Phantom is a boss that appears in Devil May Cry and Devil May Cry 2. He is first encountered in Devil May Cry during Mission 3: Destroyer of Ardor and in Devil May Cry 2 during Dante's Mission 14 and Lucia's Mission 10.
Phantom is a colossal arachnid, as gargantuan as an elephant and covered in a shell harder than rock. The exoskeleton is grey in color and covered in intricate red patterns: through the gaps, Phantom's molten body is visible. His blood is liquid magma, and the creature often leaves a trail of fire behind him as he walks. The head has six distinct eyes, which are normally deep blue but turn red when the creature's tail is unfurled.
Phantom combines traits of multiple arachnids, with an overall form resembling a spider, but a long scorpion like tail with a stinger coiled up on top of his abdomen and massive club-like forelimbs which he uses to strike at his foes. His magical powers are fire-based and mostly related to controlling fireballs or magma. As Dante sometimes encounters harmless infant "phantom babies", it would mean that Phantom isn't actually his name but the name of his race.
Phantom is described as a "general" among Mundus' forces, though the precise nature of this rank is unclear, as he only ever acts alone. In terms of personality he is the quintessential bully, eager to intimidate his foes and quickly frustrated if he is not taken seriously.
- Devil May Cry enemy file
- This is one of the servants of the Dark Emperor. Inside its exoskeleton body is hot molten lava. Not only is the shell hard, it also protects it from magical attacks as well. (Encounter Phantom)
- It releases its magical powers with its mouth. This opening is the monster's weak spot. (Unlocks the first time Phantom opens his mouth)
- Coiled on its back is a deadly tail that will thrust its stinger with amazing speed. Keep your distance to avoid being stabbed. (Have Phantom perform this attack)
- It can summon the dead by plunging its head into the ground. The dead will awaken in the shape of fire pillars which strike from the places where the ground lights up. Run and jump to avoid this attack. (Have Phantom perform this attack)
- It can charge its powers and unleash fires of evil from its mouth. Rolling seems to work well in avoiding this attack. (Have Phantom perform this attack)
- When its anger is at its peak, it'll shoot fireballs from its back like a volcanic eruption. Concentrate and dodge this attack. (Have Phantom perform this attack. Mission 08 only)
- The body's topside is also vulnerable. If you want to prove yourself as a true Devil Hunter, close in on the enemy and attack him from above. (Jump onto Phantom's back and shoot or melee his abdomen)
- Devil May Cry 2 - File - Enemy
Giant demon that has a spider-shaped body and the body fluid made of lava.
Large demon with huge spider-like body and bodily fluids of lava.
The shell is harder than rock, footsteps and breath ignite because of the heat.
Why he is called Phantom ("illusion") is a mystery.
Devil May Cry
In his introduction, Phantom corners Dante against the altar of the defiled cathedral after Dante acquires the Pride of Lion. Thinking him to be an ordinary human, Phantom expresses disappointment that he is "another small one," complaining that he sensed "something a little bigger."
Dante, recognizing the creature's nature, responds by taunting Phantom, and as the demon lashes out at him in fury, Dante takes the opportunity to jump clear of the altar, engaging the behemoth with the newfound power of Alastor. This proves too much for Phantom, and he eventually retreats.
However, Phantom proves persistent, several times chasing the Devil Hunter through corridors or lying in wait for him. He finally confronts Dante on the castle's roof, claiming that this time he won't hold back. Once again, he is frustrated by Dante's refusal to take him seriously, the Devil Hunter simply complaining that he was getting tired of Phantom's "childish games."
After a fierce battle, Phantom crashes through the glass roof-panel of the castle's entry hall, impaling himself on the spear held high by the statue of a knight at the base of the stairway. Looking up at Dante, the dying Phantom sees Sparda's image, reacting in disbelief that the Legendary Dark Knight could still be alive. Dante corrects Phantom, saying he is not Sparda, but his son. Phantom says no more, crumbling to ash.
When Dante later faces the demon-machine Nightmare in the defiled cathedral, Nightmare proves able to draw the Devil Hunter into its liquid form: were Dante to fall prey to this, he would be forced into an evil dimension where he would once again have to do battle with Phantom.
Devil May Cry 2
Phantom makes a brief appearance when emerges from a portal in the sky once the island has been brought closer to the Demon World. No explanation for this fight or his apparent return from the dead is given, though the Guidepost indicates that the portal may be a "door to the past" or that he is simply a different Phantom as noted by the Phantom Babies in Devil May Cry. He does not have any lines. When defeated, he shatters into glass-like shards and reappears as part of Argosax the Chaos.
Devil May Cry
Phantom is a large and imposing enemy and a distinct step up from anything the player has encountered prior. He is mostly covered in indestructible armor plating, with the only weaknesses his abdomen and open mouth. Hits elsewhere still count as hits for purposes of maintaining Style and building DT, but allow Phantom to counter-attack. He has a variety of close and long-range attacks, and is capable of dealing damage in almost any scenario.
Phantom is surprisingly mobile, with both a backward or diagonally backward ground dodge and the ability to leap high into the air to reposition himself. The latter attack also results in a damaging impact when he hits the ground, so it is important to avoid where he is going to land.
At close range, he has several options: he can lumber towards Dante swinging his front claws, perform a single swat with one claw while standing still, or attack with his stinger which can impale Dante through the chest for a damaging grapple attack: he primarily uses the latter as an anti-air attack. In most battles has two long-range options: he can charge up a fireball, indicated by a bright glow around his open mouth, or plunge his head into the ground and call up fire columns in pairs, tracking Dante's movement until just before the column erupts. The columns are extremely tall, to the point they can even hit Dante while he is performing Air Raid. Phantom is quite happy to initiate his long-range moves at close range, in particular using the fire column attack as an anti-pressure move if he is backed into a corner.
Phantom also has a special instant-kill move if he attacks Dante at close range while Dante is at critically low health: in this move he will slam Dante against the ground and then devour him whole.
The easiest way to defeat Phantom is with Alastor's Air Raid ability. The move auto-targets Phantom's abdomen ensuring constant damage, though Phantom has an invulnerable flinch animation which the player must account for in the timing of their lightning strikes to avoid wasting damage.
He does have other weaknesses: most of his attacks cannot target Dante if the Devil Hunter manages to get on his back, and directing a lot of damage at his mouth in a short space of time will also trigger his flinch animation, cancelling his current attack. It is also possible, with proper timing, to deflect his fireballs back at him.
Phantom chases Dante down corridors in two instances, once during the mission directly after his first fight, and once in the waterways. In this state he has less health and can only use his claw and fireball attacks. The easiest way to deal with this is to run for the nearest door: exiting and re-entering the room will de-spawn Phantom. if Air Raid is in the player's possession, Phantom can easily be slain in order to get a large amount of red orbs.
Phantom can also be fought in the fountain room during Mission 05: Guiding of the Soul or the interlude between the end of Mission 07: Holding the Key of Ardor and the start of Mission 08: The Legendary Knight Returns as an optional boss on Hard and Dante Must Die mode. In the latter case, simply exiting and re-entering the room will cause Phantom to respawn, allowing for Red Orb farming. Because no mission has actually started yet at this point, time, item use and damage are not counted against the player in their final results for Mission 08. In both cases, he will be able to perform the meteor attack he only normally has in the final battle, but his forelimbs will not be glowing red-hot.
The final battle with Phantom occurs in Mission 08: The Legendary Knight Returns. In this mission Dante faces Phantom on the castle's roof. The fight is largely the same as in the defiled cathedral, though with more room to work with, but Phantom has one new trick: he is able to fire gigantic meteors into the sky from his abdomen, which crash back to Earth after a short time and deal major damage. The trade-off for this is that performing this move exhausts Phantom: his lava sections will turn black and he will be briefly left incapable of any further action. There is also a unique gimmick to this fight: if the player can lure Phantom into jumping on top of the glass panel in the middle of the area five times, the panel will break, instantly ending the battle.
Devil May Cry 2
Phantom's tactics are essentially the same as from Devil May Cry. The difference here is you don't have the same weapons with which to fight him. Devil May Cry 2 only allows characters to lock on to his head and it does not seem the hitbox for his abdomen is actually present in this game. Be particularly careful of his "Calling Dead Souls" attack, as it can reach anywhere in the battlefield.
Devil May Cry: The Animated Series
Phantom makes a cameo appearance in the opening animation for the Devil May Cry anime. There are actually two Phantoms in the sequence, but Phantom himself is never encountered during the story. Oddly the opening has him bleeding actual blood and not lava, which could be a reference to his initial development as a Resident Evil 4 creature.
Devil May Cry 2 novel
Phantom appears in Devil May Cry 2 novel. In a human form, he is described as "a squat bull of a man whose stance betrayed a fire that blazed stronger than the others". He also assumes his traditional demon form while fighting alongside Dante during the rebellion against Mundus.
Devil May Cry comic
In the Dreamwave comics version of Devil May Cry, it is revealed that Phantom tried to eat Dante as "only a demon of the highest order can initiate the evolution," implying that he devours other demons in order to grow stronger.
In the game Bayonetta, directed by Hideki Kamiya, the director of the original Devil May Cry, Bayonetta can summon a demon known as Phantasmaraneae that greatly resembles Phantom. This was intentional, as Kamiya claims that he sees Phantom as an offspring of Phantasmaraneae.
Phantom is featured as an unlockable card in TEPPEN. Part of his tail can also be seen in an Argosax card.
- Because of his rather frequent appearances in Devil May Cry and a reappearance in the second, he holds the distinction of being the most frequently fought boss in the series, with a total of nine possible encounters, plus several more with his offspring. In Devil May Cry there are two mandatory battles, two corridor encounters, one optional battle, and he can be encountered inside Nightmare, for a total of six. In Devil May Cry 2 he is fought by both Lucia and Dante, and his head is also part of Argosax the Chaos. Only Vergil compares, with nine if battles with Nelo Angelo are counted (three plus one inside Nightmare) or five if they are not. If the battles with Urizen count, Vergil would become the most frequently fought boss in the series, with a total of fourteen battles.
- Not counting the battles inside Nightmare, Phantom is the only boss in Devil May Cry to not be fought three times.
- Phantom is also tied with Griffon for having the least mandatory battles, with only two as the two corridor battles against Phantom can be skipped and the first battle against Griffon can also be skipped.
- The description for Kyklops states that while they closely resemble Phantom, they are actually unrelated lesser demons impersonating Phantom's appearance using bodies made of earth and rock.
- Phantom was one of the creatures that was supposed to appear in Resident Evil 4. When the game eventually turned into Devil May Cry, Phantom was kept but his design was changed to accommodate to the new story; instead of having blood flowing around his body, lava was used.[excerpt 1]
- Phantom is referenced in Devil May Cry 5 on a piece of concept art of Red Grave City (named "Concept Art 06" in-game), where a store in the distance is named "Phantom" and its logo is of a purple spider. The same piece can be found within The Art of Devil May Cry 5.
- Do any of the demons in "DMC" have noticeable traces of their origins as B.O.W.'s for "RE"?
Takeyasu: As far as design goes, Beelzebub was completely unchanged. However, its polygon count was much lower than when the game was "RE 4". The same goes for Blade, minus the armor. It was originally a Hunter for "RE". You know how Phantom has flames running through its body? In "RE 4", that was going to be blood instead. Also, if you just make Griffon a bit more ragged-looking, that's basically his "RE 4" design. As soon as we switched to "DMC", we were told to patch up our monsters. Give them some first aid, if you will. They were originally zombie-like creatures, so we had to extract that zombie virus and make them healthy again. (laughs)
- Howard Jerome on behindthevoiceactors.com
- Devil May Cry 2, Enemy File — Phantom: "Giant demon that has a spider-shaped body and the body fluid made of lava."
- Devil May Cry, Enemy File — Phantom: "This is one of the servants of the Dark Emperor. Inside its exo-skeleton body there’s hot molten lava. Not only is the shell hard, but it also protects it from magical attacks as well."
- Devil May Cry 1 - Super Fast Way To Farm Red Orbs
- Devil May Cry: 3142 Graphic Arts. p.202
|Devil May Cry|
|Characters||Dante - Eva - Mundus - Sparda - Trish|
|Bosses||Griffon - Nelo Angelo/Vergil (Greatsword, Summoned Swords) - Nightmare - Phantom|
|Lesser Demons||Beelzebub - Blade - Fetish - Frost - Kyklops - Marionette - Nobody - Plasma - Sargasso - Shadow - Sin Scissors & Scythe|
|Devil Arms||Alastor - Force Edge & Sparda - Ifrit - Yamato|
|Guns||Ebony & Ivory - Grenadegun - Luce & Ombra - Needlegun - Nightmare-β - Shotgun|
|Techniques||Charged Shot - Devil Trigger - Slash Cancelling|
|Items||Bangle of Time - Key Items - Perfect Amulet|
|Objects||Karnival - Red Orb Cache (Locations) - Red Orb Crystals|
|Locations||Dante's Office - Mallet Island (Broken Bridge) - Mirror World - Underworld|
|Music||Dante's Selection - Seeds of Love|
|Concepts||Devil Hunter - Jackpot|
|Miscellaneous||Clear Bonus Art - HD Awards - Transcript - Trial Edition - Walkthrough|
|Related Media||3142 Graphic Arts - Comic - Memorial Album "Precious Tears" - Sound DVD Book - The Sacred Heart|