The Sin Devil Trigger (真魔人, Shin Majin?) or SDT, referred to as the Majin Form in the context of Devil May Cry 2, is a second Devil Trigger transformation for Dante.


The Majin Form's appearance in Devil May Cry 2 resembles Dante's previous transformation into Sparda, but more bestial. The head is surrounded by large ram-like horns with a second smaller set extending from the top. It is shown to have reptilian feet and four bat-like wings that are darker than the body. Dante wields a pair of bright red retractable spikes in his forearms, similar to the demonic needles used by Mundus.

In Devil May Cry 5, Dante's Sin Devil Trigger has a somewhat similar appearance. It has two pairs of wings, and the horns on top of the head are now longer. The chest and head glow with glowing orange similarly to Berial, and the whole body is wreathed in demonic flames. The solid parts of the body seem to be a combination of metal and black demonic stone: any areas of exposed "skin" are covered in square scales.


Devil May Cry 3 mangaEdit

While Dante is confronting Alice, she bites him and starts sucking his blood. Dante then changes to a demonic form, overpowering and subduing her. Dante stares down Rabbi before returning to his human form, exhausted.

Devil May Cry 5Edit

During the incursion of the Qliphoth in Red Grave City, Dante is defeated by Urizen, and the Rebellion's blade is shattered in the battle. After V locates Dante and gives him Sparda, the demon hunter journeys to the ruins of his old family home.

Contemplating a photograph of his family, Dante ponders why Sparda had given him the Rebellion, recalling how he had once awakened his potential when Vergil stabbed him through the chest with the sword. He considers that, if Yamato is the sword that divides, Rebellion is perhaps the inverse. Much to Griffon's horror, he decides to test this theory by thrusting the broken hilt of Rebellion into his stomach.

Through this, he fuses the remains of Rebellion, the sword Sparda and possibly his own powers. By doing so, he unlocks his true potential, a devil form powerful enough to confront the mighty Demon King. On facing Urizen, he calls the Devil Sword Dante into existence in his hand, and after that adds it to his arsenal when in human form.

Nico's report on Sin Devil Trigger Dante states that there is "no telling" how much power Dante has in this state, speculating that he may even be far stronger than Sparda himself. In her report on Devil Sword Dante, she states she isn't sure if Dante used his own powers or those inherent to Rebellion to create the new weapon.

When Dante finally faces Vergil in combat, the latter also possessed a more powerful Devil Form, which Nico speculated was a consequence of "his time bein' Urizen."


Devil May Cry 2Edit

The form is not documented in any version of the game's manual, seemingly intended as a secret for the player to discover. It is activated if Dante uses his Devil Trigger while at less than 10% health (i.e., when the remaining health in the bar has turned red). Once the form has been activated, it cannot be manually canceled: Dante stays transformed until the Devil Trigger gauge is completely depleted. It restores health just like the normal Devil Trigger. While in this form, Dante is invulnerable: he does not take damage, his attacks cannot be interrupted, and he does not flinch when hit.

In terms of combat, Dante, in this form, possesses much faster movement speed and has enhanced physical strength. He can fly much like with the Aerial Heart. His attacks in this state are based on demonic powers and very different, using red wrist-mounted spikes for his melee attacks and throwing red fireballs as his ranged attack. The form ignores Dante's regular equipment: his equipped weapons and Amulet components do not affect these capabilities.

While it is active, the Devil Trigger gauge continuously drains as usual, but using any of its attacks will consume a set amount of the indicator. Its basic moves drain for each button press, and spinning moves for each rotation. The most economical use of the form is simply spamming fireballs, as these deal significant damage to enemies while having a fairly reasonable DT gauge cost: it is easy to throw fifteen or more in a single use, more than any boss in the game can withstand. The player can use Devil Stars to prolong the effect.

Dante can also expend all of his remaining DT power to create either an enormous area-of-effect shockwave or a ray of energy to inflict massive, concentrated damage. These are relatively common uses of the mode given how much damage the regular moves do: they are best employed as finishers at the end of activating it.

Devil May Cry 5Edit

The Sin Devil Trigger bar is added above the regular DT bar after Devil Sword Dante is acquired, even if Dante has one of his other swords equipped. It fills slightly when Dante takes damage but is not filled by taunts or stylish combat like the regular DT gauge. The primary method of filling it is using the move Accumulate, which transfers power from the standard DT gauge to the SDT gauge. It takes 12 bars of the DT gauge to fill the SDT gauge. A distinctive sound effect is heard when the SDT gauge is filled: it is essential to pay attention to this since the command for using SDT is the same as the command for filling the gauge. Charging the indicator does not have an associated animation, and the player can do it while performing other actions.

It takes a short time to enable SDT, indicated by the gauge filling outwards from the middle: the move then activates when the button is released. A bestial roar can be heard when the mode is ready, and Dante's SDT demon form will briefly appear over him. As with Accumulate, Dante can perform other moves while SDT is being readied or ready. The player can release the button to stop filling the bar at any time with no consequence, but once it is loaded, there is no way to cancel it in-game, and the player is committed to using SDT. This can be circumvented by pausing the game, letting go of the DT button, and resuming.

Once activated, there is normally a short animation of Devil Sword Dante impaling Dante's chest, during which Dante cannot take damage: this ends with an explosion that will inflict small damage to all enemies nearby. SDT does not restore health, but Dante does gain so-called "super armor" in this state, meaning his attacks cannot be interrupted, he cannot be staggered or knocked down, and he takes drastically reduced damage from enemy attacks.

Using SDT cancels all Dante's attack animations instantly, this can function to undo Dante's uninterrupted movements like Pyromania and Real Impact, and is especially useful if paired with Quadruple S. Conversely, any Dante movement during SDT, except for Judgment, will also be canceled if the SDT meter runs out.

SDT removes access to Dante's standard weapons and Styles; instead, it has its own moveset with a regular sword combo that ends with a gigantic 270-degree sword sweep, a homing "Stinger" which functions like Alastor or Nevan's Vortex, a medium-damage fireball attack (representing Ebony/Ombra), a rapid-fire laser bolt attack (representing Ivory/Luce), a descending ground-pound AoE like a much more powerful version of Balrog's Cruiser Dive which is more reminiscent of Ifrit's Inferno, and a unique grapple attack which will deal enormous damage if an enemy is held for long enough. Its ultimate move, Judgement, unleashes a flurry of sword moves that hit every enemy in the current area, terminating in a massive explosion. This move will instantly deplete SDT gauge and will end the form once it concludes, but cannot be interrupted once started even if the SDT gauge expires, so is an excellent way to finish off the use of SDT. Dante is invulnerable during the animation of Judgment, and this particular attack hinders most of the enemies' movements, including bosses.

The SDT form also can dodge, and a Trickster-like teleport move. Rather than walking, it glides along the ground: it also has Air Raid, allowing the player to press jump to have Dante hover in mid-air at his current altitude. Unlike prior versions of Air Raid, SDT's version allows Dante access to all of his regular attacks.

The bar starts typically to deplete as soon as the animation of Dante being impaled concludes. When the SDT bar is fully depleted, Dante will drop to the ground on one knee and is unable to act and vulnerable for a short time.

Usually, the player cannot interrupt SDT once activated. By purchasing the ability "Quadruple S," an exception is created. If the player enters SDT at SSS rank and is still in the 4 seconds where the SDT bar does not deplete (during which the border of the SDT bar will glow brighter before returning to the electrified bar, indicating the normal usage outside the Quadruple S), they can manually cancel out of SDT mode and retain their full SDT bar. Leaving SDT mode this way does not result in the usual short period of vulnerability for Dante.


Note: names of the attacks are taken from Devil May Cry 2 Official Complete Guide

Action Command Description
UDT Ground Combo PS:B t,B t,B t,B t,B t
XBOX:Bx y,Bx y,Bx y,Bx y,Bx y
A powerful five-hit combo with a wide radius, ending with a lunging double-swing. Drains DT with each swipe.
Air Raid In mid-air
PS:B x
B x to gain height,B c to lower
Bx a to gain height,Bx b to lower
Switches to flying mode.
UDT Air Raid Combo In Air Raid
PS:B t,B t
XBOX:Bx y,Bx y
Strikes in mid-air, with a 360° spin. Drains DT with each swipe.
Archivolt In mid-air after jump
PS:B t
Spins towards the ground, slashing with a 360° spin. Drains DT with each spin.
Whirlwind In mid-air after jump
PS: Direction +B t
XBOX: Direction +Bx y
Spins towards enemies like a buzzsaw. Drains DT with each spin.
Crimson Bolide PS:B s
Shoots a ball of demonic energy. The button can be tapped to fire more in quick succession. Drains DT with each shot.
Doomsday With target lock off
PS:B t +B s
XBOX:Bx y +Bx x
Releases an explosion of demonic energy with a wide AoE. Drains all DT.
Note: Has no effect on Argosax the Chaos.
Lævateinn PS:B r1 +B t +B s
XBOX:Bx rb +Bx y +Bx x
Releases a damaging beam that will lock-on to enemies. Drains all DT.

Action Command Description
AccumulateIn human or devil form, holdB l1Expend the DT gauge and charge the SDT Gauge.
SinDT Accumulate


ShiftOn ground, pressB r1 + L stick ← or → +Bx a/B x Quickly dodge the enemies' attacks with lightning-speed side maneuver
SinDT Shift


SDT ComboPressB t-B t-B tPerform a crushing three-stage combo attack that unleashes the full power of the Devil Sword Dante.
SinDT Combo

SDT Combo

The OmbraPressB sEnergy blasts from your palms slam into the enemy with terrific force.
SinDT The Ombra

The Ombra

Air RaidDuring a jump, pressB x while fallingSpread your wings and hover in the air. Tilt L joystick to move while hovering, or pressB x to fold your wings and fall to earth.
SinDT AirRaid

Air Raid

AdventPressB cMove at hyper speed, reaching the enemy in the blink of an eye.
SinDT Advent


Sin StingerPressB r1 + L joystick forward +B tCharge into the enemy surround by a whirlwind of swords. Tears through any enemy, leaving tattered shreds in your wake. HoldB t to keep the attack going.
SinDT SinStinger

Sin Stinger

JudgementPressB t +B sUnleash all of your power at once, bathing nearby enemies in lethal damage. Expends all of your SDT Gauge.
SinDT Judgement


Sin InfernoPressB r1 + L joystick back +B tSlam a thunderous punch into the ground, making the fires of hell erupt around you and launch any nearby enemies into the air.
Fire elemental attack[1]
SinDT Sin Inferno

Sin Inferno

DemolitionPress and holdB l2Grab an enemy and trigger a blast from within, shattering the enemy with raw explosive power.
SinDT Demolition


The LucePress and holdB r2Focus energy into your outstretched wings and raze the earth with a laser barrage. HoldB r2 to keep the attack going.
SinDT The Luce

The Luce

Quadruple SWhile transformed into Sin Devil Trigger form with Stylish Rank SSS, pressB l1 when the SDT Gauge glowsWhen transformed into Sin Devil Trigger with Stylish Rank SSS, pressB l1 while the SDT Gauge is glowing to disengage your transformation. This allows you to unleash your Sin Devil Trigger power for a moment and attack.


Perfect Devil Trigger

Dante's Ultimate Devil Trigger form as seen in the Devil May Cry 4 Artbook.

The Devil May Cry 2 form was treated as a secret in-game and had no documented name: neither was an official name provided for any of its moves. But in Devil May Cry 2 Art Collection, the "真魔人モード" from Japanese and the "Ultimate Devil" from English, both are explicitly mentioned. The Devil May Cry 2 strategy guide by Bradygames was the only official source of an English name, calling it the "Super Morph." Fans instead dubbed it the "Desperate Devil Trigger" or DDT, based on the criteria for activating it, and this was the most commonly used name in the fandom for a significant period.

At some point before the release of Devil May Cry 4 the English site for the Devil May Cry series, when describing Devil May Cry 2, referred to it as the "Majin Form." Despite being a result of inadequate translation ("Majin" being the name for the standard Devil Trigger forms in Japanese), this has stuck as the official English name, being used in translations of later interviews.

Hideaki Itsuno would later speak of his desire to iterate on the Majin Form. According to him, he liked the idea of Dante unleashing his full power to enter a more powerful Devil Trigger state that reflected his demonic nature on a conceptual level but accepted that in DMC 2 it had been implemented in such a way that most players were unaware it even existed.

Itsuno's team worked on a "Double Devil Trigger" for Dante early in the development of Devil May Cry 4. This form's name was officially translated as "Ultimate Devil Trigger" in the interview text, though it is often known by the fan nickname "Perfect Devil Trigger."

According to the information translated from the Devil May Cry 4 artbook, the Ultimate Devil Trigger's power would have been higher than that of the Dark Knight Sparda. This, in turn, was said to cause Dante to be nearly impossible to defeat. However, this form would be double-edged, since Dante could eventually lose his humanity and sanity and become a feral being. It is unclear if there would have been some kind of in-game mechanic related to this, or if it was merely backstory fluff.

According to the illustration of Dante's Ultimate Devil Trigger, Dante's wings unfurl and grow much longer, with Rebellion becoming a tail. His body becomes almost entirely black, save for some red, glowing cracks in the chest, hands, tail, and inner wings. No other abilities were described.

The Ultimate Devil Trigger was eventually abandoned due to time constraints, and it is not clear if work on it ever proceeded beyond concept art and basic story outlines. However, with the start of work on Devil May Cry 5, Itsuno was able to resurrect the idea and fully realize it.


  • Although not a Sin Devil Trigger due to being evolved version of his Devil Trigger state instead of secondary transformation, Vergil's Devil Trigger in Devil May Cry 5 indeed bears characteristics of one, such as bestial appearance and icy blue aura.


  1. Devil May Cry 5 Official Complete Guide

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