|I should have been the one to fill your dark soul with liiiiiiiiiiight!|
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The default look of Dante in the Devil May Cry Trial Edition has him without his coat, in the final game, some of the in-game tutorials use that same model.
A shoulder-fired single-shot cannon-like weapon is also shown in the gallery as an alternative weapon for Dante.
As well as enemies which were outright cut, the Vault in the Devil May Cry HD Collection contains a number of alternate versions of enemies that actually do appear in the final game in their Resident Evil 4 forms. These include Phantom as a BOW with flesh between his joints instead of magma, Marionettes as zombies with distended arms, Nobodies wearing jewellery, the Blade in its original form as a Hunter, and a more obviously mutated version of Griffon with his multiple jaws shown as conjoined fetal birds.
The Macrophage (マクロファージ?) is an enemy that was planned to appear on the fifth stage of the game as a small monster. It is shown as starting out in an eyeball-like form that would drop from the ceiling and unfold into an odd skeletal fish-like creature that slithered on the ground.
A fish resembling Dunkleosteus is shown in the Devil May Cry HD collection gallery.
The Undead Dog (アンデッド・ドッグ?) is a hideously mutated two-headed dog covered in eyeballs and shown to drop maggots as it walked. The mutation is similar to that of William Birkin in Resident Evil 2, including one of the dog's original limbs being drawn up to its chest and replaced with a larger one. It was planned to appear on the fourth stage of the game as a mid-size monster.
The Undead Human is a strange statue-like creature with incomplete arms and two massive claws growing out of its shoulders: two minor variants are shown in the Devil May Cry HD Collection gallery, one with more degraded arms and a different head. They were planned to appear on the fourth stage of the game as a mid-size monster.
The Uroboros (ウロボロス / Uroboros?) is a chameleon-like reptilian demon that was planned to appear on the fifth stage of the game as a boss. It would have hung from the ceiling and attacked by stretching out its neck and flicking its tongue.
The Witch (ウィッチ?) is a dishevelled zombie cat with pronounced fangs that was planned to appear on the first stage of the game as a mid-tier monster. It most likely evolved into the Shadow enemy in the final game.
Devil May Cry 3 Trial Ver.Edit
The Devil May Cry 3 Trial Ver. has a few mechanics that were changed or removed for the final game:
- Wild Stomp was not tied to the Gunslinger Style.
- Dante's hair and coat, among other things, had their own physics.
- The Rebellion has a Quick Drive move, similar to the one present in Devil May Cry 4.
- Using the Sword Pierce with Rebellion would result in Dante using Beowulf's moves (as he did with Ifrit's when using Round Trip in the first game), instead of the one kick move in the final version.
- There is a cutscene that's played after Cerberus is defeated, which shows Dante entering the Temen-ni-gru. This scene is not used in the full game.
The Devil Bringer used to have an orange color to it, with a fiery-like effect coming out of it when used. This concept was kept in the game for quite a long time, but it was eventually changed by the time the Devil May Cry 4 2008 TRIAL Ver. released, however, this trial version has one screen where the orange Devil Bringer is still displayed when a tutorial is shown to the player.
Sealed Doors had a different design in the game in early footage.
In early footage of the game, the rankings were as follow:
- Do it!
- Come on!
- Big up!
- All that!
- Slammin' Beat!
- SmaSh Hit!!
- StyliSh Showtime!!!
A barebones version of Vergil exists in the game files, and can be accessed by hacking the game and changing the player character value to 4 instead of the usual 1-3. He has a basic moveset, but no learnable skills or menus.
Pages 128-135 of the Devil May Cry 5 Official Art Works artbook display various designs of unused enemies.
Pages 248-249 of the Devil May Cry 5 Official Art Works artbook display two storyboards that were replaced for the final game.
Unused storyboard (Opening)Edit
Unused storyboard (Prologue)Edit
The game code for Devil May Cry 5 includes several unused files.
- ??? Nero (possibly Super Nero)
- Some people talk about conquering their inner demons. Nero awakens his and grows wings!?
- What kind of power has he tapped into here? What if there's no limiter on this stuff? The armies of the underworld had better watch their asses!
- Still, with great power comes great screw-ups. Let's hope Nero can keep his head and not get drunk on his new power.
- ??? Dante (possibly Super Dante)
- No limits, no barriers, no contest! Dante with access to unlimited power is enough to make Hell itself shudder.
- With this Dante on the scene, you can bet your buns some devils may cry.
- ??? V (possibly Super V)
- What happens when V finds that his usually unstable power is suddenly unlimited?
- You ask me, it'll make it easier for him to stay alive out there.
- Then again, he's still so physically weak he can hardly stand. If he gets carried away, he could be settin' himself up for a smackdown.
- Mega Buster
- When I was a kid, there was this superhero who'd fight evil by changing his arm into all kinds of weapons. Man, I loved that little fella! Heck, I might not even be here helping ya today if not for that scrappy little guy.
- Anyway, this arm is a tribute to the arm of that noble hero. A spitting image, if I do say so myself. Think you got what it takes to rock it, man?
- Gerbera GP01
- This bad boy's something else. I upgraded the Gerbera at the request of another legendary artisan, Kawamori.
- This guy has a flair for flash, let me tell ya. The color scheme was all his idea.
- Something like this doesn't come along every day. You best treat it with respect.
- Pasta Breaker
- Say, remember that time I saw you fumbling all over yourself trying to chow down on some pasta? Man, I couldn't believe my eyes. Like, who has trouble with a freaking bowl of noodles!?
- ...Anyway, you best do a better job with the newest dish I've cooked up. Take a "stab" at it, if ya get my drift.
The game code for Devil May Cry 5 includes the following item names:
- Goliath Shard
- Artemis Orb
- Geryon Splinter
- Gilgamesh Plate
All of these are shown to be picked up by the characters during cutscenes.
Page 246 of the Devil May Cry 5 Official Art Works artbook displays all loading screen images, however, there is one of the Qliphoth, which is unseen in the game.
The game code for Devil May Cry 5 includes files related to modes or mechanics that are unseen in the game, such as:
- In the file that displays the texts related to new modes unlocked, there is a mode called "Online Bloody Palace".
- In the file that displays the texts related to the Stylish Rank, there is a letter and word that remained unused, being the letter "E" with the word "Edgelord" tied to it.
- In the file that displays the texts related to the Cameo System, there are texts that allude to an invite system and searching mechanic.
- In the file that displays the texts related to the evaluation menu given to a player after a co-op mission, there is a text that states "Times fought together".
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Devil May Cry HD Collection - VAULT
- ↑ 2.0 2.1 2.2 2.3 Devil May Cry: 3142 Graphic Arts - Page 068
- ↑ 3.0 3.1 3.2 3.3 Devil May Cry: 3142 Graphic Arts - Page 067
- ↑ 4.0 4.1 Devil May Cry 4 ~ Footages from early builds
- ↑ DMC5Info on Twitter: "An unused taunt of Nero's has been found while exploring PC files.… " .