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{{Stub}}[[File:HROCM3.jpg|thumb|220px|A Red Orb cache in ''Devil May Cry 3.'']]
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[[File:HROCM3.jpg|thumb|220px|A Red Orb Cache in ''Devil May Cry 3.'']]
{{Q|There's a message carved in the stone. It's a riddle of some kind. "There are secret dimensions where red stones hide. They will appear when you do the out of the ordinary."|Devil May Cry}}
 
'''Red Orb Cache''' is an object in the ''[[Devil May Cry (series)|Devil May Cry]]'' series, which serves as a container for multiple [[Orbs|Red Orbs]].
 
   
 
{{QEpigraph|There's a message carved in the stone. It's a riddle of some kind. "There are secret dimensions where red stones hide. They will appear when you do the out of the ordinary."|Devil May Cry}}
==Appearance==
 
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'''Red Orb Cache''' is a term used for special locations in the ''[[Devil May Cry (series)|Devil May Cry]]'' games. When the player character touches them or stands on them for a short time, it will causes a number of [[Red Orb]]s to appear.
Red orb cache has no actual visual appearance, but they are located in the most unusual places, usually, where the player would not normally go during the gameplay.
 
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==Description==
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Red Orb Caches are invisible until they are triggered. They are usually located in areas which are either obvious but difficult to reach, such as on the head of a statue or the top of a pillar, or would not be found unless the player was exploring the area thoroughly, such as a ledge outside the view of a room's normal camera.
   
 
==Locations==
 
==Locations==
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*[[Devil May Cry Hidden Red Orb Cache Locations]]
{{Main|Devil May Cry Hidden Red Orb Cache Locations|Devil May Cry 2 Hidden Red Orb Cache Locations|Devil May Cry 3 Hidden Red Orb Cache Locations|Devil May Cry 4 Hidden Red Orb Cache Locations|Devil May Cry 5 Hidden Red Orb Cache Locations}}There is no real way to indicate where the caches are located, only to comb the room entirely. However in ''[[Devil May Cry 4]]'', [[Nero]] is able to detect the Red Orb cache by the blue glow on its "[[Devil Bringer|right hand]]". The glow gets brighter, the closer you are to the cache. In ''[[Devil May Cry 5]]'', this mechanic was removed and the only way to know where a cache is located is by seeing a [[Qliphoth]] "goo" on the floor which is usually an indication that a cache is present at a location, but there are places where no goo is present and there is no way to know that the cache is there other than curiosity.
 
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*[[Devil May Cry 2 Hidden Red Orb Cache Locations]]
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*[[Devil May Cry 3 Hidden Red Orb Cache Locations]]
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*[[Devil May Cry 4 Hidden Red Orb Cache Locations]]
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*[[Devil May Cry 5 Hidden Red Orb Cache Locations]]
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==Gameplay==
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In ''[[Devil May Cry]]'', Red Orb Caches usually appear the instant [[Dante]] touches them: the Orbs either spawn in such a way that they are absorbed instantly, or fall from above across a broad area like a blanket of snow. They can only be collected once on a particular playthrough of the game and will not re-appear if Dante revisits the same area in a later mission, but can be collected again in New Game+.
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Most likely as an anti-farming measure due to the introduction of the level select after beating the game once, in ''[[Devil May Cry 2]]'' Red Orb Caches can only be collected once per difficulty on a given save file: after being collected, they will never re-appear. In ''[[Devil May Cry 3]]'' can only be collected once, regardless of the difficulty. 
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In ''[[Devil May Cry 4]]'', after [[Nero]] acquires the [[Rusalka Corpse]] key item, his [[Devil Bringer]] will glow when he is near to any secret, including Red Orb Caches. In this game they re-appear every time a mission is played.
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''[[Devil May Cry 5]]'s'' Red Orb Caches require the player character to stand still on them for a short time, whereupon a very large Red Orb "bundle" will appear and shatter into smaller ones. Like in ''Devil May Cry 4'', they will appear every time a stage is played. Some Cache locations are marked with pools of fluid from the [[Qliphoth]], though not all are marked like this and not all pools of Qliphoth fluid are Red Orb Caches.
   
==Effect==
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==See also==
To reveal the Red Orb Cache, the player must stand (in some cases, jump, for ''DMC2'') for a few seconds in the spot where the cache is located. Then a high amount of Red Orbs will flow out of this spot.
 
   
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*[[Red Orb Crystals]]
In the [[Devil May Cry|first]], [[Devil May Cry 2|second]] and [[Devil May Cry 3: Dante's Awakening|third]] game, Red Orb caches can only been taken once but in ''Devil May Cry 4'' and ''Devil May Cry 5'', they will always reappear if the mission is replayed and will remain on another mission if the location is still available. The reason to that may be because in previous games Orbs acted as currency to buy both [[items]] and skills, where in fourth insallation it serves a sole purpose to purchase items, such as Vital and Demon Stars (S, M and B), Blue, Purple and Gold Orbs, Holy Water. In the fifth game, the [[Dr. Faust]] requires Red Orbs to perform some of its moves, which might be another reason.
 
 
[[Category:Objects]]
 
[[Category:Objects]]
 
[[Category:Devil May Cry 3]]
 
[[Category:Devil May Cry 3]]
 
[[Category:Devil May Cry 4]]
 
[[Category:Devil May Cry 4]]
 
[[Category:Devil May Cry 5]]
 
[[Category:Devil May Cry 5]]
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[[Category:Devil May Cry]]
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[[Category:Devil May Cry 2]]

Latest revision as of 11:39, 23 February 2020

HROCM3

A Red Orb Cache in Devil May Cry 3.

There's a message carved in the stone. It's a riddle of some kind. "There are secret dimensions where red stones hide. They will appear when you do the out of the ordinary."
—Devil May Cry

Red Orb Cache is a term used for special locations in the Devil May Cry games. When the player character touches them or stands on them for a short time, it will causes a number of Red Orbs to appear.

Description

Red Orb Caches are invisible until they are triggered. They are usually located in areas which are either obvious but difficult to reach, such as on the head of a statue or the top of a pillar, or would not be found unless the player was exploring the area thoroughly, such as a ledge outside the view of a room's normal camera.

Locations

Gameplay

In Devil May Cry, Red Orb Caches usually appear the instant Dante touches them: the Orbs either spawn in such a way that they are absorbed instantly, or fall from above across a broad area like a blanket of snow. They can only be collected once on a particular playthrough of the game and will not re-appear if Dante revisits the same area in a later mission, but can be collected again in New Game+.

Most likely as an anti-farming measure due to the introduction of the level select after beating the game once, in Devil May Cry 2 Red Orb Caches can only be collected once per difficulty on a given save file: after being collected, they will never re-appear. In Devil May Cry 3 can only be collected once, regardless of the difficulty. 

In Devil May Cry 4, after Nero acquires the Rusalka Corpse key item, his Devil Bringer will glow when he is near to any secret, including Red Orb Caches. In this game they re-appear every time a mission is played.

Devil May Cry 5's Red Orb Caches require the player character to stand still on them for a short time, whereupon a very large Red Orb "bundle" will appear and shatter into smaller ones. Like in Devil May Cry 4, they will appear every time a stage is played. Some Cache locations are marked with pools of fluid from the Qliphoth, though not all are marked like this and not all pools of Qliphoth fluid are Red Orb Caches.

See also