill any empty slots in his Devil Breaker magazine. The Devil Breakers given seem to be based on the "Nico's recommendation" set which can be auto-selected at the start of each mission with Nero.
Gold orbs also appear in DmC: Devil May Cry. These orbs can only be acquired in mission 1 and by purchasing them from the shop.
The design of the orbs having faces bears some resemblance to the Beherits from the anime and manga series Berserk, particularly the Crimson Beherit.
- A Red Orb appears as one of the player icons that can be used in Marvel vs. Capcom 3: Fate of Two Worlds.
- A Green Orb is a Counter card in SNK vs. Capcom: Card Fighter DS.
- Orbs appear as the demonic equivalent to the angelic Halos in Bayonetta, where they are used as currency.
- In Monster Hunter World, Red Orbs are the reward granted for completing the Devil May Cry crossover quest "Code: Red", and are used to craft and upgrade Dante's equipment for the Hunter's use.