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{{DevilBreakerNavVisual}}
 
{{InfoWeapon
 
{{InfoWeapon
 
|name = Tomboy
 
|name = Tomboy
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|romaji = Tonboi
 
|romaji = Tonboi
 
|titles = Weapon augmenting device
 
|titles = Weapon augmenting device
|type = Devil Breaker
+
|type = [[Devil Breaker]]
 
|creator = [[Nico]]
 
|creator = [[Nico]]
 
|user = [[Nero]]
 
|user = [[Nero]]
|appearance = [[Devil May Cry 5]]
+
|game1 = [[Devil May Cry 5]]
 
|image = Tomboy.jpg
 
|image = Tomboy.jpg
 
}}
 
}}
'''Tomboy''' is one of the [[Devil Breaker]]s in ''[[Devil May Cry 5]]''.
+
'''Tomboy''' is one of the [[Devil Breaker]]s in ''[[Devil May Cry 5]]''.<!--Before another clueless soul tries to say that Artemis was used to create it, think again. It's not stated anywhere in the game what it was made from.-->
   
 
==Description==
 
==Description==
[[Nico]] creates Tomboy at the same time as [[Rawhide]] after [[Nero]] defeats the demon weapon [[Gilgamesh (demon)|Gilgamesh]], though it is not clear if there is a direct connection between the Gilgamesh fragment and Tomboy's construction as there is with Rawhide.
+
[[Nico]] creates Tomboy at the same time as the [[Buster Arm]] after [[Nero]] defeats [[Artemis (demon)|Artemis]].
   
 
Tomboy is a mechanical hand in primarily black, orange and yellow, with a rough, weathered paint scheme reminiscent of construction equipment. A folding arm assembly is mounted on the back of the forearm.
 
Tomboy is a mechanical hand in primarily black, orange and yellow, with a rough, weathered paint scheme reminiscent of construction equipment. A folding arm assembly is mounted on the back of the forearm.
   
When in use it has two forms depending on what weapon it is used in combination with. In both forms, a series of exhaust pipes unfold from the forearm, and the arm assembly unfolds. With Red Queen, it opens out to rest against the sword's fuel injection system during Nero's swing animations. While it is active, Red Queen will be lit up even more brightly than at Exceed level 3 including a glow all along the fuller, heat streaming from the exhausts and parts of the injection system glowing yellow-hot.
+
When in use it has two forms depending on what weapon it is used in combination with. In both forms, a series of exhaust pipes unfold from the forearm, and the arm assembly unfolds. With Red Queen, it opens out to rest against the sword's fuel injection system during Nero's swing animations. While it is active, Red Queen will be lit up even more brightly than at Exceed level 3 including a glow all along the fuller, heat streaming from the exhausts and parts of the injection system glowing yellow-hot.
   
With Blue Rose it rests along the top of the barrel with Nero holding the gun sideways, and a series of accelerator rings unfold, seemingly forming a Gauss-style magnetic accelerator, and a unit which appears to be some kind of targeting system unfolds from the forearm. As this form is charged, hologram-like additions appear, a long triangular section that starts blue and turns yellow at full charge along the axis of the revolver's barrels, and a series of circular displays covered in runes and symbols.
+
With Blue Rose it aligns itself with the top of the barrels with Nero holding the gun sideways, and a series of accelerator rings unfold, seemingly forming a Gauss-style magnetic accelerator, and a unit which appears to be some kind of targeting system unfolds from the forearm. As this form is charged, hologram-like additions appear, a long triangular section that starts blue and turns yellow at full charge along the axis of the revolver's barrels, and a series of circular displays covered in runes and symbols.
   
== File ==
+
==File==
 
;''Devil May Cry 5'' promo site, Character - Nero<ref>[http://www.devilmaycry5.com/us/character/nero.html CAPCOM: ''Devil May Cry 5'' Official Site, Character - Nero]</ref>
 
;''Devil May Cry 5'' promo site, Character - Nero<ref>[http://www.devilmaycry5.com/us/character/nero.html CAPCOM: ''Devil May Cry 5'' Official Site, Character - Nero]</ref>
:'''Tomboy'''
+
<tabber>
:''Soup up your sword or gun by linking them up to this Devil Breaker. The boost in power comes at a loss of control so handle with care.''
+
English localisation=<poem>
  +
:Soup up your sword or gun by linking them up to this Devil Breaker. The boost in power comes at a loss of control so handle with care.
  +
</poem>
  +
|-|
  +
Japanese script=<poem>
  +
:使用することで、装備中の剣や銃の基本能力を「暴れ馬のごとく」強化させる。
  +
:あまりにピーキーな性能のため、扱うにはコツが必要。
  +
</poem>
  +
</tabber>
   
'''Nico's Weapon Report - Tomboy'''
+
;Nico's Weapon Report - Tomboy
:''Uh, I think I might've overdone it this time.''
 
   
:''I wanted to craft somethin' to power up your sword and gun, but the output on this thing borders on absurd. You might even have a little trouble wrangling it.''
+
<tabber>
  +
English localisation=<poem>
  +
:Uh, I think I might've overdone it this time.
   
:''But hey, what guy doesn't like a piece that's a little hard to handle? Treat her right and she's bound to come around.''
+
:I wanted to craft somethin' to power up your sword and gun, but the output on this thing borders on absurd. You might even have a little trouble wrangling it.
  +
  +
:But hey, what guy doesn't like a piece that's a little hard to handle? Treat her right and she's bound to come around.
  +
</poem>
  +
|-|
  +
Japanese script=<poem>
  +
:こんな私でもたまにやり過ぎた、と 思う事がある。この作品は、まさに そのやり過ぎの一例だ。
  +
  +
:お前が使っている剣や銃と連結して 火力を上げるのが狙いだったが…… とんでもない出力になっちまった。
  +
  +
:お前でも思い通りに扱うのはかなり 難しいだろうな。だが、じゃじゃ馬な女を落とすのは 男の楽しみのひとつだと言う。そのうちコイツを扱うのが楽しくて 仕方なくなってくるはずだ。
  +
</poem>
  +
</tabber>
   
 
==Gameplay==
 
==Gameplay==
Line 38: Line 39:
 
20190327094243 1.jpg|EX Charge Shot at full power.
 
20190327094243 1.jpg|EX Charge Shot at full power.
 
</gallery>
 
</gallery>
Tomboy is unlocked at the start of [[Devil May Cry 5 walkthrough/M07|Mission 07: United Front]] along with Rawhide. Following this, Tomboys will spawn randomly in missions along with other Devil Breakers, and can be purchased in the store for 1000 [[File:DMC5 Red Orb.png|20px|link=Orbs#Red Orb]].
+
Tomboy is unlocked at the start of [[Devil May Cry 5 walkthrough/M06|Mission 06: Steel Impact]] along with the Buster Arm. Following this, Tomboys will spawn randomly in missions along with other Devil Breakers, and can be purchased in the store for 1000 [[File:DMC5 Red Orb.png|20px|link=Orbs#Red Orb]].
   
Tomboy is functionally unique among the Devil Breakers: it is a device for supercharging Nero's weapons, at the expense of decreased control of them. All the Devil Breaker button does is toggle Tomboy on and off, with a short air guitar like animation for both.
+
Tomboy is functionally unique among the Devil Breakers: it is a device for supercharging Nero's weapons, at the expense of decreased control of them. All the Devil Breaker button does is toggle Tomboy on and off, with a short air guitar-like animation for changing state.
   
While Tomboy is activated, Nero cannot rev Red Queen, perform EX Act or MAX Act, or use Color Up. The EX meter will be preserved in whatever state it was when Tomboy was activated, and is not used for Tomboy-powered strikes: similarly, shots with Tomboy do not deplete the Color Up ammo gauge. Any Charge Shot built up will be lost when Tomboy is activated.
+
While Tomboy is activated, Nero cannot rev Red Queen, perform EX Act or MAX Act, or use Color Up or Charge Shot. The EX meter will be preserved in whatever state it was when Tomboy was activated, and is not used for Tomboy-powered strikes: similarly, shots with Tomboy do not deplete the Color Up ammo gauge. Any Charge Shot built up will be lost when Tomboy is activated.
   
With Tomboy active, Nero's basic sword swings are clumsier and shorter-ranged, but deal increased damage: the basic 7-hit combo ends in a massive ground slam that throws smaller enemies into the air, but this only occurs if all six previous strikes hit something. Otherwise, Nero will just repeat the first two hits.
+
With Tomboy active, Nero's basic sword swings are clumsier and shorter-ranged, but deal increased damage: the basic 7-hit combo ends in a massive ground slam that throws smaller enemies into the air. The air combo starts with a single rolling strike, with the second hit a to-ground strike which is basically a powered-up Split.
   
Nero cannot lock on while Tomboy is active: instead, pressing the lock-on button changes the Red Queen's ground move to powerful lunging strikes that propel Nero a short distance into the air, and in the air a spinning descending strike that hits repeatedly. The latter is one of the best moves Tomboy has for gaining Style.
+
Nero cannot lock on while Tomboy is active: instead, pressing the lock-on button changes the Red Queen's ground move to a powerful lunging strike that propels Nero a short distance into the air, and in the air a spinning descending strike that hits repeatedly. The latter is one of the best moves Tomboy has for gaining Style.
   
Tomboy can also power up Blue Rose. Like [[Gerbera]]'s ground Break Age, this disables movement and switches to an over-shoulder view with manual aim, though unlike Gerbera, Tomboy's version is affected by the camera controls being inverted. A glowing target indicator appears to assist in aiming. This mode can be charged up to three levels, without requiring Nero to have unlocked the post-game Charge Shot. At full power, the shot can penetrate multiple enemies. After a full-power shot, Nero automatically exists aim mode: the player can also manually exit it by pressing jump or deactivating Tomboy. This move is powerful, but difficult to use effectively.
+
Tomboy can also power up Blue Rose. Like [[Gerbera]]'s ground Break Age, this disables movement and switches to an over-shoulder view with manual aim, though unlike Gerbera, Tomboy's version is affected by the camera controls being inverted. A glowing targeting reticle is displayed to show the point of aim, with a larger set of markers around it indicating the effect radius of the shot. This mode can be charged by up to two additional levels, without requiring Nero to have unlocked the post-game Charge Shot. At full power, the shot can penetrate multiple enemies. After a half or full charge shot, Nero automatically exits aim mode: the player can also manually exit it by pressing jump or deactivating Tomboy. This move is powerful, but difficult to use effectively.
  +
  +
Nero enters aiming mode facing in the direction the camera is facing, not the direction he is facing. The player can only rotate the point of aim 90 degrees either side of this starting position.
   
 
The whole time Tomboy is being used to power up Nero's weapons it is vulnerable to being destroyed if Nero is hit. The Break Age offers a way around this, effectively offering Nero a short time with an indestructible Devil Breaker in return for it being automatically lost afterwards.
 
The whole time Tomboy is being used to power up Nero's weapons it is vulnerable to being destroyed if Nero is hit. The Break Age offers a way around this, effectively offering Nero a short time with an indestructible Devil Breaker in return for it being automatically lost afterwards.
   
 
===Movesets===
 
===Movesets===
  +
<tabber>
  +
Tomboy=
 
{| class="wikitable"
 
{| class="wikitable"
 
|- bgcolor="#CCCCCC"
 
|- bgcolor="#CCCCCC"
Line 61: Line 64:
 
! Description
 
! Description
 
|-
 
|-
| '''One Night Stand''' || With Tomboy equipped, press {{button|c}} || <!--PC--> || With Tomboy equipped, press {{button|b|360}}|| Push your weapons past their limits! The Red Queen and Blue Rose are powered up while this ability is activated. Press {{Button|c}} while activated to turn it off.
+
| '''One Night Stand''' || With Tomboy equipped, press {{button|c}} || <!--PC--> || With Tomboy equipped, press {{button|b|xbone}}|| Push your weapons past their limits! The Red Queen and Blue Rose are powered up while this ability is activated. Press {{Button|c}}/{{button|b|xbone}} while activated to turn it off.
 
|-
 
|-
| '''Rendezvous''' || Press and hold {{button|c}}, then release after your right arm sparks with more power. || <!--PC--> || Press and hold {{button|b|360}}, then release after your right arm sparks with more power.|| Power-ups for the Red Queen and Blue Rose last longer the more you charge up. Tomboy won't be destroyed from enemy attacks while this is activated, but the arm is lost after a set period.
+
| '''Rendezvous''' || Press and hold {{button|c}}, then release after your right arm sparks with more power. || <!--PC--> || Press and hold {{button|b|xbone}}, then release after your right arm sparks with more power.|| Power-ups for the Red Queen and Blue Rose last longer the more you charge up. Tomboy won't be destroyed from enemy attacks while this is activated, but the arm is lost after a set period.
  +
|}
  +
|-|
  +
Blue Rose=
  +
{| class="wikitable"
  +
|- bgcolor="#CCCCCC"
  +
! Action
  +
! Command (PS4)
  +
! Command (PC)
  +
! Command (XONE)
  +
! Description
 
|-
 
|-
| '''EX Shot''' || When Tomboy is active: Press {{button|s}} to prep the shot. While on the ground, press {{button|s}} to fire|| <!--PC--> || When Tomboy is active: Press {{button|x|360}} to prep the shot. While on the ground, press {{button|x|360}} to fire|| Attach Tomboy to the Blue Rose for a performance boost. Lets you fire powerful, penetrating shots.
+
| '''EX Shot''' || When Tomboy is active: Press {{button|s}} to prep the shot. While on the ground, press {{button|s}} to fire|| <!--PC--> || When Tomboy is active: Press {{button|x|xbone}} to prep the shot. While on the ground, press {{button|x|xbone}} to fire|| Attach Tomboy to the Blue Rose for a performance boost. Lets you fire powerful, penetrating shots.
 
|-
 
|-
| '''EX Shot Air''' || When Tomboy is active: Press {{button|s}} in mid-air to prep the shot. Then press {{button|s}} again in mid-air to fire|| <!--PC--> || When Tomboy is active: Press {{button|x|360}} in mid-air to prep the shot. Then press {{button|x|360}} again in mid-air to fire|| Attach Tomboy to the Blue Rose for a performance boost. Lets you fire powerful, penetrating shots.
+
| '''EX Shot Air''' || When Tomboy is active: Press {{button|s}} in mid-air to prep the shot. Then press {{button|s}} again in mid-air to fire|| <!--PC--> || When Tomboy is active: Press {{button|x|xbone}} in mid-air to prep the shot. Then press {{button|x|xbone}} again in mid-air to fire|| Attach Tomboy to the Blue Rose for a performance boost. Lets you fire powerful, penetrating shots.
 
|-
 
|-
| '''EX Charge Shot''' || When Tomboy is active: Press {{button|s}} to prep the shot, press and hold {{button|s}}, then release after your arm crackles with max power || <!--PC--> || When Tomboy is active: Press {{button|x|360}} to prep the shot, press and hold {{button|x|360}}, then release after your arm crackles with max power|| Attach Tomboy to the Blue Rose for a performance boost.Lets you fire a shot with even more penetrating power. Able to shoot through multiple foes at once.
+
| '''EX Charge Shot''' || When Tomboy is active: Press {{button|s}} to prep the shot, press and hold {{button|s}}, then release after your arm crackles with max power || <!--PC--> || When Tomboy is active: Press {{button|x|xbone}} to prep the shot, press and hold {{button|x|xbone}}, then release after your arm crackles with max power|| Attach Tomboy to the Blue Rose for a performance boost. Lets you fire a shot with even more penetrating power. Able to shoot through multiple foes at once.
  +
|}
  +
|-|
  +
Red Queen=
  +
{| class="wikitable"
  +
|- bgcolor="#CCCCCC"
  +
! Action
  +
! Command (PS4)
  +
! Command (PC)
  +
! Command (XONE)
  +
! Description
 
|-
 
|-
| '''Red Queen Combo EX''' || When Tomboy is active: While on the ground, press {{button|t}}{{button|t}}{{button|t}}{{button|t}}{{button|t}}{{button|t}}{{button|t}} || <!--PC--> || When Tomboy is active: While on the ground, press {{button|y|360}}{{button|y|360}}{{button|y|360}}{{button|y|360}}{{button|y|360}}{{button|y|360}}{{button|y|360}}|| Attach Tomboy to the Red Queen for a performance boost. Beast out a ferocious 7-hit sword combo. Each blow changes up your combo, culminating in a powerful coup de grâce if you land each one.
+
| '''Red Queen Combo EX''' || When Tomboy is active: While on the ground, press {{button|t}}{{button|t}}{{button|t}}{{button|t}}{{button|t}}{{button|t}}{{button|t}} || <!--PC--> || When Tomboy is active: While on the ground, press {{button|y|xbone}}{{button|y|xbone}}{{button|y|xbone}}{{button|y|xbone}}{{button|y|xbone}}{{button|y|xbone}}{{button|y|xbone}}|| Attach Tomboy to the Red Queen for a performance boost. Beast out a ferocious 7-hit sword combo. Each blow changes up your combo, culminating in a powerful coup de grâce if you land each one.
 
|-
 
|-
| '''Red Queen Air EX''' || When Tomboy is active: in mid-air, press {{button|t}}{{button|t}} || <!--PC--> || When Tomboy is active: in mid-air, press {{button|y|360}}{{button|y|360}}|| Attach Tomboy to the Red Queen for a performance boost. Attack again after the spinning slash to unleash a single powerful blow like a wild animal pouncing one its prey.
+
| '''Red Queen Air EX''' || When Tomboy is active: in mid-air, press {{button|t}}{{button|t}} || <!--PC--> || When Tomboy is active: in mid-air, press {{button|y|xbone}}{{button|y|xbone}}|| Attach Tomboy to the Red Queen for a performance boost. Attack again after the spinning slash to unleash a single powerful blow like a wild animal pouncing on its prey.
 
|-
 
|-
| '''Bloody Queen''' || When Tomboy is active: While on the ground, press {{button|r1}}+{{button|t}} || <!--PC--> || When Tomboy is active: While on the ground, press {{button|rb|360}}+{{button|y|360}}|| Become a whirling demon as the souped-up Red Queen goes on a rampage, taking you along for the ride. Shred any foe in your path, with successful blows opening up foes to follow-up attacks.
+
| '''Bloody Queen''' || When Tomboy is active: While on the ground, press {{button|r1}}+{{button|t}} || <!--PC--> || When Tomboy is active: While on the ground, press {{button|rb|xbone}}+{{button|y|xbone}}|| Become a whirling demon as the souped-up Red Queen goes on a rampage, taking you along for the ride. Shred any foe in your path, with successful blows opening up foes to follow-up attacks.
 
|-
 
|-
| '''Bloody Queen Air''' || When Tomboy is active: In mid-air, press {{button|r1}}+{{button|t}}|| <!--PC--> || When Tomboy is active: In mid-air, press {{button|rb|360}}+{{button|y|360}}|| Become a whirling demon as the souped-up Red Queen goes on a rampage, taking you along for the ride. Shred any foe met in mid-air, and add extra blows with {{button|t}}/{{button|y|360}}
+
| '''Bloody Queen Air''' || When Tomboy is active: In mid-air, press {{button|r1}}+{{button|t}}|| <!--PC--> || When Tomboy is active: In mid-air, press {{button|rb|xbone}}+{{button|y|xbone}}|| Become a whirling demon as the souped-up Red Queen goes on a rampage, taking you along for the ride. Shred any foe met in mid-air, and add extra blows with {{button|t}}/{{button|y|xbone}}
 
|}
 
|}
  +
</tabber>
  +
  +
==Trivia==
  +
*The Tomboy is one of the Devil Breakers featured on Nero's [[Devil May Cry action figures|Sentinel figure]].
   
 
==Gallery==
 
==Gallery==
Line 85: Line 92:
 
Tomboy_1_concept_DMC5.png|Tomboy's concept art 1 for DMC5
 
Tomboy_1_concept_DMC5.png|Tomboy's concept art 1 for DMC5
 
Tomboy_2_concept_DMC5.png|Tomboy's concept art 2 for DMC5
 
Tomboy_2_concept_DMC5.png|Tomboy's concept art 2 for DMC5
  +
Sentinel Dante & Nero figures PVs (13).jpg|The Tomboy on Nero's [[Devil May Cry action figures|Sentinel figure]]
 
</gallery>
 
</gallery>
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
  +
{{DMC5|break}}
   
{{DMC5|weapon}}
+
[[ru:Оторва]]
 
[[Category:Devil Breakers]]
 
[[Category:Devil Breakers]]
[[Category:DMC 5 Weapons]]
+
[[Category:Devil May Cry 5 weapons]]

Revision as of 02:03, October 20, 2019

Tomboy is one of the Devil Breakers in Devil May Cry 5.

Description

Nico creates Tomboy at the same time as the Buster Arm after Nero defeats Artemis.

Tomboy is a mechanical hand in primarily black, orange and yellow, with a rough, weathered paint scheme reminiscent of construction equipment. A folding arm assembly is mounted on the back of the forearm.

When in use it has two forms depending on what weapon it is used in combination with. In both forms, a series of exhaust pipes unfold from the forearm, and the arm assembly unfolds. With Red Queen, it opens out to rest against the sword's fuel injection system during Nero's swing animations. While it is active, Red Queen will be lit up even more brightly than at Exceed level 3 including a glow all along the fuller, heat streaming from the exhausts and parts of the injection system glowing yellow-hot.

With Blue Rose it aligns itself with the top of the barrels with Nero holding the gun sideways, and a series of accelerator rings unfold, seemingly forming a Gauss-style magnetic accelerator, and a unit which appears to be some kind of targeting system unfolds from the forearm. As this form is charged, hologram-like additions appear, a long triangular section that starts blue and turns yellow at full charge along the axis of the revolver's barrels, and a series of circular displays covered in runes and symbols.

File

Devil May Cry 5 promo site, Character - Nero[1]

Soup up your sword or gun by linking them up to this Devil Breaker. The boost in power comes at a loss of control so handle with care.

使用することで、装備中の剣や銃の基本能力を「暴れ馬のごとく」強化させる。
あまりにピーキーな性能のため、扱うにはコツが必要。

Nico's Weapon Report - Tomboy

Uh, I think I might've overdone it this time.


I wanted to craft somethin' to power up your sword and gun, but the output on this thing borders on absurd. You might even have a little trouble wrangling it.


But hey, what guy doesn't like a piece that's a little hard to handle? Treat her right and she's bound to come around.

こんな私でもたまにやり過ぎた、と 思う事がある。この作品は、まさに そのやり過ぎの一例だ。


お前が使っている剣や銃と連結して 火力を上げるのが狙いだったが…… とんでもない出力になっちまった。


お前でも思い通りに扱うのはかなり 難しいだろうな。だが、じゃじゃ馬な女を落とすのは 男の楽しみのひとつだと言う。そのうちコイツを扱うのが楽しくて 仕方なくなってくるはずだ。

Gameplay

  • Nero uses Bloody Queen.
  • Nero uses Tomboy to power up Blue Rose.
  • EX Charge Shot at full power.

Tomboy is unlocked at the start of Mission 06: Steel Impact along with the Buster Arm. Following this, Tomboys will spawn randomly in missions along with other Devil Breakers, and can be purchased in the store for 1000 DMC5 Red Orb.

Tomboy is functionally unique among the Devil Breakers: it is a device for supercharging Nero's weapons, at the expense of decreased control of them. All the Devil Breaker button does is toggle Tomboy on and off, with a short air guitar-like animation for changing state.

While Tomboy is activated, Nero cannot rev Red Queen, perform EX Act or MAX Act, or use Color Up or Charge Shot. The EX meter will be preserved in whatever state it was when Tomboy was activated, and is not used for Tomboy-powered strikes: similarly, shots with Tomboy do not deplete the Color Up ammo gauge. Any Charge Shot built up will be lost when Tomboy is activated.

With Tomboy active, Nero's basic sword swings are clumsier and shorter-ranged, but deal increased damage: the basic 7-hit combo ends in a massive ground slam that throws smaller enemies into the air. The air combo starts with a single rolling strike, with the second hit a to-ground strike which is basically a powered-up Split.

Nero cannot lock on while Tomboy is active: instead, pressing the lock-on button changes the Red Queen's ground move to a powerful lunging strike that propels Nero a short distance into the air, and in the air a spinning descending strike that hits repeatedly. The latter is one of the best moves Tomboy has for gaining Style.

Tomboy can also power up Blue Rose. Like Gerbera's ground Break Age, this disables movement and switches to an over-shoulder view with manual aim, though unlike Gerbera, Tomboy's version is affected by the camera controls being inverted. A glowing targeting reticle is displayed to show the point of aim, with a larger set of markers around it indicating the effect radius of the shot. This mode can be charged by up to two additional levels, without requiring Nero to have unlocked the post-game Charge Shot. At full power, the shot can penetrate multiple enemies. After a half or full charge shot, Nero automatically exits aim mode: the player can also manually exit it by pressing jump or deactivating Tomboy. This move is powerful, but difficult to use effectively.

Nero enters aiming mode facing in the direction the camera is facing, not the direction he is facing. The player can only rotate the point of aim 90 degrees either side of this starting position.

The whole time Tomboy is being used to power up Nero's weapons it is vulnerable to being destroyed if Nero is hit. The Break Age offers a way around this, effectively offering Nero a short time with an indestructible Devil Breaker in return for it being automatically lost afterwards.

Movesets

Action Command (PS4) Command (PC) Command (XONE) Description
One Night Stand With Tomboy equipped, pressB c With Tomboy equipped, pressBx b Push your weapons past their limits! The Red Queen and Blue Rose are powered up while this ability is activated. PressB c/Bx b while activated to turn it off.
Rendezvous Press and holdB c, then release after your right arm sparks with more power. Press and holdBx b, then release after your right arm sparks with more power. Power-ups for the Red Queen and Blue Rose last longer the more you charge up. Tomboy won't be destroyed from enemy attacks while this is activated, but the arm is lost after a set period.

Action Command (PS4) Command (PC) Command (XONE) Description
EX Shot When Tomboy is active: PressB s to prep the shot. While on the ground, pressB s to fire When Tomboy is active: PressBx x to prep the shot. While on the ground, pressBx x to fire Attach Tomboy to the Blue Rose for a performance boost. Lets you fire powerful, penetrating shots.
EX Shot Air When Tomboy is active: PressB s in mid-air to prep the shot. Then pressB s again in mid-air to fire When Tomboy is active: PressBx x in mid-air to prep the shot. Then pressBx x again in mid-air to fire Attach Tomboy to the Blue Rose for a performance boost. Lets you fire powerful, penetrating shots.
EX Charge Shot When Tomboy is active: PressB s to prep the shot, press and holdB s, then release after your arm crackles with max power When Tomboy is active: PressBx x to prep the shot, press and holdBx x, then release after your arm crackles with max power Attach Tomboy to the Blue Rose for a performance boost. Lets you fire a shot with even more penetrating power. Able to shoot through multiple foes at once.

Action Command (PS4) Command (PC) Command (XONE) Description
Red Queen Combo EX When Tomboy is active: While on the ground, pressB tB tB tB tB tB tB t When Tomboy is active: While on the ground, pressBx yBx yBx yBx yBx yBx yBx y Attach Tomboy to the Red Queen for a performance boost. Beast out a ferocious 7-hit sword combo. Each blow changes up your combo, culminating in a powerful coup de grâce if you land each one.
Red Queen Air EX When Tomboy is active: in mid-air, pressB tB t When Tomboy is active: in mid-air, pressBx yBx y Attach Tomboy to the Red Queen for a performance boost. Attack again after the spinning slash to unleash a single powerful blow like a wild animal pouncing on its prey.
Bloody Queen When Tomboy is active: While on the ground, pressB r1+B t When Tomboy is active: While on the ground, pressBx rb+Bx y Become a whirling demon as the souped-up Red Queen goes on a rampage, taking you along for the ride. Shred any foe in your path, with successful blows opening up foes to follow-up attacks.
Bloody Queen Air When Tomboy is active: In mid-air, pressB r1+B t When Tomboy is active: In mid-air, pressBx rb+Bx y Become a whirling demon as the souped-up Red Queen goes on a rampage, taking you along for the ride. Shred any foe met in mid-air, and add extra blows withB t/Bx y

Trivia

  • The Tomboy is one of the Devil Breakers featured on Nero's Sentinel figure.

Gallery

References


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