Devil May Cry Wiki
Tag: Visual edit
Tag: Visual edit
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When in use it has two forms depending on what weapon it is used in combination with. In both forms, a series of exhaust pipes unfold from the forearm, and the arm assembly unfolds. With Red Queen, it opens out to rest against the sword's fuel injection system during Nero's swing animations. While it is active, Red Queen will be lit up even more brightly than at Exceed level 3 including a glow all along the fuller, heat streaming from the exhausts and parts of the injection system glowing yellow-hot.
 
When in use it has two forms depending on what weapon it is used in combination with. In both forms, a series of exhaust pipes unfold from the forearm, and the arm assembly unfolds. With Red Queen, it opens out to rest against the sword's fuel injection system during Nero's swing animations. While it is active, Red Queen will be lit up even more brightly than at Exceed level 3 including a glow all along the fuller, heat streaming from the exhausts and parts of the injection system glowing yellow-hot.
   
With Blue Rose it rests along the top of the barrel with Nero holding the gun sideways, and a series of accelerator rings unfold, seemingly forming a Gauss-style magnetic accelerator, and a unit which appears to be some kind of targeting system unfolds from the forearm. As this form is charge, hologram-like additions appear, a long triangular section that starts blue and turns yellow at full charge along the axis of the revolver's barrels, and a series of circular displays covered in rune and symbols.
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With Blue Rose it rests along the top of the barrel with Nero holding the gun sideways, and a series of accelerator rings unfold, seemingly forming a Gauss-style magnetic accelerator, and a unit which appears to be some kind of targeting system unfolds from the forearm. As this form is charged, hologram-like additions appear, a long triangular section that starts blue and turns yellow at full charge along the axis of the revolver's barrels, and a series of circular displays covered in runes and symbols.
   
 
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Revision as of 15:14, 22 April 2019

Tomboy is one of the Devil Breakers in Devil May Cry 5.

Description

Nico creates Tomboy at the same time as Rawhide after Nero defeats the demon weapon Gilgamesh, though it is not clear if there is a direct connection between the Gilgamesh fragment and Tomboy's construction as there is with Rawhide.

Tomboy is a mechanical hand in primarily black, orange and yellow, with a rough, weathered paint scheme reminiscent of construction equipment. A folding arm assembly is mounted on the back of the forearm.

When in use it has two forms depending on what weapon it is used in combination with. In both forms, a series of exhaust pipes unfold from the forearm, and the arm assembly unfolds. With Red Queen, it opens out to rest against the sword's fuel injection system during Nero's swing animations. While it is active, Red Queen will be lit up even more brightly than at Exceed level 3 including a glow all along the fuller, heat streaming from the exhausts and parts of the injection system glowing yellow-hot.

With Blue Rose it rests along the top of the barrel with Nero holding the gun sideways, and a series of accelerator rings unfold, seemingly forming a Gauss-style magnetic accelerator, and a unit which appears to be some kind of targeting system unfolds from the forearm. As this form is charged, hologram-like additions appear, a long triangular section that starts blue and turns yellow at full charge along the axis of the revolver's barrels, and a series of circular displays covered in runes and symbols.

File

Devil May Cry 5 promo site, Character - Nero[1]
Tomboy
Soup up your sword or gun by linking them up to this Devil Breaker. The boost in power comes at a loss of control so handle with care.

Nico's Weapon Report - Tomboy

Uh, I think I might've overdone it this time.
I wanted to craft somethin' to power up your sword and gun, but the output on this thing borders on absurd. You might even have a little trouble wrangling it.
But hey, what guy doesn't like a piece that's a little hard to handle? Treat her right and she's bound to come around.

Gameplay

Nero using Tomboy 1

Nero uses Bloody Queen.

Nero using Tomboy 2

Nero uses Tomboy to power up Blue Rose.

File:20190327094243 1.jpg

EX Charge Shot at full power.

Tomboy is unlocked at the start of Mission 07: United Front along with Rawhide. Following this, Tomboys will spawn randomly in missions along with other Devil Breakers, and can be purchased in the store for 1000 DMC5 Red Orb.

Tomboy is functionally unique among the Devil Breakers: it is a device for supercharging Nero's weapons, at the expense of decreased control of them. All the Devil Breaker button does is toggle Tomboy on and off, with a short air guitar like animation for both.

While Tomboy is activated, Nero cannot rev Red Queen, perform EX Act or MAX Act, or use Color Up. The EX meter will be preserved in whatever state it was when Tomboy was activated, and is not used for Tomboy-powered strikes: similarly, shots with Tomboy do not deplete the Color Up ammo gauge. Any Charge Shot built up will be lost when Tomboy is activated.

With Tomboy active, Nero's basic sword swings are clumsier and shorter-ranged, but deal increased damage: the basic 7-hit combo ends in a massive ground slam that throws smaller enemies into the air, but this only occurs if all six previous strikes hit something. Otherwise, Nero will just repeat the first two hits.

Nero cannot lock on while Tomboy is active: instead, pressing the lock-on button changes the Red Queen's ground move to powerful lunging strikes that propel Nero a short distance into the air, and in the air a spinning descending strike that hits repeatedly. The latter is one of the best moves Tomboy has for gaining Style.

Tomboy can also power up Blue Rose. Like Gerbera's ground Break Age, this disables movement and switches to an over-shoulder view with manual aim, though unlike Gerbera, Tomboy's version is affected by the camera controls being inverted. A glowing target indicator appears to assist in aiming. This mode can be charged up to three levels, without requiring Nero to have unlocked the post-game Charge Shot. At full power, the shot can penetrate multiple enemies. After a full-power shot, Nero automatically exists aim mode: the player can also manually exit it by pressing jump or deactivating Tomboy. This move is powerful, but difficult to use effectively.

The whole time Tomboy is being used to power up Nero's weapons it is vulnerable to being destroyed if Nero is hit. The Break Age offers a way around this, effectively offering Nero a short time with an indestructible Devil Breaker in return for it being automatically lost afterwards.

Movesets

Action Command (PS4) Command (PC) Command (XONE) Description
One Night Stand With Tomboy equipped, press Button ps4 circle With Tomboy equipped, pressBx b Push your weapons past their limits! The Red Queen and Blue Rose are powered up while this ability is activated. Press Button ps4 circle while activated to turn it off.
Rendezvous Press and hold Button ps4 circle, then release after your right arm sparks with more power. Press and holdBx b, then release after your right arm sparks with more power. Power-ups for the Red Queen and Blue Rose last longer the more you charge up. Tomboy won't be destroyed from enemy attacks while this is activated, but the arm is lost after a set period.
EX Shot When Tomboy is active: Press Button ps4 square to prep the shot. While on the ground, press Button ps4 square to fire When Tomboy is active: PressBx x to prep the shot. While on the ground, pressBx x to fire Attach Tomboy to the Blue Rose for a performance boost. Lets you fire powerful, penetrating shots.
EX Shot Air When Tomboy is active: Press Button ps4 square in mid-air to prep the shot. Then press Button ps4 square again in mid-air to fire When Tomboy is active: PressBx x in mid-air to prep the shot. Then pressBx x again in mid-air to fire Attach Tomboy to the Blue Rose for a performance boost. Lets you fire powerful, penetrating shots.
EX Charge Shot When Tomboy is active: Press Button ps4 square to prep the shot, press and hold Button ps4 square, then release after your arm crackles with max power When Tomboy is active: PressBx x to prep the shot, press and holdBx x, then release after your arm crackles with max power Attach Tomboy to the Blue Rose for a performance boost.Lets you fire a shot with even more penetrating power. Able to shoot through multiple foes at once.
Red Queen Combo EX When Tomboy is active: While on the ground, press Button ps4 triangleButton ps4 triangleButton ps4 triangleButton ps4 triangleButton ps4 triangleButton ps4 triangleButton ps4 triangle When Tomboy is active: While on the ground, pressBx yBx yBx yBx yBx yBx yBx y Attach Tomboy to the Red Queen for a performance boost. Beast out a ferocious 7-hit sword combo. Each blow changes up your combo, culminating in a powerful coup de grâce if you land each one.
Red Queen Air EX When Tomboy is active: in mid-air, press Button ps4 triangleButton ps4 triangle When Tomboy is active: in mid-air, pressBx yBx y Attach Tomboy to the Red Queen for a performance boost. Attack again after the spinning slash to unleash a single powerful blow like a wild animal pouncing one its prey.
Bloody Queen When Tomboy is active: While on the ground, press Button ps4 r1+Button ps4 triangle When Tomboy is active: While on the ground, pressBx rb+Bx y Become a whirling demon as the souped-up Red Queen goes on a rampage, taking you along for the ride. Shred any foe in your path, with successful blows opening up foes to follow-up attacks.
Bloody Queen Air When Tomboy is active: In mid-air, press Button ps4 r1+Button ps4 triangle When Tomboy is active: In mid-air, pressBx rb+Bx y Become a whirling demon as the souped-up Red Queen goes on a rampage, taking you along for the ride. Shred any foe met in mid-air, and add extra blows with Button ps4 triangle/Bx y

Gallery

References