Tartarussian and Plutonian are a pair of giant, two-headed devils which appear in Devil May Cry 2. Tartarussian serves as the boss of Mission 02 in Lucia's scenario, while Plutonian serves as the boss of Mission 08 in Lucia's scenario and Mission 12 in Dante's scenario.
Like the Finis Demons they command, they are encased in iron gibbets, but these devils have flesh, as well as giant flails in place of hands.
Devil May Cry 2Edit
StrategyEditAgonofinis demons to assist him, or cause electric beams to shoot out of the walls.
The quickest way to defeat either of these bosses is to get behind it, invoke Devil Trigger, and just attack it. After getting hit enough they will flinch, though not for long. If your Devil Trigger Gauge runs out or your Vitality Gauge gets low, back off and just use your strongest projectile weapon against it until your Gauge recovers. The electric beams telegraph their attacks pretty well, so when they're about to fire just get within their blind spot and continue shooting. The Agonofinis demons are also extremely weak, and can be used to increase your Stylish Gauge or simply get Red and Green Orbs if they get close.
Appearances in Other MediaEdit
Plutonian was added to TEPPEN via its "The Force Seekers" expansion. It's featured in one green unit card.
In Greco-Roman mythology, Tartarus is the portion of the underworld which was used by the gods to imprison the rebellious Titans, and later defined as a place where the wicked were sent to be punished.
Pluto is the Roman name of the Greek god Hades, the ruler of the underworld. The word "Plutonian" means "of or relating to Pluto or the underworld," and is largely used as a synonym for infernal.
- ↑ Devil May Cry 2, Enemy File — Tartarussian: "A two-headed giant who disregarded the law of the demon world, and has been confined in the deepest prison."
- ↑ Devil May Cry 2, Enemy File — Plutonian: "A two-headed giant who disregarded the law of the demon world, and has been confined in the deepest prison."
- ↑ Devil May Cry 2, Guidepost for the Protector — Chapter 9 Clause 9: "Defeat the prisoner in the abyss and hand the hunter the mysterious vessel."