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[[File:RE_Engine.jpg|thumb|250px]]
 
[[File:RE_Engine.jpg|thumb|250px]]
 
The '''RE Engine''' is the engine used to create ''[[Devil May Cry 5]]'', it was developed by Capcom specifically for the making of [http://residentevil.wikia.com/wiki/Resident_Evil_7:_Biohazard Resident Evil 7: Biohazard] and is the engine Capcom will use for all of their eighth gen video games.
 
The '''RE Engine''' is the engine used to create ''[[Devil May Cry 5]]'', it was developed by Capcom specifically for the making of [http://residentevil.wikia.com/wiki/Resident_Evil_7:_Biohazard Resident Evil 7: Biohazard] and is the engine Capcom will use for all of their eighth gen video games.
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''Devil May Cry 5'' uses photorealistic graphics thanks to the RE Engine, all models in the game were taken from real actors who were scanned via a 3D photoshoot. The clothing the characters wear in the game were also scanned from real clothing which were made in London and scanned in Serbia. [[Nero]]'s jacket in DMC5 costed as much as a small car to make, the jacket was carefully selected so it would reflect well in-game.
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Since the character models are very realistic, [[Capcom]] had to take special care of the animations in the game so they don't fall into the "uncanny valley of character movements", the new updated models would look unnatural performing the over-the-top animations, so Capcom has to tweak the animations to make them less "anime-like", because of this, some animations would end up having too much preparatory motions for some movements and again they had to go back and re-do the whole thing until the controls felt responsive.
   
 
== Trivia ==
 
== Trivia ==
*The engine's full name is "Reach for the moon", which is referenced by its logo and name, with "RE" taken from the first two letters of "reach".
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* The engine's full name is "Reach for the moon", which is referenced by its logo and name, with "RE" taken from the first two letters of the word "reach".
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== References ==
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* [https://www.youtube.com/watch?v=ImxZPw4TMbI Hideaki Itsuno 伊津野 英昭 - Capcom Channel June 20th 2018 - DMC5 デビル メイ クライ 5 - Japanese Audio] ([https://www.youtube.com/watch?v=k_h-q2SiHRg original])
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* [https://www.famitsu.com/news/201806/14159103.html 『デビル メイ クライ 5』は平成最後にして最高のアクションゲームになる! 岡部P&ウォーカーPが語る【E3 2018】 | Famitsu]
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<references />
   
 
{{Production}}
 
{{Production}}

Revision as of 13:40, June 21, 2018

RE Engine

The RE Engine is the engine used to create Devil May Cry 5, it was developed by Capcom specifically for the making of Resident Evil 7: Biohazard and is the engine Capcom will use for all of their eighth gen video games.

Devil May Cry 5 uses photorealistic graphics thanks to the RE Engine, all models in the game were taken from real actors who were scanned via a 3D photoshoot. The clothing the characters wear in the game were also scanned from real clothing which were made in London and scanned in Serbia. Nero's jacket in DMC5 costed as much as a small car to make, the jacket was carefully selected so it would reflect well in-game.

Since the character models are very realistic, Capcom had to take special care of the animations in the game so they don't fall into the "uncanny valley of character movements", the new updated models would look unnatural performing the over-the-top animations, so Capcom has to tweak the animations to make them less "anime-like", because of this, some animations would end up having too much preparatory motions for some movements and again they had to go back and re-do the whole thing until the controls felt responsive.

Trivia

  • The engine's full name is "Reach for the moon", which is referenced by its logo and name, with "RE" taken from the first two letters of the word "reach".

References


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