The Royalguard Style is one of Dante's styles in Devil May Cry 3 and Devil May Cry 4. It emphasizes minimization and countering of enemy attacks.[1]
Gameplay
The Royalguard style is one of the more difficult styles to master, but potentially one of the strongest. When the Rage meter is full, Release and Just Release are two of the most powerful known moves in the third and fourth games. The moves' power are enough to kill almost all kinds of lesser demons in the two games. Though it is time-consuming to fill up the meter, the usage of Super Costumes can help (which provides infinite Rage meter). Furthermore, in Devil May Cry 4, a maxed-out Release can remove the electrical shield of a Blitz without even absorbing any backfire damage.
In Devil May Cry 3, the amount of pent up power is signified by the jewel-like dots on the display bar. Dante's next strike will be increased in power by about 2% for every gem lit up. Effective for the next blow only, once per charge, acting similarly to Nero's Exceed system.
Movesets
Devil May Cry 3
Action | Command | Description |
---|---|---|
Level 1 | ||
Block & Charge | (ground) | Block incoming attacks, slowly building up your anger and adrenaline. |
Just Block | Block 1/10th of a second before an enemy attack. Negate the damage of the attack and charges the Royal Gauge more than usual. | |
Release | ++ (ground) | Release pent-up anger charged from blocked enemy attacks to do major damage. |
Just Release | ++ | Release 1/10th of a second before an enemy attacks. Deals significantly more damage than a normal Release. |
Level 2 | ||
Air Block | (mid-air) | Block in mid-air. |
Air Release | ++ (mid-air) | Perform a release in mid-air. |
Level 3 | ||
Ultimate | ++ | Block enemy attacks and convert the block energy into life power for yourself. |
Devil May Cry 4
Action | Command | Description |
---|---|---|
Block | / (ground) | Minimize the damage taken from an enemy's attack, while at the same time accumulating power within the Royal Gauge. |
Air Block | / (mid-air) | Minimize the damage taken from an enemy's mid-air attack, while at the same time accumulating power within the Royal Gauge. |
Royal Block | Just Block | Block an enemy's attack at the last second to negate all damage and greatly increase the angry energy stored within the Royal Gauge. |
Release | ++/++ (ground) | Release all the energy stored in the Royal Gauge, and lash out at your enemies with an explosion of dreadful power. |
Air Release | ++/++ (mid-air) | Release all the energy stored in the Royal Gauge, and lash out at airborne enemies with an explosion of dreadful power. |
Royal Release | Just Release | Release all the anger stored within you as a violent, damaging counter-attack against those unfortunate enough to provoke you. |
Dreadnaught | ++/++ | A mysterious technique that transforms the body into a seemingly metallic shell impervious to enemy assault. The duration of the technique is linked to the amount of energy stored within the Royal Gauge. |
Dreadnaught Glitch
thumb|right|280px|A video of the glitch A small visual glitch involving the Dreadnaught Form allows the player to use the Dreadnaught model and its audio clips while being able to move normally and taking damage as usual. In order to utilize this glitch, the player must switch their weapons precisely at the moment when Dante changes back from using it. However, this glitch was fixed on the PC release.
Trivia
- While using "Dreadnaught", Dante's voice noticeably is higher-pitched than in Devil Trigger state.
- Dante's "Block" stance is similar to that of Fei Long from the Street Fighter series.
- Dante's release in DMC 4 has different effects based on the meter. For example, an empty meter will release a rather small and weak light. A filled meter will have stronger light, where a 3/4 or full meter will have strongest light with vibrating screen. And a full gauge royal release will cause some extra electric-like sound.
External links
References
- ↑ Devil May Cry 3: Dante's Awakening, Style File — Royalguard: "Minimizing the damage of an enemy attack, this style allows the player to maneuver into a more strategic position."