|I should have been the one to fill your dark soul with liiiiiiiiiiight!|
|This article is a stub and is missing information. You can help the Devil May Cry wiki by expanding it.
Reason: add strategy, infobox, and info on cutscene appearances
Description[edit | edit source]
The Wisp is a fleshy demon bound in bandages and its head is simply a goat-like skull. It has fearsome claws, and is able to fade into a gaseous state. It is also constantly floating, and surrounded by a flock of ravens.
Strategy[edit | edit source]
The Wisps are immune to any physical attack on their gaseous form, and must be forced to materialize by striking them with one of Vergil's Sword Illusion. Eventually, the Wisps will go berserk, making them immune to Demon Pull and Angel Lift. While a Wisp is berserked, the player character should keep their distance and focus on ranged attacks like Judgment Cut, or use powerful close-combat techniques while staggering them with Sword Illusions.
Defeating the first Wisp will reward the player with the We have an uninvited guest award.
Background[edit | edit source]
Named after the folklore legend of Will-o'-the-wisp.