Riots are lesser demons that appear in Devil May Cry 5.
Description[]
Riots are reptilian lesser demons evolved from harsh environment of the Underworld, gaining retractable razor-sharp claws that can cut through steel with ease, two rows of sharp teeth, and lower jaw that can separate sideways. They have strong muscles on their limbs that have strength equal to a hydraulic cylinder that enable these creatures to jump incredibly high. While sharp, their claws can be broken with enough force.
Behavior[]
True to their name, Riots often appear in groups and are among the more aggressive species of lesser demons.
Riots specialize in quick attacks and nimble movements; capable of walking on both their hind legs and on all fours, the latter is largely used for long-distance jumps while the former allows them to make use of their claws for successive slashing attacks. In smaller environments, it's not uncommon to find them leaping off of nearby walls to throw themselves towards the player, intent on tackling them into the floor.
File[]
Nico's Enemy Report - Riot
- The pits of Hell spew up all kinds o' reptilian nasties, and this is one of them.
- I studied their cell samples and let me tell ya, their muscle tissue is something else. Each limb has power like a hydraulic cylinder. That's how they jump so dang far.
- And I ain't exaggeratin' when I say their retractable claws are razor sharp. I tried one on some sheet metal- zzzzip! Cut right through. Weak to impacts though. Think you can break 'em off?
Strategy[]
The Riot has 1200 HP.
The Balrog is capable of stunning in the Riots with continued Light Blows in Blow Mode, leaving it open to something like a Real Impact or other powerful attack. Riots are also susceptible to Nero's Wire Snatch and Buster moves, as well as Griffon's Flank Attack.
Because Riots are capable of quickly closing the gap between themselves and the player, it's advised to keep moving when in a room with multiple Riots and to keep yourself in the air when possible as side dodges aren't always the best option for avoiding their leap attacks. The need to continuously move around means it can be risky to execute a Buster on the ground as it locks Nero in place for the duration of the animation and makes him an easy target for an off-screen Riot. A fully charged Ragtime can be particularly useful in larger rooms with multiple Riots as a means of Wire Snatching each Riot closer to Nero to hit them all at once.
On Dante Must Die, the Riot will activate its Devil Trigger much earlier than any other enemy - long before it reaches low health.
Appearances in Other Media[]
TEPPEN[]
The Riot first appeared in TEPPEN with its "The Devils Awaken" expansion. He is featured in one unit card and an action card.
Trivia[]
- Memorial photo caption – “Somebody say sewer gators?”
- Riots & Chaos have some traits as the Blade & Assault.