(pressing UP actually changes your gun. I thinkl this is more fitting. Also I added the PC Buttons and see what it looks like) |
No edit summary |
||
Line 33: | Line 33: | ||
| style="text-align:center;"| {{button|t}}{{button|t}}{{button|t}}{{button|t}} |
| style="text-align:center;"| {{button|t}}{{button|t}}{{button|t}}{{button|t}} |
||
| style="text-align:center;"| {{button|y|360}}{{button|y|360}}{{button|y|360}}{{button|y|360}} |
| style="text-align:center;"| {{button|y|360}}{{button|y|360}}{{button|y|360}}{{button|y|360}} |
||
− | | style="text-align:center;"| [[File:PC lclick.png]] [[File:PC lclick.png]] [[File:PC lclick.png]] [[File:PC lclick.png]] |
+ | | style="text-align:center;"| [[File:PC lclick.png|15px]] [[File:PC lclick.png|15px]] [[File:PC lclick.png|15px]] [[File:PC lclick.png|15px]] |
| style="text-align:center;"| A quick succession of four slashes{{-}} |
| style="text-align:center;"| A quick succession of four slashes{{-}} |
||
Level 2: Increased damage |
Level 2: Increased damage |
Revision as of 23:06, 11 February 2013
Rebellion is Dante's main melee weapon in the DmC: Devil May Cry. It was given to Dante as a memento of his father, Sparda, so that he could protect himself from the demonic hoards that he battles. It also has the ability to shift into different weapons on the fly, allowing Dante to use multiple weapons.
Rebellion only appears while Dante is in Limbo, linked to the glowing insignia on his back, which also flashes whenever the sword changes to another weapon.
Description
Rebellion is a bluish silver-colored claymore. The blade is long and double-edged, with the forward-facing edge curving outward to form the guard. When it is used to attack, it leaves a white streak behind in its wake.
Dante receives the Rebellion while he was being tortured by demons in Hellfire Prison; hearing his father's voice reach out to him and gift him with the weapon in order to defend himself. DmC: Devil May Cry: The Chronicles of Vergil
Gameplay
Rebellion is Dante's main melee weapon, and therefore is balanced in both speed and power. With it, Dante is able to launch enemies into the air, send out shockwaves along the ground, and he swings it in a wide enough arc that he can usually catch more than one enemy in each attack.
When using Rebellion's Drive skill, it's possible to release the attack key just as Drive reaches its full charge to unleash a more powerful, orange-colored shockwave.
Movesets
As a human-class weapon, using Rebellion is done simply pressing the corresponding face buttons for different attacks.
Action | Command (PS3) | Command (Xbox 360) | Command (PC) | Description |
---|---|---|---|---|
Hacker | A quick succession of four slashes
Level 2: Increased damage | |||
Death Coil | — | — | — | Damages enemies surrounding Dante, and clubs a final target with massive force
Level 2: Increased damage |
Stinger | Forward*, Forward + | Forward, Forward + | Forward, Forward + | Cover great distance with a high speed, lunging stab
Level 2: Increased lunge distance |
Trillion Stabs | Mash after Stinger | Mash after Stinger | Mash after Stinger | A blinding flurry of lightning fast stabs
Level 2: More stabs possible |
Drive | (Hold and Release) | (Hold and Release) | (Hold and Release) | Release a powerful shockwave of devil energy toward distant foes. Charge the attack for more power. Can be Just charged.
Level 2: Increased damage |
Overdrive | after Drive | after Drive | after Drive | Add two additional shockwaves the Drive attack
Level 2: Increased damage |
High Time | A powerful upward strike that launches enemies skyward. Hold // to follow the enemy into the air | |||
Aerial Rave | (Midair) | (Midair) | (Midair) | A multistrike combo that juggles airborne enemies
Level 2: Increased damage |
Roulette | — (Mdiair) | — (Midair) | — (Midair) | A deadly spin that lifts Dante, and his target, higher into the air
Level 2: Increased height gain |
Helm Breaker | (Midair) | (Midair) | (Midair) | Devastating overhead strike that slams an enemy into the ground |
Background
Rebellion's ability to change forms borrows inspiration from the Sword of Sparda.[citation needed]
Although Ninja Theory did not invent the Rebellion, which is a holdover from the classic series, they drew upon its symbolism as part of their larger concept. Just as the sword is named "Rebellion", the idea of rebellion against modern consumerism and oppression is the guiding ethos of Dante and the heart of the game, which focuses on "the need to rebel as a means to achieve freedom."[1][2]
References
- ↑ [http://www.rockpapershotgun.com/2013/01/30/reimagining-evil-ninja-theory-on-dmcs-cultural-satire/ Reimagining Evil: Ninja Theory On DmC’s Cultural Satire, Dominic Matthews: "We made the concept of rebellion—also the name of Dante’s sword—the heart of DmC. Rebellion in its current form covers all these issues in modern day society. But more than that, we wanted to consider a different kind of evil in DmC, one that didn’t rely on the typical horned devil."
- ↑ [http://www.rockpapershotgun.com/2013/01/30/reimagining-evil-ninja-theory-on-dmcs-cultural-satire/ Reimagining Evil: Ninja Theory On DmC’s Cultural Satire: "Matthews prefers to describe DmC as a game dealing with 'the universal theme' of 'the need to rebel as a means to achieve freedom.'"