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[[File:RE_Engine.jpg|thumb|250px]]
 
[[File:RE_Engine.jpg|thumb|250px]]
The '''RE Engine''' is the engine used to create ''[[Devil May Cry 5]]'', it was developed by Capcom specifically for the making of [http://residentevil.wikia.com/wiki/Resident_Evil_7:_Biohazard Resident Evil 7: Biohazard] and is the engine Capcom will use for all of their eighth gen video games.
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The '''Reach for the Moon Engine''', abbreviated as '''RE Engine''' and commonly nicknamed as the '''"Resident Evil Engine"''' by fans is the engine used to create ''[[Devil May Cry 5]]''. It was developed by Capcom specifically for the making of [http://residentevil.wikia.com/wiki/Resident_Evil_7:_Biohazard Resident Evil 7: Biohazard] and is the engine Capcom will use for all of their eighth gen video games.
   
 
''Devil May Cry 5'' uses photorealistic graphics thanks to the RE Engine, all models in the game were taken from real actors who were scanned via a 3D photoshoot. The clothing the characters wear in the game were also scanned from real clothing which were made in London and scanned in Serbia. [[Nero]]'s jacket in DMC5 costed as much as a small car to make, the jacket was carefully selected so it would reflect well in-game.
 
''Devil May Cry 5'' uses photorealistic graphics thanks to the RE Engine, all models in the game were taken from real actors who were scanned via a 3D photoshoot. The clothing the characters wear in the game were also scanned from real clothing which were made in London and scanned in Serbia. [[Nero]]'s jacket in DMC5 costed as much as a small car to make, the jacket was carefully selected so it would reflect well in-game.
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For character expressions, Capcom used the latest facial technology developed by the Serbian company called 3Lateral, the movement in the game uses motion capturea and after that's done, the voice actors record their lines based on the existing video, which makes it easier for them to understand the character's emotions.
   
 
Since the character models are very realistic, [[Capcom]] had to take special care of the animations in the game so they don't fall into the "uncanny valley of character movements", the new updated models would look unnatural performing the over-the-top animations, so Capcom has to tweak the animations to make them less "anime-like", because of this, some animations would end up having too much preparatory motions for some movements and again they had to go back and re-do the whole thing until the controls felt responsive.
 
Since the character models are very realistic, [[Capcom]] had to take special care of the animations in the game so they don't fall into the "uncanny valley of character movements", the new updated models would look unnatural performing the over-the-top animations, so Capcom has to tweak the animations to make them less "anime-like", because of this, some animations would end up having too much preparatory motions for some movements and again they had to go back and re-do the whole thing until the controls felt responsive.
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== Gallery ==
 
== Gallery ==
<gallery widths="150">
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<gallery widths="130">
 
DMC5 Nero jacket IRL.jpg|The real jacket that was scanned to be Nero's new jacket.
 
DMC5 Nero jacket IRL.jpg|The real jacket that was scanned to be Nero's new jacket.
 
DMC5 Nero jacket IRL (back).jpg|ditto.
 
DMC5 Nero jacket IRL (back).jpg|ditto.
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TGS 2018 Dante's coat.jpg|Dante's coat on display at TGS 2018.
 
TGS 2018 Dante's coat.jpg|Dante's coat on display at TGS 2018.
 
Dante coat on Reuben Langdon.png|[[Reuben Langdon]] wearing the coat at TGS 2018.
 
Dante coat on Reuben Langdon.png|[[Reuben Langdon]] wearing the coat at TGS 2018.
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Capcom_2018_Annual_Report_-_"The_Heart_of_Value_Creation"3.png|[[Michiteru Okabe]] on the RE Engine in Capcom's 2018 Annual Report - "The Heart of Value Creation"
 
</gallery>
 
</gallery>
   
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* [https://twitter.com/hirokichi_kanji/status/1043399603926646784 hirokichi_kanji - Twitter]
 
* [https://twitter.com/hirokichi_kanji/status/1043399603926646784 hirokichi_kanji - Twitter]
 
* [https://www.youtube.com/watch?v=PohVzlxzPw0 カプコンTV!東京ゲームショウ2018<9/23>特番]
 
* [https://www.youtube.com/watch?v=PohVzlxzPw0 カプコンTV!東京ゲームショウ2018<9/23>特番]
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* [http://www.capcom.co.jp/ir/english/data/annual.html Capcom 2018 Annual Report - "The Heart of Value Creation"]
   
 
<references />
 
<references />

Revision as of 00:18, October 19, 2018

RE Engine

The Reach for the Moon Engine, abbreviated as RE Engine and commonly nicknamed as the "Resident Evil Engine" by fans is the engine used to create Devil May Cry 5. It was developed by Capcom specifically for the making of Resident Evil 7: Biohazard and is the engine Capcom will use for all of their eighth gen video games.

Devil May Cry 5 uses photorealistic graphics thanks to the RE Engine, all models in the game were taken from real actors who were scanned via a 3D photoshoot. The clothing the characters wear in the game were also scanned from real clothing which were made in London and scanned in Serbia. Nero's jacket in DMC5 costed as much as a small car to make, the jacket was carefully selected so it would reflect well in-game.

For character expressions, Capcom used the latest facial technology developed by the Serbian company called 3Lateral, the movement in the game uses motion capturea and after that's done, the voice actors record their lines based on the existing video, which makes it easier for them to understand the character's emotions.

Since the character models are very realistic, Capcom had to take special care of the animations in the game so they don't fall into the "uncanny valley of character movements", the new updated models would look unnatural performing the over-the-top animations, so Capcom has to tweak the animations to make them less "anime-like", because of this, some animations would end up having too much preparatory motions for some movements and again they had to go back and re-do the whole thing until the controls felt responsive.

Trivia

  • The engine's full name is "Reach for the moon", which is referenced by its logo and name, with "RE" taken from the first two letters of the word "reach".

Gallery

References


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