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== Gallery ==
 
== Gallery ==
<gallery>
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<gallery widths="150">
 
DMC5 Nero jacket IRL.jpg|The real jacket that was scanned to be Nero's new jacket.
 
DMC5 Nero jacket IRL.jpg|The real jacket that was scanned to be Nero's new jacket.
 
DMC5 Nero jacket IRL (back).jpg|ditto.
 
DMC5 Nero jacket IRL (back).jpg|ditto.
 
Okabe Itsuno Matt.jpg|Director [[Itsuno]] wearing the jacket.
 
Okabe Itsuno Matt.jpg|Director [[Itsuno]] wearing the jacket.
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TGS 2018 Nero statue.jpg|Nero's jacket on his statue at TGS 2018.
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TGS 2018 Dante's coat.jpg|Dante's coat on display at TGS 2018.
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Dante coat on Reuben Langdon.png|[[Reuben Langdon]] wearing the coat at TGS 2018.
 
</gallery>
 
</gallery>
   

Revision as of 20:56, September 23, 2018

RE Engine

The RE Engine is the engine used to create Devil May Cry 5, it was developed by Capcom specifically for the making of Resident Evil 7: Biohazard and is the engine Capcom will use for all of their eighth gen video games.

Devil May Cry 5 uses photorealistic graphics thanks to the RE Engine, all models in the game were taken from real actors who were scanned via a 3D photoshoot. The clothing the characters wear in the game were also scanned from real clothing which were made in London and scanned in Serbia. Nero's jacket in DMC5 costed as much as a small car to make, the jacket was carefully selected so it would reflect well in-game.

Since the character models are very realistic, Capcom had to take special care of the animations in the game so they don't fall into the "uncanny valley of character movements", the new updated models would look unnatural performing the over-the-top animations, so Capcom has to tweak the animations to make them less "anime-like", because of this, some animations would end up having too much preparatory motions for some movements and again they had to go back and re-do the whole thing until the controls felt responsive.

Trivia

  • The engine's full name is "Reach for the moon", which is referenced by its logo and name, with "RE" taken from the first two letters of the word "reach".

Gallery

References


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