Devil May Cry Wiki

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In addition, the character's faces themselves were planned to be a complete digital double, meaning the character would look exactly like the model it was scanned from. However, Capcom then decided that in order to make the characters look more like their original looks, they needed to change them. This was done after the facial rig was built, so not only did they change the models, but also had to re-do some of the rigging.<ref>[[:File:Capcom Confidential Episode 17|Capcom Confidential Episode 17 - YouTube]]</ref>
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In addition, the character's faces themselves were planned to be a complete digital double, meaning the character would look exactly like the model it was scanned from. However, Capcom then decided that in order to make the characters look more like their original looks, they needed to change them. This was done after the facial rig was built, so not only did they change the models, but also had to re-do some of the rigging.<ref>[https://www.youtube.com/watch?v=RJcaUUf95iY Capcom Confidential Episode 17 - YouTube]</ref>
   
 
''Devil May Cry 5'' art director Koki Kinoshita believes the scanning process was a great benefit because they didn't need to create realistic models and textures one by one and then align the two together, but instead used that time on things that would "''help improve immersion for the players''" such as "''shaders, hair, damage, aging or progressive dirtying of the costumes.''". However, he noted that some things that can be done with this new technology may not be noticed by players, since it's replicating something that happens naturally in real life.<ref name="highsnobiety"/>
 
''Devil May Cry 5'' art director Koki Kinoshita believes the scanning process was a great benefit because they didn't need to create realistic models and textures one by one and then align the two together, but instead used that time on things that would "''help improve immersion for the players''" such as "''shaders, hair, damage, aging or progressive dirtying of the costumes.''". However, he noted that some things that can be done with this new technology may not be noticed by players, since it's replicating something that happens naturally in real life.<ref name="highsnobiety"/>
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